Nintendo Week (6/27)
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii | 0 comments
On this week’s episode: The Legend of Zelda: Ocarina of Time 3D Launch Event, friend code talk, Mystery Case Files: The Malgrave Incident and Inchworm Animation.
Cave Story 3D delayed again, launching in November
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
NIS America has announced that Cave Story 3D will now be releasing on November 8. This isn’t the first time the game has been delayed, but it’s probably for the best. Cave Story 3D will have a bunch of competition, though. Super Mario 3D, Mario Kart 3D, and Kid Icarus: Uprising are just a few 3DS titles that will be available at around the same timeframe.
Santa Ana, Calif. –NIS America announces today that its first Nintendo 3DS™ title Cave Story 3D will be released on Nov 8, 2011 due to additional game improvements.
“We are currently undergoing improvements to enhance gameplay. Changes are in the small details, but in order to satisfy both the fans and the new players we need to make sure the game is done right. Please look forward to it this holiday season. Cave Story 3D will be a blast,” says Jack Niida, producer at NIS America, Inc.
Scans – Super Mario 3D, Mario Kart 3D, Kirby Sonic Generations, tons more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News | 0 comments
Resident Evil: The Mercenaries 3D doesn’t allow you to delete save files
Posted on 13 years ago by Austin(@NE_Austin) in 3DS, News | 0 comments
I don’t think this has been posted on the site, but if it has then Valay will just have to delete this and punish me later!
I was browsing the Cracked.com forums earlier today and saw a thread posted by one of the editors there warning people who are interested in RE: Mercs 3D that Capcom has decided to include only one save file as part of the game. This wouldn’t normally be a big deal, but they’ve also decided it’d be a great idea not to give you the ability to delete the save file. Basically what this means is that if you buy the game used or rent it, you’ll be starting where the last person left off. You can’t start a new game.
I figured it was worth mentioning, because that could really be a make-or-break sort of feature for a lot of you! What do you think? Does this upset you as much as it upsets me?
Nintendo “expend a lot of time” on matching up Zelda stories… and is Yoshi male or female?
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
The Zelda timeline is quite a touchy subject for fans of the series. Nintendo has never provided an official sequence of events, causing a significant amount of discussion and debate among franchise followers. Be rest assured though that the developers of each Zelda title put a lot of effort into the stories so that they can match up. Shigeru Miyamoto discussed that topic and more – including Yoshi’s gender – in the latest Iwata Asks.
Iwata: When you make a Zelda game, how do you think about the story?
Miyamoto: The stories in The Legend of Zelda may not match up as the series progresses. We actually expend a lot of time trying to make them match up, though. It would make things a lot easier if the players said, “Oh, that doesn’t really matter.” (laughs)
Iwata: (laughs) You would rather spend your energy making game elements rather than the story.
Miyamoto: That’s right. Sometimes people ask whether Yoshi is a boy or a girl. If I answer, “Probably a boy,” then they say, “So a boy is laying eggs?” (laughs)
Miyamoto’s alternate idea for Epona’s ranch escape, why he wanted a horse in Ocarina of Time, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
This information comes from the latest Iwata Asks…
Iwata: I heard from Osawa-san that you put a lot of effort into the cut scene when the horse jumps over the fence at Lon Lon Ranch.
Miyamoto: Well, rather than putting in lots of effort, I’d say we were pushing the new hardware, the Nintendo 64 system, as far as it would go. I wanted to make it look a little cool without looking strange. If you can leave the ranch wherever you want, rough parts of the ranch may stand out, so we thought of forcing in a special event.
Iwata: You forced that in? (laughs)
Miyamoto: Yes. You know that guy Ingo who’s at the ranch?
Iwata: Yes. He doesn’t have a very nice personality and looks a bit like Luigi. (laughs)
Miyamoto explains why he was determined to include Young Link in Ocarina of Time
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
This information comes from the latest Iwata Asks…
Iwata: Also, you were the one who really wanted to show Young Link, right?
Miyamoto: Yes. The work was really piling up, but I said I wanted to show Young Link. I think that caused the other developers a bit of a trouble. (laughs)
Iwata: Yes, it seems that it did! (laughs)
Miyamoto: But when I saw Adult Link that Koizumi-san had made, it was cool, but I said, “I don’t want to make this without Young Link!” Then we tested whether we could use both Adult and Young Link.
Iwata: Koizumi-san tinkered with the system and you were able to use Adult Link’s motions for Young Link as well.
Miyamoto: Right. Thanks to that, we could also have Young Link.
Iwata: Why were you so persistent on Young Link?
How an American TV show influenced Ocarina of Time
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
Have you ever heard of Twin Peaks? It was a show that aired in America in 1990 and ended after a second season in 1991. Now… why the heck am I talking about this? Well, according to Shigeru Miyamoto, it influenced the way he handled characters in Zelda: Ocarina of Time.
Miyamoto: But while making it, I noticed that I didn’t want to tell a story so much as I wanted to have a lot of people appear around the main character and portray their relationships. Some years back, a television show called Twin Peaks was popular. When I saw that, the most interesting thing wasn’t the ins and outs of the story, but what kinds of characters appeared.
Iwata: Oh, (Takashi) Tezuka-san said the same thing in our session of “Iwata Asks” over The Legend of Zelda: Spirit Tracks.
Miyamoto: Oh, he did?
Iwata: Tezuka-san told the staff of The Legend of Zelda: Link’s Awakening that he wanted them to have a bunch of suspicious characters appear like in Twin Peaks.
Zelda: Ocarina of Time originally had Ganon’s Castle as the only area in the game
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The Legend of Zelda: Ocarina of Time is partially known for its expansive lands and Hyrule Field’s wide-open area. Early on in development, however, none of that existed.
Shigeru Miyamoto revealed in the latest Iwata Asks that, initially, he was thinking of only including Ganon’s Castle as the setting in the game. Miyamoto compared the idea to Super Mario 64, in which separate adventures would be made available in different rooms. Ganon’s Castle would have acted like a hub, just like Peach’s Castle in Super Mario 64.
Miyamoto: Right. So I would have “A” stay there all the time and the other data switch in and out. If you only change what you have to, the memory is more efficient and the data reads more quickly. In other words, you make good use of the characteristics of the ROM.
We put constructing the system first, and since we were going to determine the story in line with the system’s capacity, at first I thought only having Ganon’s Castle might be enough.
Iwata: Huh? At first you imagined Ganon’s Castle as the only setting?
Marvel Super Hero Squad: The Infinity Gauntlet heading to 3DS
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Marvel Super Hero Squad: The Infinity Gauntlet was released for all major platforms last year, including the DS. According to Nintendo Power, Griptonite Games is also working on a 3DS version.
The title will be comprised of top-down action-adventure gameplay. It’ll be offering numerous playable characters including Captain America, Wolverine, and Spider-Man. More details can be seen below.
– Save the universe from Thanos
– Retrieve boots that Iron Man bought Thor for this birthday
– Unique powers and abilities for each hero
– Swap to the right character for each task
– Hulk: Lift heavy objects
– Invisible Woman: Bypass sensors
– Iron Man: Hack computers (done through a touch-screen mini-game)
– Seven levels
– New stage exclusive to 3DS version
– Locations include Asgard and Asteriod M
– Fight villains including Super-Skrull and Dr. Doom
Marvel Super Hero Squad: The Infinity Gauntlet will be released in the third quarter of 2011 for 3DS.