Media Create software sales (6/7 – 6/13)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
1. [Wii] Xenoblade – 83,000 / NEW
2. [Wii] Super Mario Galaxy 2 – 73,000 / 519,000
3. [PS3] Grand Theft Auto: Episodes from Liberty City – 22,000 / NEW
4. [DS] Mega Man Zero Collection – 20,000 / NEW
5. [DS] Dragon Quest Monsters: Joker 2 – 20,000 / 1,142,000
6. [PS3] Just Cause 2 – 19,000 / NEW
7. [PSP] Fairy Tail Portable Guild – 14,000 / 49,000
8. [PS3] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen – 13,000 / 106,000
9. [DS] Tomodachi Collection 12,000 / 3,263,000
10. [Wii] New Super Mario Bros. Wii – 12,000 / 3,885,000
11. [DS] Soccer Tsuku DS: World Challenge 2010
12. [PS3] Lost Planet 2
13. [Wii] Wii Fit Plus
14. [PSP] Metal Gear Solid: Peace Walker
15. [DS] Medarot DS
16. [Wii] Mario Kart Wii
17. [PSP] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
18. [360] Grand Theft Auto: Episodes from Liberty City
19. [PSP] Monster Hunter Portable 2nd (PSP the Best)
20. [PSP] Hisshou Pachinko * Pachi-Slot Kouryaku Series Portable Vol. 1: Shinseiki Evangelion – Tamashii no Kiseki
21. [PS2] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
22. [Wii] Wii Sports Resort
23. [DS] New Super Mario Bros.
24. [360] Just Cause 2
25. [PSP] Musou Tourou
26. [Wii] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
27. [PSP] Pro Yakyuu Spirits 2010
28. [DS] Hisshou Pachinko * Pachi-Slot Kouryaku Series DS Vol. 5: Shinseiki Evangelion – Tamashii no Kiseki
29. [DS] Super Robot Taisen OG Saga: Masou Kishin – The Lord of Elemental
30. [PS3] 2010 FIFA World Cup South Africa
No lefty option in Skyward Sword, top-down Zelda 3DS could be interesting, Aonuma’s continued Four Swords interest, much more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 13 Comments
This is an extremely insightful interview that covers pretty much everything you could possibly wonder about Zelda games. We already posted a snippet of the interview in our last post, but you can check out the entire discussion below.
Aonuma on the technical difficulties of Skyward Sword’s on-stage presentation…
“Well, really all it was was an accident in the presentation. I think Mr. Miyamoto did a great job following up with that. That being said, the best way to understand how the play controls are really implemented is to get hands-on time with it, and we hope that you’re able to do that and that you’ll follow up with an article explaining about how good the controls actually are.”