English press release about the 3DS PICA 200 GPU
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
DMP 3D Graphics IP core “PICA? 200” is adopted by Nintendo 3DSTM
Digital Media professionals Inc. (HQ: Musashino-shi, Tokyo, CEO: Tatsuo Yamamoto, hereafter DMP) has announced that the DMP 3D Graphics IP “PICA200” is adopted by Nintendo’s new portable game machine “Nintendo 3DS”
PICA200 features proprietary DMP 3D graphics extensions “Maestro technology”. By hardware implementation of complex shader functionality, these extensions allow the high performance graphics rendering found on existing high-end products to be realized on mobile devices with low power consumption requirements, such as portable game machines.
“We had a very ambitious goal in the realization of naked-eye 3D stereo vision, and video game console style high quality graphics rendering, whilst maintaining low power consumption. I am delighted that we were able to contribute with ‘Maestro technology’, which we have developed over several years at DMP”, said Tatsuo Yamamoto, President and CEO, DMP.
Okamiden game not ruled out for 3DS
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
“(Laughs) Actually I was lined up before to try it out, but I didn’t have a chance because the line was way too long. I do hope that sometime during my stay at E3 that I’ll get a chance to get my hands on it and try it out.
As for as a new Okami title on the 3DS, first of all I want to put all of my efforts into getting Okamiden out and into the public consciousness. I mainly hope the public reaction to Okamiden is good and that fans like it. Hopefully if the reaction is good enough and fans want to see another game we can look at possibly developing an Okamiden game for the 3DS. We’re certainly not ruling it out.” – Producer of Okamiden, Motohide Eshiro
Okamiden already looks fantastic on the DS…Can you imagine how a new title in the series would look on the 3DS?!
Thanks to Robert for the tip!
Ace Attorney creator comments on 3DS possibilities
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
“It’s a little bit difficult to say. We just saw it here; we’re not sure what we can do with [the technology] yet. But certainly if the opportunity presented itself and we could make it, then it might be a really good chance for us to use that technology. But we’ll have to wait and see what the future brings.” – Shu Takumi, Ace Attorney creator
Based on what Takumi said, it doesn’t seem like all development teams from Capcom has been able to work with the 3DS yet. Personally though, I’d love to see Ace Attorney on the system in some form. Make it happen, Capcom!
NIS working with the 3DS
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The 3DS is receiving a great deal of support from third-parties, thanks to Capcom, Konami, and many additional publishers. It has also been confirmed recently that NIS has a development kit. The company hasn’t announced any specific projects that are in development, so it’s doubtful that they are preparing any titles for launch. Still, expect to see a few NIS 3DS games sometime in the future.
The GPU chip behind the 3DS revealed
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 17 Comments
Now that the 3DS has been officially unveiled and the first round of specs were released by Nintendo, other companies are sharing additional information about the system. DMP has announced the system will be using the PICA200 GPU chip. There’s only a press release in Japanese for now, though you can read about the GPU’s abilities below.
“The PICA200 scales with up to four pipelines and processes from up to four programmable vertex units. The 3D core, using their proprietary graphics technology named MAESTRO-2G, the second generation of the Maestro design, implements custom graphics algorithms as hardware for enabling a set of shading features that include per-vertex sub-surface scattering, bidirectional reflectance distribution function, cook-torrance, polygon subdivision, and soft shadowing. Their image post-processing module, the PICA-FBM frame buffer management, can polish the image with anti-aliasing and a set of other 2D functions and can actually be licensed independently as a core for 2D-only devices. In either case, the PICA-FBM can be extended with a PICA-VG vector graphics module.”
New videos showing off 3DS demonstrations, classic games
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
Cliff Bleszinski impressed with 3DS
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
The 3DS has received a ton of positive press since it was officially revealed this past Tuesday. You might be curious to hear what one of the industry’s most prominent developers has to say, though. Gears of War creator Cliff Bleszinski offered his thoughts about the system before showing off his newest game on GameTrailers.
“I was almost late because I was over checking out the 3DS actually. It’s actually really good. It’s the kind of 3D I want. I don’t want to wear glasses.”
Cammie Dunaway interview (3DS, Zelda, and more)
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Videos, Wii | 9 Comments
Complete Reggie interview
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Wii | 0 comments
Sony: Glasses-less 3D lacks precision, has limitations
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
“Based off internally conducted research, naked-eye 3D for portables does not have high precision, and at present there are limitations.” – Sony Computer Entertainment CEO Kaz Hirai
Although I’ll admit that the 3DS’ technology has issues like a narrow viewing angle, based on the feedback from E3, I’d say the good outweighs the bad. Not only can you take your 3D gaming experiences anywhere you go, but you also don’t to hassle with 3D glasses.