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Goodbye Galaxy Games, developer of the Flipper, Color Commando, and Ace Mathician games, is creating its first project for the 3DS eShop known as “Tappingo”. It has over 100 puzzles to complete based on different themes, a time attack mode, and more.

Here’s an overview of how the game works, courtesy of the official Tappingo website:

tappingo

– The main goal is to solve the puzzle by making all the Lines the correct length
– If the player is successful a picture will appear
– Each block has a arrow pointing either (up, down, left or right).
– The number indicates how long the line has to be.
– If the player taps on the block, the line will start running.
– The line will ONLY stop if it hits another block.
– You can re-tract a line by tapping the block again.
– When a line is running, it will count down to 0.
– If the line is not stopped at 0, it will start to count up again showing a red number.
– If the line is stopped at 0, a ‘OK’ sign will be shown.
– The main goal is to get all blocks to show ‘OK’.

Tappingo does not have a release date at present. You can find more information about the game on the website here.



Hooray, it’s back!

Good for you, lots of work for me. That’s okay though, because it’s always fun to test out glitches, especially in a Zelda game. I hope you enjoy it as much as you enjoyed season one, which I’m sure you will because it’s pretty much the exact same thing.

Woohoo.


More quotes from Shigeru Miyamoto’s interview with 4Gamer have popped online. There still isn’t an official translation, but what we have will have to do for now.

The latest Miyamoto tidbits come with regards to Pikmin. First, he made a comparison between the series’ games:

When it came to Pikmin 2, I heard a lot of complaints with the first game that had to be fixed. However, if you fix every single issue that the audience is dissatisfied with, then what makes the game interesting (in the first place)? That is the unresolved question. Therefore, I reflected on the aspect of multiple endings that were originally in Pikmin 1, and with the thought of creating it properly again I made Pikmin 3.


Wii-U-GamePad


“I would say that [the Wii U] didn’t do as well as we expected. But if Nintendo comes with good brands this year and takes advantage of the yen, then maybe they have a chance to have a machine that has high quality games and at a reasonable price.

“Because we believe a lot in the second screen and the touch possibilities, the fact that you have a different way to play. We learned a lot in doing that and we are already reusing that knowledge using companion apps on tablets, telephones and so on. What I see is we will be able to use a lot more of those devices on the big games we will create. The companion is going to step-by-step become another device to play that will be adapted to a larger audience and still be very interesting to gamers.

“You will be able to play with friends from outside of home and still have a big impact on what’s happening in the game. We will see a big increase in terms of that possibility over the next few years.”


“You can do a lot [with tablets]. What the Nintendo GamePad has is the speed of communication between the two devices, but if you manage to cope with higher latency [on other devices] you can still do many things. So you don’t want players to have to react too fast… it’s complementary to the experience.

“So when we add all of those possibilities, plus graphics and AI, we think that the [next-gen] games will be of a fantastic quality and give us a chance to deliver something different from what you had in the old generation.”


– Ubisoft CEO Yves Guillemot


Via CVG



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