Submit a news tip



3DS

ACTIVISION SHOWCASES INNOVATIVE SLATE AT E3 2011

Company’s Offerings Feature Highly Anticipated Call of Duty®: Modern Warfare®3, Skylanders Spyro’s Adventure™ and PROTOTYPE® 2

Invitation-Only Public Beta Test for Groundbreaking
New Online Service Call of Duty® Elite Expected to Begin July 14, 2011

Santa Monica, CA – June 6, 2011 – Activision Publishing, Inc. (Nasdaq: ATVI) is proud to present the latest in immersive entertainment at the 2011 Electronic Entertainment Expo (E3 Expo) taking place at the Los Angeles Convention Center on June 7 – 9, 2011. Activision’s newest innovations will be on display in booth number 647 in the South Hall.

Headlining the company’s lineup are four key offerings:
·The blockbuster Call of Duty®: Modern Warfare® 3, the most anticipated game of 2011.
·Call of Duty Elite, an innovative online platform built from the ground up for Call of Duty: Modern Warfare 3 that will unite and ignite more than 30 million Call of Duty players worldwide.
·Skylanders Spyro’s Adventure™, an entertainment breakthrough that brings the world of toys, video games and the Internet together in an unprecedented way.
·PROTOTYPE® 2, the sequel to 2009’s best-selling open-world action video game that continues the experience of becoming a deadly shape-shifting weapon, this time following the game’s all-new protagonist Sgt. James Heller as he pursues his ultimate goal – to destroy Alex Mercer!


New Adventure Game Allows Players to Bring Your Toys to Life™ Across Consoles, Windows PC, Web, Handheld and Mobile Devices

Santa Monica, CA – June 6, 2011 – Activision Publishing, Inc. (Nasdaq: ATVI) revealed today that Skylanders Spyro’s Adventure, an entertainment breakthrough for the video game and toy industries, will deliver the first-ever cross-platform gameplay experience across the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Wii™, Nintendo 3DS™, a variety of mobile devices, Windows PC and the web. Using the game’s Portal of Power™, players will bring their Skylanders interaction figures to life inside the game on any platform. During console and handheld gameplay, each Skylander remembers skill advancements and level-ups, allowing players to take their leveled-up Skylanders to play on any of the other platforms. The company will showcase the game at the Electronic Entertainment Exposition, which takes place June 7-9 at the Los Angeles Convention Center, in the South Hall, booth #647.

“Imagine a kid taking his Skylanders toy and bringing it to life on his Xbox 360 one day, then bringing it to life on his friend’s PS3 the next day, then bringing it to life inside his 3DS and playing it in the back of his parents’ car the next day, then bringing it to life on the web the day after that, all the while, building his character’s strength and powers across all of those platforms,” said Eric Hirshberg, CEO of Activision Publishing. “It brings the physical and virtual worlds of play together in a whole new way.”


Uh, yeah… that was interesting!


The first major 3DS update will be live in about 24 hours from now. However, you should be aware of the fact that the update can cause Ridge Racer 3D to freeze.

The bug may pop up before starting a Single Play or Grand Prix race. But it can be avoided if you simply abstain from pressing the “B” button on the Machine Select and Race Select screens.

Another firmware update will be offered in mid-June to patch the issue.

Source


The image below has been circulated around the net as a “leaked” off-screen shot of Super Mario 3DS from a Spanish magazine. However, the rumor has already been debunked. As you can see below, the first image was “recreated” using a photo from a different title.


01. / 00. [3DS] One Piece: Unlimited Cruise SP (Bandai Namco) {2011.05.26} – 80.488 / NEW
02. / 00. [PS3] Warriors: Legends of Troy (Koei Tecmo) {2011.05.26} – 31.428 / NEW
03. / 00. [WII] Pandora’s Tower: Until I Return to Your Side (Nintendo) {2011.05.26} – 21.445 / NEW
04. / 01. [PSP] Akiba’s Trip (Acquire) {2011.05.19} – 16.582 / 74.732 (-71%)
05. / 00. [PS3] Nobunaga’s Ambition: Way of Heaven with Power-Up Kit (Koei Tecmo) {2011.05.26} – 15.456 / NEW
06. / 00. [NDS] Treasure Report: Kikai Jikake no Isan (Bandai Namco) {2011.05.26} – 14.304 / NEW
07. / 03. [NDS] Dragon Quest Monsters: Joker 2 – Professional (Square Enix) {2011.03.31} – 13.974 / 508.767 (-28%)

08. / 05. [PSP] Patapon 3 (SCE) {2011.04.28} – 9.134 / 104.475 (-20%)
09. / 00. [PSP] Iza, Shutsujin! Koisen (QuinRose) {2011.05.26} – 9.008 / NEW
10. / 07. [PSP] Pro Baseball Spirits 2011 (Konami) {2011.04.14} – 8.394 / 168.460 (+5%)
11. / 08. [WII] Wii Party (Nintendo) {2010.07.08} – 7.925 / 1.899.249 (+57%)
12. / 00. [NDS] Battle & Get! Pokemon Typing DS (Pokemon Co.) {2011.04.21} – 6.443 / 108.377

13. / 00. [PSP] Memories Off: Yubikiri no Kikou (5pb.) {2011.05.26} – 6.310 / NEW
14. / 00. [NDS] Red Stone DS: Akaki Ishi ni Michibikareshi Monotachi (GameOn) {2011.05.26} – 6.062 / NEW
15. / 00. [360] Akai Katana Shin (Cave) {2011.05.26} – 5.603 / NEW
16. / 09. [NDS] Pokemon Black / White (Pokemon Co.) {2010.09.18} – 5.197 / 5.187.179 (+9%)
17. / 02. [3DS] Dead or Alive: Dimensions (Koei Tecmo) {2011.05.19} – 5.072 / 28.150 (-78%)

18. / 00. [PS3] Atelier Totori: The Alchemist of Arland 2 [PlayStation 3 the Best] (Gust) {2011.05.26} – 4.660 / NEW
19. / 16. [WII] Mario Kart Wii (Nintendo) {2008.04.10} – 4.518 / 3.232.917 (+27%)
20. / 04. [PSP] Gungnir: Mayari no Gunshin to Eiyuu Sensou (Atlus Co.) {2011.05.19} – 4.515 / 20.870 (-72%)


For the most part, I don’t put too much stock into release lists. You guys probably shouldn’t either, since it may just lead to disappointment! But I do admit that it is interesting to see Super Mario Wii 2 on there…

Source


This information comes from Capcom’s Christian Svensson…

“It’s still not [greenlit]. It’s green lit for prototype, it has not been green lit for production. The distinction is an important one in that the prototype green light allows the team to spec out what they’re going to build and put together a prototype, a playable version of the game to show internally. In this case we’re sharing the prototype publicly with everyone to collect feedback to then go back into the production cycle. Production would imply more headcount put against it and the other part is the full plan for what are we building the final product.

Part of that was supposed to be a collaborative effort between the development room and the fans in a very public, transparent display of what goes on behind the scenes. Part of that transparency is, and making clear to fans, is that we’re not in production. The pins and needles feeling that the team has every day of, “Is this game ever going to come out?” is in some ways shared by the fans who’ve put their blood, sweat, and tears into this thing, too. It’s an ambitious experiment in many ways and that community outreach and transparency is something I’ve been pushing more and more for years. When the team came forward with the approach they wanted to take with this title, I was extremely supportive of providing that level of visibility and input. It’s listening to the market in ways that a lot of Japanese developers don’t do.

The challenge with this of course is that you’re opening the kimono very early on and sharing details on a game we hope comes to market. All of our games start this way. It’s rare when something enters production that it doesn’t come out at that point.”

Man, could you imagine if Mega Man Legends 3 never made it to retail? What is we only received the Prototype Version? I think a lot of fans would be incredibly upset if that happened…

Source



Manage Cookie Settings