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Club Nintendo has been updated with a message informing members that the Zelda: Ocarina of Time 3D soundtrack offer has ended. Those who registered the game prior to Saturday should be all set. CDs should begin shipping on July 5.

“The Legend of Zelda: Ocarina of Time 3D Official Soundtrack CD Offer has ended. Thanks to all who participated!”

Source


eShop

Kirby’s Dream Land (Game Boy) – €4

DSiWare

A Fairy Tale – €2
Successfully Learning German – Year 3 – €5

WiiWare

Successfully Learning German – Year 3 – 500 Points


Individual formats

1 1 ZUMBA FITNESS WII 505 GAMES 505 GAMES
2 2 THE LEGEND OF ZELDA: OCARINA OF TIME 3D 3DS NINTENDO NINTENDO
5 3 L.A. NOIRE XB360 ROCKSTAR TAKE 2
– 4 F.E.A.R. 3 XB360 WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
8 5 L.A. NOIRE PS3 ROCKSTAR TAKE 2
4 6 INFAMOUS 2 PS3 SONY COMPUTER ENT. SONY COMPUTER ENT.
9 7 DIRT 3 XB360 CODEMASTERS CODEMASTERS
10 8 WII SPORTS RESORT WII NINTENDO NINTENDO
3 9 DUKE NUKEM FOREVER XB360 2K GAMES TAKE 2
6 10 BRINK XB360 BETHESDA SOFTWORKS BETHESDA SOFTWORKS
15 11 FIFA 11 XB360 EA SPORTS ELECTRONIC ARTS
14 12 DIRT 3 PS3 CODEMASTERS CODEMASTERS
– 13 TOP SPIN 4 XB360 2K SPORTS TAKE 2
23 14 JUST DANCE 2 WII UBISOFT UBISOFT
– 15 F.E.A.R. 3 PS3 WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
19 16 WII FIT PLUS WII NINTENDO NINTENDO
18 17 ART ACADEMY DS NINTENDO NINTENDO
17 18 MARIO KART WII WII NINTENDO NINTENDO
7 19 DUKE NUKEM FOREVER PS3 2K GAMES TAKE 2
12 20 DUNGEON SIEGE III XB360 SQUARE ENIX SQUARE ENIX EUROPE
27 21 ZUMBA FITNESS XB360 505 GAMES 505 GAMES
– 22 TRANSFORMERS: DARK OF THE MOON XB360 ACTIVISION ACTIVISION BLIZZARD
– 23 ASSASSIN’S CREED: BROTHERHOOD XB360 XBOX 360 CLASSICS UBISOFT
28 24 LEGO PIRATES OF THE CARIBBEAN WII DISNEY INTERACTIVE STUDIOS DISNEY INTERACTIVE STUDIOS
32 25 FIFA 11 PS3 EA SPORTS ELECTRONIC ARTS
20 26 CHILD OF EDEN XB360 UBISOFT UBISOFT
– 27 TOP SPIN 4 PS3 2K SPORTS TAKE 2
21 28 LEGO PIRATES OF THE CARIBBEAN XB360 DISNEY INTERACTIVE STUDIOS DISNEY INTERACTIVE STUDIOS
11 29 BRINK PS3 BETHESDA SOFTWORKS BETHESDA SOFTWORKS
40 30 ASSASSIN’S CREED: BROTHERHOOD PS3 PLATINUM UBISOFT
25 31 THE SIMS 3: GENERATIONS PC EA GAMES ELECTRONIC ARTS
34 32 TIGER WOODS PGA TOUR 12: THE MASTERS XB360 EA SPORTS ELECTRONIC ARTS
39 33 CRYSIS 2 XB360 EA GAMES ELECTRONIC ARTS
16 34 ALICE: MADNESS RETURNS XB360 EA GAMES ELECTRONIC ARTS
– 35 EA SPORTS ACTIVE 2 WII EA SPORTS ELECTRONIC ARTS
– 36 VIRTUA TENNIS 4 PS3 SEGA SEGA
13 37 RED FACTION: ARMAGEDDON XB360 THQ THQ
30 38 LEGO PIRATES OF THE CARIBBEAN DS DISNEY INTERACTIVE STUDIOS DISNEY INTERACTIVE STUDIOS
– 39 TIGER WOODS PGA TOUR 12: THE MASTERS PS3 EA SPORTS ELECTRONIC ARTS
– 40 FIGHT NIGHT CHAMPION PS3 EA SPORTS ELECTRONIC ARTS

All formats

1 1 ZUMBA FITNESS PIPEWORKS 505 GAMES 505 GAMES
4 2 L.A. NOIRE TEAM BONDI ROCKSTAR TAKE 2
– 3 F.E.A.R. 3 DAY 1 STUDIOS WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
7 4 DIRT 3 CODEMASTERS CODEMASTERS CODEMASTERS
6 5 LEGO PIRATES OF THE CARIBBEAN TRAVELLER’S TALES DISNEY INTERACTIVE STUDIOS DISNEY INTERACTIVE STUDIOS
2 6 THE LEGEND OF ZELDA: OCARINA OF TIME 3D NINTENDO NINTENDO NINTENDO
10 7 FIFA 11 EA CANADA EA SPORTS ELECTRONIC ARTS
3 8 DUKE NUKEM FOREVER GEARBOX SOFTWARE 2K GAMES TAKE 2
5 9 BRINK SPLASH DAMAGE BETHESDA SOFTWORKS BETHESDA SOFTWORKS
28 10 TOP SPIN 4 2K CZECH 2K SPORTS TAKE 2
8 11 INFAMOUS 2 SUCKER PUNCH SONY COMPUTER ENT. SONY COMPUTER ENT.
19 12 CRYSIS 2 CRYTEK EA GAMES ELECTRONIC ARTS
23 13 ASSASSIN’S CREED: BROTHERHOOD UBISOFT (MONTREAL) XBOX 360 CLASSICS UBISOFT
9 14 DUNGEON SIEGE III OBSIDIAN ENTERTAINMENT SQUARE ENIX SQUARE ENIX EUROPE
14 15 WII SPORTS RESORT NINTENDO NINTENDO NINTENDO
16 16 TIGER WOODS PGA TOUR 12: THE MASTERS TIBURON ENTERTAINMENT EA SPORTS ELECTRONIC ARTS
– 17 TRANSFORMERS: DARK OF THE MOON HIGH MOON STUDIOS ACTIVISION ACTIVISION BLIZZARD
15 18 LEGO STAR WARS III: THE CLONE WARS TRAVELLER’S TALES LUCASARTS LUCASARTS
17 19 PORTAL 2 VALVE EA GAMES ELECTRONIC ARTS
35 20 VIRTUA TENNIS 4 SEGA SEGA SEGA
11 21 CALL OF DUTY: BLACK OPS TREYARCH ACTIVISION ACTIVISION BLIZZARD
26 22 JUST DANCE 2 UBISOFT (FRANCE) UBISOFT UBISOFT
13 23 ALICE: MADNESS RETURNS SPICY HORSE EA GAMES ELECTRONIC ARTS
37 24 FIGHT NIGHT CHAMPION EA CANADA EA SPORTS ELECTRONIC ARTS
24 25 WII FIT PLUS NINTENDO NINTENDO NINTENDO
21 26 ART ACADEMY HEADSTRONG GAMES NINTENDO NINTENDO
20 27 MARIO KART WII NINTENDO NINTENDO NINTENDO
31 28 THE SIMS 3 THE SIMS STUDIO EA GAMES ELECTRONIC ARTS
36 29 EA SPORTS ACTIVE 2 EA CANADA EA SPORTS ELECTRONIC ARTS
22 30 SHIFT 2: UNLEASHED SLIGHTLY MAD STUDIOS EA GAMES ELECTRONIC ARTS
– 31 SHADOWS OF THE DAMNED GRASSHOPPER MANUFACTURE EA GAMES ELECTRONIC ARTS
12 32 RED FACTION: ARMAGEDDON VOLITION THQ THQ
32 33 LEGO HARRY POTTER: YEARS 1-4 TRAVELLER’S TALES WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
30 34 RED DEAD REDEMPTION ROCKSTAR SAN DIEGO ROCKSTAR TAKE 2
25 35 CHILD OF EDEN Q ENTERTAINMENT UBISOFT UBISOFT
38 36 BATTLEFIELD: BAD COMPANY 2 DIGITAL ILLUSIONS EA GAMES ELECTRONIC ARTS
18 37 HOMEFRONT KAOS STUDIOS THQ THQ
– 38 OPERATION FLASHPOINT: RED RIVER CODEMASTERS CODEMASTERS CODEMASTERS
29 39 THE SIMS 3: GENERATIONS THE SIMS STUDIO EA GAMES ELECTRONIC ARTS
33 40 F1 2010 CODEMASTERS BIRMINGHAM CODEMASTERS CODEMASTERS


Nintendo is embarking on a fun-filled road trip across the United States this summer as a sponsor of the annual Vans Warped Tour, which brings a powerful lineup of live music and lifestyle products to cities from coast to coast. Through Aug. 14, attendees at every stop along the tour will be able to visit interactive Nintendo demo areas and experience the hand-held Nintendo 3DS™ system, which offers a wide variety of games and portable entertainment options that can be viewed in 3D without the need for special glasses.

In addition to checking out musical acts such as Gym Class Heroes, Simple Plan and Paramore, Vans Warped Tour attendees can visit a special Nintendo tent equipped with playable Nintendo 3DS systems and software. Visitors can experiment with the Nintendo 3DS Camera, create customized Mii™ characters with the built-in Mii Maker™ application and play video games including The Legend of Zelda™: Ocarina of Time™ 3D, Super Street Fighter® IV 3D Edition, DEAD OR ALIVE® Dimensions, Super Monkey Ball™ 3D, Madden NFL Football, RIDGE RACER® 3D and Resident Evil®: The Mercenaries 3D. Players can also have fun with augmented-reality features and AR Games™, using oversized AR Cards and temporary AR Card tattoos to view virtual characters in real-world settings and interact with them in interesting ways. Attendees who bring their own Nintendo 3DS systems can use them to exchange Mii characters with other tour-goers using the built-in StreetPass™ feature.

Additional details, schedules and ticketing information for the Vans Warped Tour can be found online at http://www.vanswarpedtour.com. For more information about Nintendo 3DS, please visit http://www.nintendo.com/3ds.

Source: Nintendo PR


01. / 00. [PSP] Little Battler Xperience (Level 5) {2011.06.16} – 166.187 / NEW
02. / 00. [3DS] The Legend of Zelda: Ocarina of Time 3D (Nintendo) {2011.06.16} – 164.110 / NEW
03. / 01. [PS3] Yakuza: Of the End (Sega) {2011.06.09} – 53.775 / 352.492 (-82%)
04. / 00. [360] Steins;Gate: Hiyoku Renri no Darling # (5pb.) {2011.06.16} – 31.666 / NEW
05. / 00. [360] Steins;Gate: Double Pack (5pb.) {2011.06.16} – 11.041 / NEW
06. / 02. [3DS] Resident Evil: The Mercenaries 3D (Capcom) {2011.06.02} – 9.062 / 83.405 (-42%)
07. / 04. [NDS] Dragon Quest Monsters: Joker 2 – Professional (Square Enix) {2011.03.31} – 7.997 / 538.020 (-24%)
08. / 03. [NDS] Battle & Get! Pokemon Typing DS (Pokemon Co.) {2011.04.21} – 6.609 / 137.421 (-42%)
09. / 07. [WII] Wii Party (Nintendo) {2010.07.08} – 6.556 / 1.917.752 (+5%)
10. / 05. [3DS] One Piece: Unlimited Cruise SP (Bandai Namco) {2011.05.26} – 6.549 / 112.174 (-22%)
11. / 14. [WII] Wii Sports Resort with Remote Plus (Nintendo) {2010.11.11} – 6.476 / 353.082 (+31%)
12. / 12. [NDS] Pokemon Black / White (Pokemon Co.) {2010.09.18} – 6.434 / 5.204.356 (+23%)

13. / 11. [PSP] Pro Baseball Spirits 2011 (Konami) {2011.04.14} – 4.232 / 184.299 (-20%)
14. / 10. [PSP] Patapon 3 (SCE) {2011.04.28} – 4.136 / 120.934 (-22%)
15. / 16. [WII] Mario Kart Wii (Nintendo) {2008.04.10} – 3.939 / 3.244.896 (-3%)
16. / 00. [360] Steins;Gate (Platinum Collection) (5pb.) {2011.06.16} – 3.914 / NEW
17. / 00. [PS2] Sangoku Koi Senki: Otome no Heihou! (Prototype) {2011.06.16} – 3.872 / NEW
18. / 18. [WII] Wii Fit Plus (Nintendo) {2009.10.01} – 3.844 / 2.328.388 (-2%)
19. / 19. [PSP] Monster Hunter Freedom 3 (Capcom) {2010.12.01} – 3.758 / 4.490.749 (-4%)
20. / 08. [PSP] Akiba’s Trip (Acquire) {2011.05.19} – 3.601 / 93.078 (-35%)


This information comes from the latest Iwata Asks…

Iwata: What else was designed specifically for the Nintendo 3DS system?

Shimizu: I’ve always wondered if many people were really able to play the Nintendo 64 version of The Legend of Zelda: Ocarina of Time all the way through to the end. For example, a lot of people may have got stuck on the Water Temple and played no further.

Aonuma: Gah! Stop talking about it! (laughs)

Everyone: (laughs)

Shimizu: For that reason, I wanted to put in a help function like in the New Super Mario Bros. Wii and Super Mario Galaxy 2 games, and we ended up putting in Hint Movies.

Iwata: Helping players who get stuck was a goal from the start.

Shimizu: Yes. We give solid hints so beginners can play to the end. And as something specifically for the Nintendo 3DS system, the Navi System kicks in every 60 minutes. Every 60 minutes, the fairy Navi asks if you want to take a break.

But Aonuma-san and I battled, or rather debated, this. Until now in the Legend of Zelda games, if you made a mistake saving, you couldn’t take it back, so the games have tended to discourage saving.


Leave it to Shigeru Miyamoto to make a rather significant request right before the completion of a game. The Zelda creator asked the Ocarina of Time 3D development team to enhance the game’s gyro support just a couple of weeks before making the title’s final ROM.

Originally, players would be able to look around with Link in first-person mode by moving the 3DS. But now, thanks to Miyamoto’s request, the viewpoint can also be changed while Link moves around normally.

Aonuma: But then in the end, Miyamoto-san…

Ikuta: Right. He gave us a little push. (laughs)

Aonuma: At first, you could only use the gyro sensor to control line of sight in first-person mode when using items and moving the camera from Link’s point of view. But at the end of development, two weeks before making the final ROM, right at the last minute, Miyamoto-san said, “Can’t you use the gyro sensor to change the line of sight at normal times when you’re just moving Link around?”

Iwata: Huh? But that affects every single scene! That’s not something you say before you create the master ROM.


This information comes from the latest Iwata Asks…

Iwata: I see. This project began as remaking The Legend of Zelda: Ocarina of Time, but in the end, we put in many elements tailored specifically for the Nintendo 3DS system. The first one that comes to mind is the ability to control where Link is looking using the gyro sensor built into the system. Why did you put that in?

Tonooka: Before Nintendo Conference 20109, Aonuma-san said we had to use the gyro sensor.

Shimizu: About one week before, right?

Iwata: About one week beforehand? Aonuma-san, what exactly was it you wanted to do with the gyro sensor?

Aonuma: I didn’t want to move the camera with the analog control. This has something to do with changing the line of sight by pointing in The Legend of Zelda: Twilight Princess for the Wii console. When you push an analog stick, we can make it both ways so that the camera moves up or down, so there are two answers, but with a gyro sensor, they become one. That is something (Shigeru) Miyamoto-san has been saying he wants to fix for some time now.

Source


Updating a game isn’t always the easiest thing to do. The latest example of this is Ocarina of Time, in which the development team struggled a bit with increasing the frame rate for the 3DS version. The staff talked about how the N64 frame rate changed in different areas of the game in the latest Iwata Asks, though this time around Nintendo and Grezzo wanted to ensure that the frame rate consistently stayed at 30 frames-per-second.

Iwata: When a game’s graphics change to 3D, a lot of new discrepancies arise, so you had to address those points as well.

Aonuma: Yes. It was hard enough just dealing with the Nintendo 3DS system’s increased frame rate.

Moriya: Yeah. That was the hardest this time. The trouble that the original staff had experienced was visible in the program source code. For example, there were remains of frantic calculations written in it, like 10 + 1 + 2 – 5. It must have been really tight.


One area that remains mostly the same in Ocarina of Time’s transition from the N64 to the 3DS is the title’s original bugs. In the latest Iwata Asks, Grezzo discussed how they made a conscious effort to leave in as many as possible so that they could pay respect to those who played the game on the N64. The funny thing is, it looks like Grezzo also created a few new bugs, such as the Young Link Master Sword glitch.

Moriya: We sped up revealing it and had Ikuta-san and others try out parts of it. We would ask how it differed from what they had imagined, and then we would fix it. One conflict arose when, as programmers, we wanted to get rid of bugs. But the staff members who had played the old game said the bugs were fun! We were like, “What?!” (laughs)

Iwata: Yes, that is an area of conflict.

Moriya: It wouldn’t be fun if your friends couldn’t say, “Do you know about this?” So we left them in if they didn’t cause any trouble and were beneficial.

Iwata: So you implemented them as you would specs, rather than treating them like bugs. It took some work and you had to go out of your way, but you preserved the spirit of the original.

Moriya: Yes. If something simply could not be allowed to stand, we begrudgingly fixed it, so some bugs don’t appear, but we left in as many as we could, so people will grin over that.

Source



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