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KH Re:Coded

– Developed so that more fans can play the game
– DS was chosen since many consumers have purchased it
– Also developed knowing that an analog stick wasn’t needed
– Same story as Coded
– Major changes aside from event scenes
– Targeted more towards casual gamers, but a difficulty setting will be available
– Design concept is a mix of Coded/358/2 Days/Birth by Sleep
– Birth by Sleep co-director overseeing the battle planning, same team working on map design
– Level-up system will be an expansion of the ideas from 358/2 Days
– Some multiplayer elements
– Unlock avatars that include characters from Birth by Sleep, Lightning from Final Fantasy XIII
– Secret movie will be included
– 80% complete

Kingdom Hearts 3D

– Completely new game
– Next stage of the franchise following Coded/358/2 Days/Birth by Sleep
– Play as Sora and Riku
– New worlds to visit
– A number of hints in Re:coded relating to 3D
– More info/announcement at E3 2011



– Nintendo had a really awesome showing
– Peer thinks a bunch of people were disappointed with the Zelda showing
– Peer, Craig think Nintendo had the best conference at E3
– Nintendo skipped the Vitality Sensor entirely
– Miyamoto confirmed to IGN that Pikmin 3 is for Wii

“We look at what we do well. We look at what we don’t do so well. The things we don’t do so well we commit ourselves to fixing and making improvements. I would put our digital business in that second category. We are looking hard at our digital business and saying, ‘You know what? We can do better.’ And we will do better. It will not look like what our competitors are doing. But we will have more content, have it be more easily discoverable. We will make it engaging and a much bigger piece of our overall business.” – Reggie Fils-Aime

“It is certainly something we’re looking at. Our current approach is a device-based approach. The content is tied to a particular device. Until we move to a different type of an approach like an account based approach you’re not going to be able to transfer the content. We are looking at how best to bring that to life. The step function change we want to see is going to need to be on a new device, like the 3DS.” – Reggie Fils-Aime

A single account for online content is basically what fans have been clamoring for. That would make things much easier and the possibility of transferring downloads between systems could become a simple process.


Reggie on competing technologies…

“You know, candidly, my personal reaction to what our competitors are doing is meaningless. In the end, the consumer is going to vote with their time, and the consumer is going to vote with their wallets and pocketbooks as to which products and experiences are the most compelling. From that standpoint we’re confident that the consumer will continue to choose Nintendo not only from a home console standpoint but also from a handheld standpoint. In terms of what’s providing the most compelling experiences, the best value in terms of what you get for what you pay, and certainly the multiple lines around our booth would seem to suggest that that should be true.”

Reggie on any interest in 3D console gaming…

“You know, the reason we focused on 3D in a handheld is because, first, we could control the experience, meaning the screen is part of the device. We provide a way for the consumer to individually tune into that experience with the depth slider on the side. And for us that’s the best way to bring a 3D experience to the consumer today. In the future, when there are set standards for 3D television sets, when the prices for those sets come down to reasonable levels, certainly there may be a 3D experience in the home, but then the last hurdle will always be the glasses. And you know $125, $150 a pop, which is what they’re running today, for a family of four on top of everything else, that’s a huge commitment. So, there are a lot of open questions in our view as to whether 3D in the home is going to be the same type of “wow” that 3D in the hand is.”

“It’s quite recent, in general. As we explained, it’s very important to us that we have their support and all the Nintendo teams have been dedicated to our partners and spend the time with them. What is important is the surprise effect that the 3D can give on the screen, it was one of the best tools to convince publishers to work as soon as possible with the hardware. They wanted to get hold of it immediately.” – European managing director of marketing and PR Laurent Fisher

It seems like a lot of third-parties were able to accomplish an awful lot in a short time span. I just hope that a number of announced titles will be finished for the 3DS’ launch.


“Technologically speaking, a variety of different things are possible with the 3DS, for example, 3-D video chat.” – Satoru Iwata

“We have just introduced the new ‘Legend of Zelda’ to be launched in 2011, which shows that we are not in a hurry to launch the next generation of home console.” – Satoru Iwata

The source of this information also mentioned that Iwata hinted that a 3DS launch date and price might be coming soon. Additionally, Nintendo may have additional features that will be announced in the near future.


Initial UK trade sources believed that the 3DS would be launching sometime in October. However, that no longer seems likely. A high-ranking UK retail source has told CVG that the system will now be released in early December, with a marketing campaign planned to start at the end of October. It also should be noted that limited stock is expected.

“Early indications to us are that the launch is going to emulate Wii in December. We’ve been informed that Nintendo wanted a long run-up to Christmas, but now it’s going to be a close-run thing. We’re not expecting a lot of stock before next year.” – UK source


“… I can’t go into detail on what the plans are today, but of course, with a device like Nintendo 3DS, we do intend to offer some type of digital distribution. What I can say is that if that type of digital distribution is not something that is very new and fresh compared to what we have done with Nintendo DSi, then I think we’re going to have a hard time reaching out beyond the audience that actively seeks out that type of digital content. So up until now, much of the digital distribution focus has been on more of a “pull type” where the consumer goes out, gets the content and pulls it to themselves. With Nintendo 3DS, we’re looking at a model that would be more focused around the “push type,” where we’re able to push information or content out to the device. And with a model like that, what it means is that because the consumer doesn’t have to actively seek out the information themselves, it gives us a venue for creative new ideas of our company or of our developers to reach consumers much more easily. And ideally, if it is possible, we would like to try and find ways to customize that functionality as much as possible to meet our consumers’ tastes. Unfortunately, we can’t go into detail on that today because there’s still a number of questions about the degree to which we’ll be able to do that. But I would like to say that we are thinking seriously about strengthening digital distribution.” – Satoru Iwata

Based on all of those Japanese trademarks we saw recently, this doesn’t come as much of a surprise. Now I just want Iwata to confirm a complete Virtual Console for the 3DS!