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The Art of Cuphead Delicious Last Course

We want to give you a heads up about The Art of Cuphead: The Delicious Last Course, which is brand new for the game’s DLC. Dark Horse just published the book this week and it went a bit under the radar.

The Art of Cuphead: The Delicious Last Course is filled to the brim with behind-the-scenes content for the DLC. Fans will find early concepts, production work, and unused ideas. The book has nearly 300 pages pour over.

Momotaro Dentetsu Showa, Heisei, Reiwa mo Teiban English

October 4: For the first time, Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban is getting an English release. This is part of a newly-revealed Asia Edition that Konami revealed today.

Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban Asia Edition launches on December 12, 2024. Aside from English, it will carry support for Japanese, Traditional Chinese, and Simplified Chinese.

Tobla Divine Path trailer

Tying in with the Nintendo Switch launch of Tobla: The Divine Path, a new launch trailer has been made available. It’s a final look at the first-person puzzle adventure experience from Rokaplay and Nementic Games.

We’ve got some information about it in the following overview:

Warner Bros. has made a bit of a change with Batman: Arkham Trilogy on Nintendo Switch as all three games are now available individually.

Batman: Arkham Trilogy first appeared on the console nearly a year ago. But only until recently, the whole package was sold together. Players were forced to pick up Arkham Asylum, Arkham City, and Arkham Knight as a bundle.

Metal Slug Tactics gameplay

New gameplay has been released showing gameplay of Metal Slug Tactics specifically running on Switch. We’ve got a look at the prologue, tutorial mission, a trio of missions, and more.

Get caught up on everything you need to know in the following overview:

The latest Nintendo Switch eShop charts for the week of November 9, 2024 are as follows:

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Mario Luigi Brothership how long to beat

Now that Mario & Luigi: Brothership has officially launched, some fans might be curious as to how long it takes to beat the game.

As with all of the Mario RPG titles that have launched on Switch in the past year, Mario & Luigi: Brothership is a substantial experience with plenty of main story content as well as optional side quests to take on. For that reason, our time estimates for beating the game differ depending on if you’re speeding to the final boss or delving into all of the game’s side content.

3DS Ambassador Program

There are few situations in Nintendo’s history as interesting as the launch period for the Nintendo 3DS, which in modern times, is one of its more popular systems. This beloved little machine first launched in March 2011 at a price point of $249.99, and it boasted fully 3D gameplay for the first time on a Nintendo console (we choose to forget the Virtual Boy). Unfortunately, the Nintendo 3DS had something of a rocky start, to say the least. Things went downhill for the console rather quickly, and Nintendo had do something to get things back on the upswing – that’s where the 3DS Ambassador Program came in.

Today, we’re going over the history of the Nintendo 3DS’ launch, the 3DS Ambassador Program, and the games that were made available as part of the program.

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Nintendo suing streamer

Nintendo has been known to take game piracy very seriously, and yet another example of that is now happening with the company’s lawsuit against a streamer.

The heart of the case involves Jesse Keighin – also known as EveryGameGuru – who is claimed to have streamed pirated and emulated Nintendo Switch games, including some prior to launch. Matters were made worse when Keighin continued his actions even after his channels were shut down, informed his audience about how to pirate games, and teased the company. Nintendo said in its lawsuit: “On October 24, 2024, after certain platforms had taken down his unlawful streams as a result of Nintendo’s enforcement actions, he sent Nintendo a letter boasting that he has ‘a thousand burner channels’ to stream from and [he] ‘can do this all day.'”

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Nintendo development costs

During Nintendo’s financial results briefing and Corporate Management Policy Briefing this week, the company was asked about rising development costs, which has become a bit of an issue within the games industry. A few people weighed in here – namely Shigeru Miyamoto, senior managing executive officer Shinya Takahashi, senior executive officer Ko Shiota, and president Shuntaro Furukawa.

A few different things were shared here, and they were all quite interesting. Miyamoto started out by talking about how Nintendo’s “research and development expenses have been increasing each year.” At the same time, he stressed that what the company creates is more important than development costs.



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