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3DS

– 30 FPS when 3D being used
– Motion blur actually being tested
– Team trying to see if motion blur fits with 3D visual output
– Motion blur may/may not be in the final product
– Not much different in visual quality when 3D is turned on/off

This information comes from Capcom’s head of production Jun Takeuchi…

“[Revelations] is a completely new project that we started up after hearing about the 3DS. It’s not a project that was progressing on separate hardware and was moved to the 3DS.”

“The images since the game’s E3 unveiling have all been real time rendered on the 3DS development hardware. It seems as though people didn’t believe us at first, but we’d like you to know that the 3DS is capable of this level of expressive power.”


Vblank Entertainment CEO Brian Provinciano on the possibilty of Retro City Rampge 3DS…

“I love how things get taken out of context, haha. I did an interview about RCR recently in which they went fishing at the end by throwing in a question about what I thought of the 3DS… and here we are! I think pretty much every developer is interested in the 3DS. With the downloadable space finally in full swing, the market being there for smaller games, and the almost risk-free environment where we needn’t worry about manufacturing, distribution and shelf space, it’s very enticing.


– MT Framework Mobile being used for Resident Evil: Revelations and Super Street Fighter IV 3D
– Jun Takeuchi couldn’t believe the results they were getting at first
– Resident Evil: Revelations uses common rendering techniques on the PS3/360
– This includes HDR rendering, surface shaders, normal maps, depth of filed, gamma correction
– Motion blur apparently isn’t compatible with 3D
– Motion blur only used in 2D mode
– Up to 2xAA in 2D mode
– Anti-aliasing off in 3D mode
– Graphical comparisons (top image doesn’t have the effect):

Surface shaders, self-shadowing



In a little over two weeks, we will know how much the 3DS will cost and when it’ll go on sale in Japan. But until then, it’s a given that we’ll see different speculation about those two desired details. Today, there is a rumor going around that the upcoming handheld will hit Japanese retailers on November 20. That claim comes from a Keys Factory designer, a company well-known for making different Nintendo accessories, including add-ons for the DSi LL. The designer tweeted the following:

“On November 20th, the 11 goods I designed for use with the 3DS will go on sale simultaneously. Those of you buying the 3DS, please buy them while you’re at it! This will be officially announced on the homepage eventually, lol. Best regards.”

At this point, the November 20 release date is certainly possible. Back in 2004, Nintendo revealed in September that the handheld would be out in early December. The only difference here is that the company would be planning a late November launch for the 3DS in Japan. At least we won’t have to wait too much longer to find out if this rumor is valid!

Thanks to Danny and Mark K for the tip!

Source 1, Source 2


– Sine Mora not being in WiiWare is Digital Reality decision
– Suda51 wasn’t sure how charging the laser katana in No More Heroes would be received by fans, but everyone loved it
– He believes you have to be able to take risks
– Extravagance is important to make a difference, but passion is even more important
– Suda51 has good ideas for the 3DS, but won’t give away any secrets so that other developers won’t use them
– He’s gotten the impression from publishers that there will be greater importance on collecting items on the 3DS
– Grashopper Manufacture was not involved with putting No More Heroes on platforms other than the Wii
– In fact, Suda51 said it wasn’t something they wanted to see happen especially (No More Heroes on other consoles)
– Suda51 once again expressed interest in continuing No More Heroes on the Wii’s successor
– Suda51 hopes Grasshopper can become bigger to make the No More Heroes franchise even bigger
– Unclear if Suda 51/Mikami game will come to Wii, negotiations are going on with EA, it’s up to EA

Source 1, Source 2


We’ve posted a few of these screenshots previously, but all images no longer have a watermark because the screenshots have been sent out to all Japanese press.


Star Wars: The Force Unleashed 2 multiplayer

– Like Smash Bros.
– Zooming in and out camera
– 4 players at a time
– Item drops
– Bobafet, Darth Anakin, Star Killer, Assage Ventris, Maris Brude playable
– Play with Wiimote and nunchuck
– No pointing controls
– Z is your shield
– B is jump
– A is fight
– No combos
– Not that deep
– Scott didn’t like it, feels it’s repetitive


– Cast members: Kasumi, Ayane, Hayate
– Stages: Mountain area and Kyoto
– No gameplay details yet
– All the special features of the series will return
– Players who’ve moved away from 3D fighting games will be able to enjoy themselves
– Developed by Team Ninja
– Production and direction from Yousuke Hayashi
– No release time frame

Source



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