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This message was posted on the Saints Row Twitter page yesterday…

“Something special in two days – do you know what it could be?”

Might we finally hear some news about Saints Row: Drive-By? Not much has been said about the game since it was unveiled at Nintendo’s E3 press conference.

Source 1, Source 2

Wii Remote Plus

– Finally confirmed and it’ll be released soon
– Nintendo has only really talked about it for Japan
– We know it’s coming to North America with FlingSmash
– Releasing in mid November in Japan
– Replacing all system bundles with Wii Remote Plus
– Same thing will probably happen in North America

“[Gaijin Games] just recently got our 3DS dev kit, and we’re working on a 3DS project. But we’re not quite ready to say exactly what it is yet. It will be a Gaijin awesome game… it’s not totally decided, but we’ll probably go retail.” – Gaijin Games’ Alex Neuse

“The smart company would put [the game] out near launch, let’s put it that way.” – Gaijin Games’ Mike Roush

This is excellent news! Gaijin Games has brought a fantastic series, Bit.Trip, to WiiWare, and now I’m very interested to see what the company has in store for the 3DS.

This information comes from Capcom’s panel at the NY Comic-Con…

– The “Project” part of Mega Man Legends 3 is related to the fact that Capcom really wants the fans to be involved with the game
– Inafune: “We need the help of everyone to make the Rocket to go save Mega Man. You’re going to help me make this game a success.”
– Capcom Unity to be involved
– Capcom wants boss characters, ideas, and voice actors for the game
– “Mega Man Legends 3 – By the fan, for the fans.”
– Capcom looking for Legends 3 Developer Room head, send an email to [email protected]
– Trailer shown, no gameplay though
– Trailer showed the developers working on the game
– Development didn’t start too long ago
– Can’t show footage yet since the game is early in development

Heroine Design Competition: Fans get to select which design will be used in the game, choose from character designs made from Mega Man designers from the past
– Can vote on Capcom Unity, 9 designs to choose from in total


Iwata on the launch date/price of the 3DS…

“First about the launch timing, when we made the original financial forecasts for this fiscal year, we thought that it would be desirable to launch Nintendo 3DS by the end of this calendar year and, with that as the premise, we made the financial forecasts and the plans. The developments are making progress, and we have been proceeding ahead in order to start mass production. By now, however, we have come to understand that, if we launched it this calendar year, it would be difficult to produce a sufficient amount. Also, in terms of the completion level of the product, we believe that it will reach the most satisfactory level by our standards if we will launch it on the date we just announced.

This information comes from Epic Games VP Mark Rein…

“No. It’s below our [minimum specifications], from what we can tell. We don’t have a 3DS, so there’s no way for us to verify that, but everything we’ve been led to believe is that it’s below our min-spec. You couldn’t do a game that looks like [Epic Citadel] on it, for example. Like I said, we really don’t know enough about it to make a formal comment, but I think if they considered that our engine would be good on it, they would have probably talked to us about it.”

This news is actually quite interesting, as prominent Epic Games developer Cliff Bleszinski recently expressed interest in the 3DS. Although, ultimately, Mark Rein and other administrative employees have the final say in terms of supporting the system.


Just revealed by a press demo of the game, Super Street Fighter IV 3D will have a regular control option in addition to a more simplified option for casual gamers. No word on exactly the differences between the styles, but I could expect it would be something like the difference between Mario Kart Wii‘s control options or Super Smash Bros. Brawl.

Via Andriasang

This information comes directly from Hideo Kojima, who spoke about Metal Gear Solid Snake Eater during Nintendo’s conference last week…

“When I first heard about its 3D function, I naturally wanted to make something which looks great in 3D. In Metal Gear Solid: Snake Eater, camouflage is an important gimmick. To avoid being detected, you need to change your camouflage in accordance with the backgrounds. You need to adjust your speed in order to increase the effect of the camouflage and now because this time it’s going to be 3D, you have a real sense that your hiding behind something and the camouflage becomes even more effective in 3D. And I’ve been waiting for the arrival of this new communication capability. Even when the players are not playing the game, we can make some tricks for them. A number of new ideas for taking advantage of the gimmicks are popping up in my brain. We have the story for Snake Eater, which is now becoming 3D. What kind of new hide and seek can be made? Snake Eater to be played on a portable game machine, Snake Eater to take advantage of the communication capability. Please look forward to a number of new ideas that we are preparing for you.”

Many developers appear to be interested in the 3DS’ SpotPass and StreetPass abilities. Not only can you automatically communicate with players who are nearby, but new content can also be pushed to the player via the Internet. I have a feeling we’re going to see many unique ideas for those two functions.