SEGA: New Wii U dev hardware in June/July, good platform to develop for, more
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This information comes from Sega Europe MD of development Gary Dunn…
“It’s still a little early. There’s another generation of prototype hardware coming out in June or July that’s going to give us more information.”
Dunn also noted that he “better not say” how old SEGA’s current Wii U hardware is. What does the company think of the console right now? SEGA’s “very early doors” reaction to Wii U is that “we’re finding it to be quite powerful”. However, Dunn isn’t sure how Wii U compares to the PS3/360, explaining that “It’s too early to call. It’s different.” But it is encouraging that Dunn said that the Wii U will be “a good platform to develop for”.
Dunn on developing for Wii U:
“We’ve certainly found it easier to get prototypes up and running on next-gen definition visuals, so we’re quite pleased with it. Given the fact that one of our graphics engineers ported something across very quickly I would say the answer to [having easily understandable architecture] has got to be yes.”
Dunn repeated that bringing Aliens: Colonial Marines to Wii U is the company’s “intent”, so it sounds like it’s not 100% confirmed that we’ll eventually see the title on Nintendo’s console. It is very likely, however.
Dunn on bringing PS3/360 games to Wii U as well…
“We would certainly consider Wii U in the mix, but every single game is green lit on an individual platform by platform consideration. No, no we wouldn’t [do that] (release a standard, basic port). Clearly the new control mechanic allows some asymmetrical gameplay which we’re quite excited about – to leverage that when we’re looking to put any game on that system.”
Top 5 game sales worldwide (Amazon)
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
Multiplatform
North America:
1. L.A. Noire (Rockstar, PS3)
2. L.A. Noire (Rockstar, X360)
3. Halo: Reach (Microsoft, X360)
4. Zumba Fitness (Majesco, Wii)
5. Just Dance 2 (Ubisoft, Wii).
Japan:
1. Steins;Gate: Hiyoku Renri no Darling (5pb, X360)
2. Danbouru Senki (Level 5, PSP)
3. Steins;Gate Double Pack (5pb, X360)
4. Zelda no Densetsu: Toki no Ocarina 3D (Nintendo, 3DS)
5. Ryu ga Gotoku: Of the End – Limited Edition (Sega, PS3).
UK:
1. Zumba Fitness (505 Games, Wii)
2. L.A. Noire (Rockstar, X360)
3. The Legend of Zelda: Ocarina of Time 3D (Nintendo, 3DS)
4. L.A. Noire (Rockstar, PS3)
5. Wii Fit Plus with Balance Board (Nintendo, Wii)
Nintendo Wii
North America:
1. Zumba Fitness (Majesco)
2. Just Dance 2 (Ubisoft)
3. Mario Kart Wii (Nintendo)
4. Wii Fit Plus with Balance Board (Nintendo)
5. Lego Pirates of the Caribbean (Disney)
Japan:
1. Wii Fit Plus with Balance Board (Nintendo)
2. Wii Sports Resort with Wii Remote Plus (Nintendo)
3. Billy’s Boot Camp: Wii de Enjoy Diet! (Rocket Company)
4. Wii Party (Nintendo)
5. Fitness Party (Namco Bandai)
UK:
1. Zumba Fitness (505 Games)
2. Wii Fit Plus with Balance Board (Nintendo)
3. Just Dance 2 (Ubisoft)
4. Lego Pirates of the Caribbean (Disney)
5. Mario Kart Wii (Nintendo)
Nintendo 3DS
North America: (Data not available.)
Japan:
1. Zelda no Densetsu: Toki no Ocarina 3D (Nintendo)
2. Biohazard: The Mercenaries 3D (Capcom)
3. One Piece Unlimited Cruise SP (Namco Bandai)
4. Dead or Alive Dimensions (Tecmo)
5. Layton Kyouju to Kiseki no Kamen (Nintendo).
UK:
1. The Legend of Zelda: Ocarina of Time 3D (Nintendo)
2. Pilotwings Resort (Nintendo)
3. Nintendogs + Cats: Golden Retriever & New Friends (Nintendo)
4. Super Street Fighter IV: 3D Edition (Capcom)
5. Lego Pirates of the Caribbean (Disney)
Nintendo DS
North America:
1. New Super Mario Bros. (Nintendo)
2. Pokemon White Version (Nintendo)
3. Pokemon Black Version (Nintendo)
4. Mario Kart DS (Nintendo)
5. Lego Pirates of the Caribbean (Disney)
Japan:
1. Battle & Get: Pokemon Typing DS (Nintendo)
2. Pocket Monsters Black (Nintendo)
3. Pocket Monsters White (Nintendo)
4. Dragon Quest Monsters Joker 2: Professional (Square Enix)
5. Zelda no Densetsu: Daichi no Kiteki (Nintendo)
UK:
1. Art Academy (Nintendo)
2. Let’s Draw! (Majesco)
3. Lego Pirates of the Caribbean (Disney)
4. New Super Mario Bros. (Nintendo)
5. Pokemon Black Version (Nintendo)
Best-selling games on 2010 in Europe
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
1 Call of Duty: Black Ops (Activision Blizzard) – 6,277,172
2 FIFA 11 (Electronic Arts) – 5,451,456
3 Wii Fit Plus + Board (Nintendo) – 2,151,697
4 Red Dead Redemption (Rockstar) – 2,436,098
5 Gran Turismo 5 (Sony) – 2,007,907
6 Assassin’s Creed: Brotherhood (Ubisoft) – 1,904,946
7 Call of Duty: Modern Warfare 2 (Activision Blizzard) – 1,999,337
8 New Super Mario Bros Wii (Nintendo) – 2,158,993
9 Battlefield: Bad Company 2 (Electronic Arts) – 1,757,628
10 Pro Evolution Soccer 2011 (Konami) – 1,607,839
11 Need for Speed: Hot Pursuit (Electronic Arts) – 1,452,738
12 Wii Party (Nintendo) – 1,612,228
13 Super Mario Galaxy 2 (Nintendo) – 1,481,350
14 FIFA 10 (Electronic Arts) – 1,985,798
15 Final Fantasy XIII (Square Enix) – 1,116,361
16 Halo: Reach (Microsoft) – 1,176,531
17 Mario Kart Wii (Nintendo) – 1,442,392
18 The Sims 3 (Electronic Arts) – 1,325,483
19 F1 2010 (Codemasters) – 1,111,331
20 Medal of Honor (Electronic Arts) – 1,206,900
Super Pokemon Rumble screenshots
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Transformers: Dark of the Moon Wii footage
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Thanks to Jake for the tip!
Another look at the Wii U Japanese garden demo
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New Love Plus screenshots
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Yoshiaki Koizumi talks Super Mario 3D
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
During E3 week, GameSpot Australia sat down with Nintendo’s Yoshiaki Koizumi to discuss Super Mario 3D. Koizumi commented on a number of topics, including hint systems, fan input, mobile games, and even the Wii U briefly. Read on below for all of the details.
Yoshiaki Koizumi on Super Mario 3D playing a lot with perspective/3D…
“The effect of things coming from the background to the foreground was definitely something we wanted to use specifically because we could present it in 3D. When you’re presenting someone with a fictional world, and you’re trying to help him grasp how to move objects around inside of it, it was always very difficult, particularly on 2D displays, to show something coming from the background toward you. But now, we’ve gotten away from that taboo in development, and we now feel like we can use that effect more easily.
“As for other effects, we’re thinking of how objects will move in a 3D game and how they will move within a 3D display. We’re thinking about several of them, but I’m afraid I can’t reveal anything at this time.”
Miyamoto explains the decision to make Wii and Wii U white
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
This information comes from Shigeru Miyamoto…
“Based on my background as an industrial designer and Nintendo and my background in creating entertainment, I’ve always wanted to make greater use of color in our hardware. If you look back on things like the Famicom and the original Super Nintendo, they were a lot more colorful from a hardware perspective. What we found over the years when we included a lot of different colors in our hardware is people would kind of point to that and use it to paint us as more kid-oriented. So really what we looked at is what are some ways from a design perspective that can make the system appeal to all ages. One of the ways that we found to best do that is to minimize the use of color. In that process we asked if we’re going to do that, what’s the best way to go? We found that rather than going all black – all white seems to have a broader appeal to people.”
Maybe it’s just me, but I really don’t care about the color of home consoles. I’m fine with black or white… I don’t think I’d be interested in anything other than that. The color of my handhelds are a bit more important, but in recent years I’ve still gone either black or white, depending on what’s available.