Xenoblade details
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
– Overworld loads only when moving to a different body part
– There will be secrets while you explore away from the target location
– You can jump off from heights, but you might suffer damage
– Can warp to previously visited landmarks from your map
– Target area shown with an arrow at the top of the screen
– Change in-game time
– Save anywhere
– Full day cycle
– Time of day affects how the people of Kyojin move/affects their personalities
– Can interact with NPCs
Miyamoto: Nintendo could charge for online gaming, unfair to say Nintendo isn’t proactive online
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“… Probably the other thing that we are desperate to realise is the core [online] business structure. Do we need to demand customers pay monthly fees to enjoy online activities? Or give an online subscription that is free of charge, but then offer something extra for people that pay, so that they get some extra value? With these core business strategies I think we are less active than we should be. To be honest, I think it’s rather unfair whenever I hear such comments – that Nintendo isn’t proactive when it comes to its online strategy. The fact of the matter is that we always want all Wii consoles to be connected online, all the time, so Nintendo has never been less than proactive in that kind of endeavour. It is true, though, that Nintendo hasn’t been very proactive in developing such online activities as an MMOG. But when it comes to our endeavours that try to take advantage of internet technology, where we can provide our customers with more fun and entertainment, then I think we can say we have been very, very proactive and well-received. And that attitude won’t be changed at all in the future.” – Shigeru Miyamoto
It’s fantastic that Nintendo doesn’t ask consumers to pay in order to play games online. However, I believe many enthusiasts would argue that the company really needs to modernize the way they handle Wi-Fi connectivity. I doubt Nintendo will ever remove friend codes, but perhaps something can be done to make online gaming on the Wii more engaging and robust.
Official Nintendo Magazine’s Galaxy 2 review is in
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
The latest issue of the Official Nintendo Magazine reached subscribers in the UK today, which contained a 10-page Super Mario Galaxy 2 review. Although a perfect score was not awarded like EDGE, the magazine gave the game a 97%, a very high score. ONM ultimately acknowledged that the title “lacks the original’s impact”, but praised Galaxy 2’s music, power-ups, and graphics. The magazine additionally stated that it is “a whole new heap of genius.” It looks as though Super Mario Galaxy 2 is shaping up to be just as enjoyable as its predecessor, if not more so.
Thanks to joclo and Thomas N for the tip!
Wii Party revealed, first screenshots
Posted on 15 years ago by Brian(@NE_Brian) in Screenshots, Wii | 4 Comments
This information comes from Nintendo’s recent investor briefing…
– Party game collection
– Teiban Party mode: 1-4 players, standard games such as Bingo, Roulette, Mii-jam, Overseas Trip Game, Sugoruku (dice)
– Pair Party: 2-4 players, Compatibility Check, Balance Ship, Mii Awase (Mii Alignment) games
– Living Party mode: 2+ players, will have “new play types made possible by the Wiimote.”
– Mii Channel creations will be used for characters
– Over 160 Miis created
– First party game since 2007 (Mario Party 8 )
Thanks to Rucker and Thomas N for the tip!
Media Create hardware sales (4/26 – 5/2)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
PSP – 59,315
PS3 – 32,874
Wii – 30,757
DSi LL – 25,569
DSi – 15,628
Xbox 360 – 4,943
DS Lite – 4,068
PSP go – 1,890
PS2 – 1,577
For comparison’s sake, here are the numbers from last week.
PSP – 28,758
PS3 – 25,629
Wii – 23,691
DSi LL – 16,676
DSi – 10,640
DS Lite – 2,789
Xbox 360 – 2,214
PSP go – 1,544
PS2 – 1,490
Million-seller titles of Nintendo products
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
First/third-party Nintendo launch schedule – Zelda Wii as TBA, Kirby listed once again, more
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 3 Comments
For the most part, I’d say there are no big surprises here. Zelda Wii is listed as TBA rather than 2010…Even though Nintendo is looking to release the game this year, it looks like we won’t hear anything official until E3. And for the umpteenth time, Kirby pops up on a launch schedule. When the heck will Nintendo actually acknowledge Kirby for Wii?
Harvest Moon: Grand Bazaar screenshots
Posted on 15 years ago by Brian(@NE_Brian) in DS, Screenshots | 0 comments
Natsume’s Harvest Moon: Grand Bazaar to open this summer for Nintendo DS
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 1 Comment
Pre-order Now To Get A Limited Edition Harvest Moon Plush Horse!
Burlingame, Calif., May 6, 2010 – Natsume, a worldwide developer and publisher of family-oriented video games, announced today that Harvest Moon: Grand Bazaar will be released for the Nintendo DST this July. The game will retail at an MSRP of $29.99 and is rated E for Everyone by the ESRB.
“Harvest Moon: Grand Bazaar is another great entry in the Harvest Moon series. It has a fun story and a great new cast of colorful characters,” said Hiro Maekawa, President and CEO of Natsume. “It’s loaded with exciting new features like the ability to run your own shop and a multiplayer mode in which you can invite other friends to your farm!”
EA to deliver dynamic 3D monopoly gameplay experience with Monopoly Streets
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
MONOPOLY-Inspired Video Game to Help Celebrate 75th Anniversary of Hasbro’s MONOPOLY Brand
REDWOOD CITY, Calif. – May 6, 2010 –The EA Play Label of Electronic Arts Inc. (NASDAQ: ERTS) today announced it is developing MONOPOLY Streets for the Wii™, Xbox 360® videogame and entertainment system, and PlayStation®3 computer entertainment system.For the first time ever, players will experience MONOPOLY, one of the world’s favorite family game brands, as a fully dynamic, living, 3D world that continuously evolves with the video game action. Additionally, MONOPOLY Streets will feature online multiplayer and unique downloadable content for Xbox360 and PlayStation 3 players around the world. Scheduled to launch in the Autumn of 2010, the experience will offer an assortment of features that add to the thrill of becoming a MONOPOLY real estate mogul. Hasbro’s classic MONOPOLY will also be available on the Nintendo DS™ in conjunction with the release of MONOPOLY Streets.