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3DS

First, here’s what Spector had to say about the 3DS…

You know, if I talk about that, someone’s going to kill me, so we should move on (Laughter). I will say that we were backstage, and we were just so privileged to be part of the Nintendo press conference. That was absolutely one of the most fun things and coolest things I’ve ever done in my life. But anyway, we were backstage afterwards listening to the 3DS discussion and it’s like, we were just like getting more excited, cheering back there. Who knew it has a 3D camera? And you can watch 3D movies without glasses? I really expected him to say, ‘…and it tucks you into bed at night.’ It’s like, ‘holy cow, sign me up, I want the first one off the assembly line.’ It’s amazing, and I’m not getting paid to say that. As a gamer, I just want it bad.”

Spector was also asked if there are Disney characters besides Mickey he’d like to bring to the games medium…

“Oh, heck yeah. (Laughter)… Oh yeah… Don’t draw any conclusions. A day does not go by where I don’t tell somebody at Disney: ‘Gimme the ducks. Gimme the ducks! Uncle Scrooge, come on! Donald! Huey, Dewey, and Louie! Come on, let me do a duck game!’ So yeah, I would love to do a duck game. Uncle Scrooge is the coolest character, you know? He was Indiana Jones before Steven Spielberg was a gleam in his mother’s eye, you know? I mean, come on. He’s a great character.”

I feel like it’s only a matter of time before Warren Spector makes a 3DS title. He comes off sounding extremely excited each time he talks about the system. Who knows… Maybe he’ll bring Duck Tales to the handheld.

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This information comes from the Australian/New Zealand edition of the Official Nintendo Magazine…

“I’ve been most impressed with the Nintendo 3DS. The Resident Evil demo was very impressive. The real time graphics in that are very impressive and I’ve already seen things that I can learn from that.” – Masahiro Sakurai

At E3, it didn’t seem like Revelations was blowing players away. But for some reason, people have really sounded like they’ve enjoyed it since then. I’m certainly looking forward to it, and I was surprised to learn that the official trailer Capcom released was running in real time.

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“One thing I can talk about is that Pit uses a lot of weapons and this is a very important aspect of the game. There’s a wide variety of very different types of weapons. Each one is very unique and presents a wide range of gameplay possibilities and a multitude of ways to approach different enemies with different weapons. All of this weapon variation makes you feel like you’re playing the game with a brand new character because the feel is so varied when you use different weapons.” – Masahiro Sakurai

In the first Kid Icarus game, there were a few different weapons, but as a general rule the game stayed pretty similar throughout. Uprising is looking like it’s going to have a lot of different gameplay types, and if you match that with a lot of different weapons, it’s sure to be a very diverse experience!



Via Dtoid


This information comes from Masahiro Sakurai…

“Yes this is indeed my first 3D game but I have a feeling that it’s going to be hard to go back [to 2D]. For example when you watch Avatar in 3D you take notice of the 3D element initially but then as the movie goes on you forget about the 3D novelty as your eyes get used to it and simply enjoy it for what it is. That’s the nature of the way we get used to things as they become familiar. The problem is that when you go back to 2D after 3D it feels flat. So in terms of game development I would think that going back to 2D after working on a 3D project may be very difficult for me.”

In a few years, it wouldn’t surprise me if 3D is dominating the industry. I expect that all of Nintendo’s future handhelds will have 3D support, and eventually, so will the company’s home consoles. Because of that, I don’t think developers will have to worry about returning to 2D.

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Sakurai on his involvement with the 3DS…

“The first discussions were with Mr Iwata (the head of Nintendo) in July 2008. And I was asked to create a game specifically for the platform. But at the time I didn’t have any staff so started hiring and created Project Sora and was able to start development in May 2009.”

Sakurai on whether he influenced the development of the 3DS…

“I made a lot of suggestions from very early stages on until now. Early on, Nintendo were soliciting lots of feedback from within the company and from me. And I had very specific requests from Mr Iwata in regard to what my ideal picture of the device was, etc.”


This information comes from someone who attended a Dragon Quest IX Tag Mode event on Saturday…

“I was at the Dragon Quest IX GameStop Tag Mode event today and the local Nintendo rep showed up to give out some goodies and help assist players in downloading their event map. I got to talking with the guy and I was able to grill him on a lot of things. The most interesting bit of info he shared with me was that Nintendo already has their Fall Conference lined up. The date and location are already set, they have just yet to formally make an announcement. He also teased me by saying there is still a lot of things the general public doesnt know about the 3DS. So more surprises coming soon in that regard.”

Nintendo held a “fall conference” last year, but it was the first time in awhile that there were no events overseas. However, with the 3DS on the horizon, it seems very likely that the Big N will set something up in North America and Europe this year. There’s a good chance that we’ll hear something within the next few weeks, or early next month.

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Capcom on the launch of their 3DS titles…

“We announced Resident Evil Revelations and Super Street Fighter IV 3D Edition at E3, but these are not included in our plan for this fiscal year. At present, it’s (timing for 3DS game releases are) to be determined.”

Capcom on development costs of the 3DS…

“If we use our internally developed engine MT Framework, it is possible to share the basic development process with other platforms, so we don’t think [development costs] will see extreme rises.”

Capcom on whether or not 3DS games using the MT Framework means it will be a part of a multiplatform strategy…

“We decide platform by considering the type of game and other areas. It’s not the case that we’ll simply release one game on all platforms.”

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This information comes from a recent GameSpot news article…

“Nintendo has confirmed to Bloomberg Japan that the 3DS is coming out in the island nation this quarter and that pricing and an exact release date will be revealed on September 29. Nintendo had previously announced that the handheld would be out in America some time in 2011 after confirming at this year’s Electronic Entertainment Expo it would be out this fiscal year. No dates for other regions have been confirmed.”

Nintendo has confirmed that an event will be taking place on September 29, but I highly doubt that they’d say that the 3DS is going to launch in Japan this quarter. In any case, we’ll see what happens in about two months.

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