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Dunaway on the 3DS…

“We love being on the frontier. 3DS certainly is. I feel like it’s amazing. That’s what we hear most people say when they see it, ‘I can’t believe it looks this good!’. …it’s more than just the way they look, it’s the way it changes the gameplay. The fact that all of these developers would be excited about being part of Nintendo 3DS says a lot about what the potential of this hardware really is. (Alex Neuse of Gaijin Games) he is just over the moon on 3DS, and he can’t wait to do Bit.Trip.Runner ideas in 3D.”

Dunaway on the 3DS movies business model…

“We don’t know what the business model is going to be for delivering movie content, but we want people to see that this device is very capable.”


WiiWare

Ant Nation (700pts – Konami)
Blaster Master Overdrive (1000pts – Sunsoft)

Virtual Console

Mario Tennis (1000pts – Nintendo)

DSiWare

Telegraph Sudoku & Kakuro (200pts – Sanuk Games)
Face Pilot: Fly With Your Nintendo DSi Camera! (500pts – Nintendo)
Pocket Pack: Strategy Games (500pts – Mere Mortals)
Combat of Giants: Mutant Insects – Revenge (800pts – Ubisoft)

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“Tomodachi Collection is something we’re really interested in bringing to the U.S. The problem is that we only built Japanese language generation into the software, and that’s a very important part of the game. We can’t make it work with English, so we won’t be able to release the game here. Obviously I can’t speak to future plans, but this seems like something we might be able to revisit once more powerful hardware comes along.” – Yoshi Sakamoto

Man, that’s really disappointing. I would have loved to play that! I wonder if there’s any possible way they could bring it, or some sort of different version, to the 3DS.

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PSP – 21,662
Wii – 20,588
PS3 – 17,676
DSi LL – 11,138
DSi – 10,172

Xbox 360 – 3,225
DS Lite – 3,108
PS2 – 1,291
PSP go – 718

For comparison’s sake, here are the numbers from last week.

PSP – 23,588
PS3 – 18,951
Wii – 18,818
DSi LL – 10,737
DSi – 8,219

Xbox 360 – 3,258
DS Lite – 1,743
PS2 – 1,316
PSP go – 1,026


Had enough of Miyamoto yet? I hope not! IGN has conducted a massive interview with him, which you can check out below.

Miyamoto on the Vitality Sensor’s absence…

“It’s actually progressing quite well. We could have shown it here at E3 if we wanted to, but the environment here isn’t really suited to that game. E3 is pretty exciting, and that’s a device that’s all about relaxation. So it’s just wasn’t the best time or place to show that game. But it is ready, so we’ll probably find another place that’s more suitable to announce it. But I’m not directly involved in that project.”


We posted a snippet of this interview in a previous post, but you can watch the complete video below!

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Okamiden footage

Posted on 14 years ago by (@NE_Brian) in DS, Videos | 0 comments


– Development started when Nintendo provided details about the 3DS for Square Enix
– Tetsuya Nomura had a general framework for gameplay systems as well as a story that he thought would match the 3DS’ visuals
– Kingdom Hearts 3D not the final name but it will somehow involve the final name (3D not for 3 Dimension, but it is an abbreviation for the subtitle)
– Story is unexpected, atypical based on the happenings that have taken place in the series and what fans have expected
– Story hints in Kingdom Hearts Re:coded
– Team is thinking of three new gameplay systems
– Again, developed by the Square Enix Osaka (Birth by Sleep) team
– Kingdom Hearts 3D demo was made very quickly

“This is because it’s not a remake, but a completely original game. This time, Sora and Riku are the two main characters. We’re currently in the process of selecting new worlds. ‘KH3D’ will be a title that enters a new step to follow the three games whose production was announced simultaneously, ‘358/2 Days, Birth by Sleep, and Coded.” – Tetsuya Nomura

“It’s like one game has been added. My purpose in coming to E3 wasn’t just for the announcement but for a meeting as well. I’m scheduled to come to next year’s E3 too. There are still surprise titles, but first enjoy Re: Coded, whose release date we’re set to announce shortly.” – Tetsuya Nomura

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