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3DS

According to Nikkei, consumers will be able to copy 3DS titles directly to the system’s memory. Once copied, players will be able to choose which game to play through the handheld’s main menu. The obvious benefits of doing this is that there will be no need to continually swap cartridges. Nintendo has yet to officially confirm the news, but considering Nikkei’s track record, I think it’s safe to say that this feature will probably end up in the 3DS.

Thanks to Thomas N for the tip!

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“If you display a 3D image, the image quality becomes extremely bad, so we’d probably do it with the next system. We’re thinking that the timing should be once the 3D television adoption rates crosses the 30% mark. We’re looking at the adoption trends.” – Satoru Iwata

“Absolutely not [Nintendo didn’t consider the 3D boom]. Nintendo had an eye the charms of immersive 3D for games and released a 3D game machine 15 years ago, but the technology was not ready. After that, we looked for a chance, and decided two years back that we finally had the technology and parts to make a satisfying product. In 3D, it’s easier to get a sense for position. In a game where the stages extend into the screen, it’s surprisingly easier to control [compared to non 3D]. This is functionality for making games more pleasant to play, not just for show. It [3D] allows us to realize images that are close to what you see in your daily life. In the future, 3D will become the mainstream of gaming.” – Satoru Iwata

You may remember that Iwata said that Nintendo had been experimenting with the “latest round” of 3D with the GameCube. So it sounds like Nintendo has been thinking about 3D gaming for quite some time. Right now, though, it seems like requiring glasses is the most effective way of seeing that type of effect on a television. I’m wondering what Nintendo will do about that with the Wii successor.

Thanks to Thomas N for the tip!

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This is an extremely insightful interview that covers pretty much everything you could possibly wonder about Zelda games. We already posted a snippet of the interview in our last post, but you can check out the entire discussion below.

Aonuma on the technical difficulties of Skyward Sword’s on-stage presentation…

“Well, really all it was was an accident in the presentation. I think Mr. Miyamoto did a great job following up with that. That being said, the best way to understand how the play controls are really implemented is to get hands-on time with it, and we hope that you’re able to do that and that you’ll follow up with an article explaining about how good the controls actually are.”


This information comes from Eiji Aonuma…

“We’ve talked about remixing Ocarina of Time for a long time, saying ‘should we remake Ocarina of Time for Wii?’ And, to be honest, I said no. I didn’t want to just re-release it on a different platform — I wanted to have a specific reason to remake Ocarina of Time. I didn’t want to just make a port. And so I was waiting for something to come along that would not only help us to retell the story, but improve upon it. Making it different, more unique in its own way. Now, with 3D, we’re able to take the environments of Hyrule and add depth — giving them a more expansive feeling, a more immersive feeling. In addition to that, now that we have the 3D we can looking forward to new ways to implement 3D into the gameplay and make it fresh and new. And we also have the motion sensors that are built-in to the Nintendo 3DS. So we’re looking at quite a few ways to make the gameplay more immersive, more natural, more accessible. So again, not just a port — but a retelling of the tale using new technologies to reinvent it.”

Even though the 3DS remake will take advantage of the system’s 3D graphics, it will also include new gameplay elements. Like Aonuma said, the developers are incorporating the handheld’s new features so that it will be fresh even after all these years. Looks like I’ll be buying yet another version of Ocarina of Time!

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This information comes from EA’s Ryan Stradling, who was speaking about the 3DS on Nintendo’s E3 site…

“Playing games is about playing with my friends, and I want to know when my other friends are online, and that’s going to give me the ability and it’s also going to let me know what games they’re playing, real-time updates that I can get via that, sports scores because I’m interested in sports, exchanging achievements with other players that are in 3D. When you look at the DS penetration rate, there’s going to be a lot of friends for me to go talk to and communicate with.”

I’m marking this as a rumor for now since Nintendo has yet to confirm this information outright. Also, the voice chat bit isn’t too clear at this point. Still, this news sounds exciting nonetheless.

Source 1, Source 2


This information comes from an Iwata Asks 3DS interview with Hideki Konno

“So if I play Nintendogs, Mario Kart, Animal Crossing, and Pokemon, and if all these games support the new functionality, regardless of what game I’m playing, communication car occur for all of them.” – Satoru Iwata

Some people have already started speculating that Black/White will end up being a 3DS-enhanced game, but I’m not too sure about that. Personally, it seems like it was an offhand remark. Eventually, though, you’ll see Pokemon on the new handheld in some form.

Thanks to Lucas C for the tip!


– Takes place on a giant ocean liner, terrifying storm
– Chris Redfield and Jill Valentine are on the ship
– The two are arguing while a prisoner looks on
– Use the analog stick to watch the scene from different viewpoints
– Zoom in/out with A/B buttons

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SQUARE ENIX ANNOUNCES A NEW PROJECT IN THE KINGDOM HEARTS SERIES, KINGDOM HEARTS 3D EXCLUSIVELY FOR NINTENDO 3DS

LOS ANGELES (June 15, 2010) — Square Enix Co., Ltd. (SQUARE ENIX) announced today KINGDOM HEARTS 3D (tentative title) for Nintendo 3DS™.

With a colorful cast of characters appearing in the Disney worlds in 3D, players can delve into a lifelike story and world in KINGDOM HEARTS 3D (tentative title). Get to better know all the familiar and beloved characters through this title.



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