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Just when we thought that the Project X Zone character reveals could be finished, Famitsu surprises us once again! The magazine confirmed another trio of characters for SEGA, Capcom, and Namco Bandai’s crossover title.

Mega Man X’s Iris, .hack’s Aura, and Ghosts n’ Goblins’ Astaroth are being added to the roster.


The Japanese card game franchise “Cardfight!! Vanguard” will be making its way to the 3DS in video game form.

A new project, roughly translated to “Card Fight! Vanguard Ride To Victory”, will be released in Japan next year. We’re still waiting on details, but hopefully we’ll have something to report on soon.


This week’s Famitsu review scores are as follows:

Style Savvy: Trendsetters (3DS) – 10/10/10/8
Dead or Alive 5 (PS3/360) – 9/9/9/9
Sleeping Dogs (PS3/360) – 9/9/9/9
Nobunaga no Yabou: Tendou (PS3) – 9/9/8/8
SD Gundam G Generation Overworld (PSP) – 9/9/8/8
Ys: Celceta no Jukai (PSV) – 9/9/9/8
Earth Defense Force 3 Portable (PSV) – 8/8/8/7
Kokuga (3DS) – 8/8/8/7
DJMAX Technika Tune (PSV) – 7/7/7/7
Love Tore: Sweet Version (360) – 7/8/6/7
Tokumei Sentai Go Busters (DS) – 7/7/7/6
Chibi Devi! (3DS) – 7/7/6/6


This week’s Famitsu reveals that Level-5’s Fantasy Life will finally be released in Japan on December 27. Early buyers will be rewarded with a soundtrack CD featuring music from Nobuo Uematsu.



It looks like Nintendo will be teaming up with Burger King to provide patrons with an array of Wii U toys. A teaser image, pictured above, was located on the restaurant’s “toys page” – hinting at more news to come.

We obviously don’t know about Nintendo and Burger King’s exact plans, but it would make sense to offer NFC toys that could somehow be used with the console and/or games.

Source, Via


– No restrictions on the amount of items you can have in the environment
– “players go wild and add way more objects to the level than they ever could.”
– Objects are now in vector art
– Objects retain their clarity when enlarged or shrunk
– You no longer have to switch between the touch and button controls, since there are two screens

Via NWR


ZombiU – New details

Posted on 13 years ago by (@NE_Austin) in News, Wii U | 0 comments

This comes from a VG247 hands-on preview, and it makes me so excited!

– Brutally difficult
– The “Dark Souls” of zombie games
– Mixes the continuous dread of “Amnesia” with the unforgiving nature of “Dark Souls”
– The cricket bat is a default, unbreakable weapon
– Shotgun in this playthrough started with “only” 30 bullets
– The flashlight is essential in the sewer, but runs out of power quickly
– Takes a while for the flashlight to recharge, during which time the Wii U’s radar screen is useful
– One zombie takes about six “heavy” hits with the cricket bat to kill
– Gunfire attracts more zombies with each successive shot
– Flares can be used to draw them out more slowly
– Limited inventory slots, resource management is crucial
– Safehouses are respawn zones, contain crafting benches and lockers
– When you respawn, you start with a cricket bat, flashlight, and pistol with six rounds
– Upgraded weapons you make won’t be visible on the map when you lose them to zombification, so chances are it’s gone forever
– Wading through water causes you to lift your backpack overhead, leaving you defenseless
– You can leave graffiti messages on walls for other players online
– The graffiti messages aren’t words, but a choice of symbols to try and communicate with friends
– When your survivor dies, there’s a chance he’ll spawn in a friend’s game as well

Via VG247



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