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Art Academy: Lessons for Everyone players in Europe (where it’s known as New Art Academy) can now purchase add-on lessons at a discount. All DLC is on sale for 50% off. It isn’t clear when prices will revert back to their normal listings.

Source


Individual formats

LWTWTitleFormatLabelPublisher
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6NEW SUPER LUIGI UWII UNINTENDONINTENDO
137GOD OF WAR: ASCENSIONPS3SONY COMPUTER ENT.SONY COMPUTER ENT.
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1811FIFA 13XB360EA SPORTSELECTRONIC ARTS
1212THE SIMS 3: ISLAND PARADISEPCEA GAMESELECTRONIC ARTS
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1018FAR CRY 3PS3UBISOFTUBISOFT
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All formats

LWTWTitleDeveloperLabelPublisher
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67FAR CRY 3UBISOFT (MONTREAL)UBISOFTUBISOFT
88THE ELDER SCROLLS V: SKYRIM – LEGENDARYBETHESDABETHESDA SOFTWORKSBETHESDA SOFTWORKS
109TOMB RAIDERCRYSTAL DYNAMICSSQUARE ENIXSQUARE ENIX EUROPE
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2321GOD OF WAR: ASCENSIONSCEA SANTA MONICASONY COMPUTER ENT.SONY COMPUTER ENT.
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3426TIGER WOODS PGA TOUR 14TIBURON ENTERTAINMENTEA SPORTSELECTRONIC ARTS
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2430DEADPOOLHIGH MOON STUDIOSACTIVISIONACTIVISION BLIZZARD
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3134THE WALKING DEADTELLTALE GAMESTELLTALE GAMESTELLTALE GAMES
2635ALIENS: COLONIAL MARINESGEARBOX SOFTWARESEGASEGA
4036CALL OF DUTY: MODERN WARFARE 3INFINITY WARD/SLEDGEHAMMERACTIVISIONACTIVISION BLIZZARD
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40METRO LAST LIGHT4A GAMESDEEP SILVERKOCH MEDIA

Source 1, Source 2


Sonic has made a transition over the years. The series has always offered a mix of platforming with some sense of speed, but the more-recent games have placed a greater emphasis on the latter gameplay element.

This is something that Sonic Team head Takashi Iizuka is aware of. And so with Sonic Lost World, SEGA hopes to “win back the platform fans” – not just longtime Sonic fans, but also “Mario players and other platform gamers”.

Iizuka told ONM in its August issue:

“Sonic started out as a platform title but, as we got to the more recent ones, it changed to be a more speed-based game. Recent fans will be familiar with that speed-based gaming, but with Lost World, we wanted to win back the platform fans. We don’t just want old Sonic fans to come back, though: we want Mario players and other platform gamers to enjoy the new game, too.”

Thanks to joclo for the tip.


Based on information provided by reliable NPD leaker “Creamsugar” and others, hardware sales for unannounced June 2013 figures are now available. We previously knew about the 3DS and Xbox 360 thanks to official statements, but data for other systems are now in as well.

Here’s the full lineup:

1. 3DS – 225,000
2. 360 – 140,000
3. PS3 – ~108,000
4. DS – 54,000
4. Wii – 53,000
5. Wii U – 42,000
6. Vita – ~27,000
8. PSP – ~8,000
9. PSP Go – 34

Creamsugar was also able to share the following software details:

Animal Crossing: New Leaf retail sales (standalone, bundle) account for 80% of total sales
Game & Wario – about 12,000 units
Project X Zone – less than 54,000 units

Source


Thanks to an interview published by 4Gamer a few days ago, it was revealed that Rodea: The Sky Soldier is still in development. We now have some direct quotes that may make the game’s development status even clearer.

First, 4Gamer shared concern for the game since nothing has been mentioned since its announcement in 2011.

To this, Kadokawa’s Yoshimi Yasuda expressed that everyone in the media has been asking about Rodea, but that he hasn’t heard much himself. But in concern over it being forgotten, he accepts to talk about it for a little bit. Yasuda then expressed that when it was initially announced for both the 3DS and Wii, the project was originally in development just for Wii.


Both of Nintendo’s latest systems came slowly out of the gate. For the 3DS, this led to a price drop just a few months after the hardware launched. The Wii U has also performed under expectations thus far, which has been attributed to a lack of strong software.

The 2011 Tohoku earthquake in Japan may be one reason for the Wii U and 3DS’ slow starts. Speaking with Japanese monthly magazine SAPIO, Nintendo discussed how the natural disaster impacted both systems:

We launched the Nintendo 3DS on February 2011 and sales were strong. Two weeks later we were hit by the Great East Japan Earthquake (Editor’s note: that’s how the Japanese call the 2011 Tohoku Earthquake) and that stopped the momentum. In august of the same year we lowered the price from the initial 25,000 Yen to 15,000 Yen, and enhanced software development at the same time, to enrich the game line-up.

That paid off and we regained momentum in Japan, but due to that we could not spare many developers for the Wii U (released in November 2012), and that led to the slow start of the console.

Source



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