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3DS

“(Laughs) Actually I was lined up before to try it out, but I didn’t have a chance because the line was way too long. I do hope that sometime during my stay at E3 that I’ll get a chance to get my hands on it and try it out.

As for as a new Okami title on the 3DS, first of all I want to put all of my efforts into getting Okamiden out and into the public consciousness. I mainly hope the public reaction to Okamiden is good and that fans like it. Hopefully if the reaction is good enough and fans want to see another game we can look at possibly developing an Okamiden game for the 3DS. We’re certainly not ruling it out.” – Producer of Okamiden, Motohide Eshiro

Okamiden already looks fantastic on the DS…Can you imagine how a new title in the series would look on the 3DS?!

Thanks to Robert for the tip!

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“It’s a little bit difficult to say. We just saw it here; we’re not sure what we can do with [the technology] yet. But certainly if the opportunity presented itself and we could make it, then it might be a really good chance for us to use that technology. But we’ll have to wait and see what the future brings.” – Shu Takumi, Ace Attorney creator

Based on what Takumi said, it doesn’t seem like all development teams from Capcom has been able to work with the 3DS yet. Personally though, I’d love to see Ace Attorney on the system in some form. Make it happen, Capcom!

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NIS working with the 3DS

Posted on 14 years ago by (@NE_Brian) in 3DS, News | 0 comments

The 3DS is receiving a great deal of support from third-parties, thanks to Capcom, Konami, and many additional publishers. It has also been confirmed recently that NIS has a development kit. The company hasn’t announced any specific projects that are in development, so it’s doubtful that they are preparing any titles for launch. Still, expect to see a few NIS 3DS games sometime in the future.

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Now that the 3DS has been officially unveiled and the first round of specs were released by Nintendo, other companies are sharing additional information about the system. DMP has announced the system will be using the PICA200 GPU chip. There’s only a press release in Japanese for now, though you can read about the GPU’s abilities below.

“The PICA200 scales with up to four pipelines and processes from up to four programmable vertex units. The 3D core, using their proprietary graphics technology named MAESTRO-2G, the second generation of the Maestro design, implements custom graphics algorithms as hardware for enabling a set of shading features that include per-vertex sub-surface scattering, bidirectional reflectance distribution function, cook-torrance, polygon subdivision, and soft shadowing. Their image post-processing module, the PICA-FBM frame buffer management, can polish the image with anti-aliasing and a set of other 2D functions and can actually be licensed independently as a core for 2D-only devices. In either case, the PICA-FBM can be extended with a PICA-VG vector graphics module.”

Source 1, Source 2


The 3DS has received a ton of positive press since it was officially revealed this past Tuesday. You might be curious to hear what one of the industry’s most prominent developers has to say, though. Gears of War creator Cliff Bleszinski offered his thoughts about the system before showing off his newest game on GameTrailers.

“I was almost late because I was over checking out the 3DS actually. It’s actually really good. It’s the kind of 3D I want. I don’t want to wear glasses.”


“Based off internally conducted research, naked-eye 3D for portables does not have high precision, and at present there are limitations.” – Sony Computer Entertainment CEO Kaz Hirai

Although I’ll admit that the 3DS’ technology has issues like a narrow viewing angle, based on the feedback from E3, I’d say the good outweighs the bad. Not only can you take your 3D gaming experiences anywhere you go, but you also don’t to hassle with 3D glasses.

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Iwata hints at 3DS price

Posted on 14 years ago by (@NE_Brian) in 3DS, News | 8 Comments

Update: According to analyst Michael Pachter, Nintendo of America president Reggie Fils-Aime told him that it costs “a lot more” to make a 3DS than a DSi and that Nintendo doesn’t intend to lose money on the hardware.

There were two pieces of information Nintendo failed to mention about the 3DS at E3: A date and price. It’ll probably be a few months before we hear about either of those two details, but Nintendo president Satoru Iwata provided a hint regarding how much the handheld will cost. Because of the system’s graphical enhancements over the DS, new camera, features, and improvement in overall technology, it seems logical to assume that the 3DS will be priced more heavily than past Nintendo portables. According to Iwata, it’ll cost more than the current DS, which probably means it’ll set consumers back at least $200.

“I have to refrain from talking specifically about the price point. What I can confirm is that, in terms of the production costs, it will cost more than the costs for the Nintendo DS today. Having said that, we believe we will produce enough value worthy of the production cost. We do not think we have to sell the products below cost.”



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