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Had enough of Miyamoto yet? I hope not! IGN has conducted a massive interview with him, which you can check out below.

Miyamoto on the Vitality Sensor’s absence…

“It’s actually progressing quite well. We could have shown it here at E3 if we wanted to, but the environment here isn’t really suited to that game. E3 is pretty exciting, and that’s a device that’s all about relaxation. So it’s just wasn’t the best time or place to show that game. But it is ready, so we’ll probably find another place that’s more suitable to announce it. But I’m not directly involved in that project.”


We posted a snippet of this interview in a previous post, but you can watch the complete video below!

Source


Okamiden footage

Posted on 14 years ago by (@NE_Brian) in DS, Videos | 0 comments


– Development started when Nintendo provided details about the 3DS for Square Enix
– Tetsuya Nomura had a general framework for gameplay systems as well as a story that he thought would match the 3DS’ visuals
– Kingdom Hearts 3D not the final name but it will somehow involve the final name (3D not for 3 Dimension, but it is an abbreviation for the subtitle)
– Story is unexpected, atypical based on the happenings that have taken place in the series and what fans have expected
– Story hints in Kingdom Hearts Re:coded
– Team is thinking of three new gameplay systems
– Again, developed by the Square Enix Osaka (Birth by Sleep) team
– Kingdom Hearts 3D demo was made very quickly

“This is because it’s not a remake, but a completely original game. This time, Sora and Riku are the two main characters. We’re currently in the process of selecting new worlds. ‘KH3D’ will be a title that enters a new step to follow the three games whose production was announced simultaneously, ‘358/2 Days, Birth by Sleep, and Coded.” – Tetsuya Nomura

“It’s like one game has been added. My purpose in coming to E3 wasn’t just for the announcement but for a meeting as well. I’m scheduled to come to next year’s E3 too. There are still surprise titles, but first enjoy Re: Coded, whose release date we’re set to announce shortly.” – Tetsuya Nomura

Source


EDGE review scores

Posted on 14 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Red Dead Redemption – 9
Metal Gear Solid: Peace Walker 9
Blur – 8
Prince of Persia: The Forgotten Sands – 6
Alpha Protocol = 5
Joe Danger – 7
Modnation Racers – 8
Chaos Rings – 8
Trauma Team – 8
Bit.Trip Runner – 5
Ivy the Kiwi? – 6
DodoGo! – 7

Rocket Knight – 5
Flipper – 4

Source


1. [Wii] Xenoblade – 83,000 / NEW
2. [Wii] Super Mario Galaxy 2 – 73,000 / 519,000

3. [PS3] Grand Theft Auto: Episodes from Liberty City – 22,000 / NEW
4. [DS] Mega Man Zero Collection – 20,000 / NEW
5. [DS] Dragon Quest Monsters: Joker 2 – 20,000 / 1,142,000

6. [PS3] Just Cause 2 – 19,000 / NEW
7. [PSP] Fairy Tail Portable Guild – 14,000 / 49,000
8. [PS3] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen – 13,000 / 106,000
9. [DS] Tomodachi Collection 12,000 / 3,263,000
10. [Wii] New Super Mario Bros. Wii – 12,000 / 3,885,000
11. [DS] Soccer Tsuku DS: World Challenge 2010

12. [PS3] Lost Planet 2
13. [Wii] Wii Fit Plus
14. [PSP] Metal Gear Solid: Peace Walker
15. [DS] Medarot DS
16. [Wii] Mario Kart Wii
17. [PSP] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
18. [360] Grand Theft Auto: Episodes from Liberty City
19. [PSP] Monster Hunter Portable 2nd (PSP the Best)
20. [PSP] Hisshou Pachinko * Pachi-Slot Kouryaku Series Portable Vol. 1: Shinseiki Evangelion – Tamashii no Kiseki
21. [PS2] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
22. [Wii] Wii Sports Resort
23. [DS] New Super Mario Bros.

24. [360] Just Cause 2
25. [PSP] Musou Tourou
26. [Wii] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
27. [PSP] Pro Yakyuu Spirits 2010
28. [DS] Hisshou Pachinko * Pachi-Slot Kouryaku Series DS Vol. 5: Shinseiki Evangelion – Tamashii no Kiseki
29. [DS] Super Robot Taisen OG Saga: Masou Kishin – The Lord of Elemental

30. [PS3] 2010 FIFA World Cup South Africa


This is an extremely insightful interview that covers pretty much everything you could possibly wonder about Zelda games. We already posted a snippet of the interview in our last post, but you can check out the entire discussion below.

Aonuma on the technical difficulties of Skyward Sword’s on-stage presentation…

“Well, really all it was was an accident in the presentation. I think Mr. Miyamoto did a great job following up with that. That being said, the best way to understand how the play controls are really implemented is to get hands-on time with it, and we hope that you’re able to do that and that you’ll follow up with an article explaining about how good the controls actually are.”



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