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Wii U eShop

Late last month, Nicalis announced that it had cancelled Yatagarasu for the 3DS in favor of a PS Vita version. That news wasn’t exactly well-received by Nintendo fans.

Some questioned Nicalis’ decision on Twitter, but the studio promised that more games are on the way to the 3DS as well as Wii U. The company also said that it “always” intends to support Nintendo systems. In one particular tweet, Nicalis appeared to tease two more 3DS titles in the form of asterisks.

Nicalis wrote:


WayForward has shown an updated character design for Shantae in Half-Genie Hero. Take a look below:

shantae

WayForward notes on Kickstarter the art is still a work in progress. Worth mentioning, the studio’s engine allows for an “additive lighting” effect, “which can make her look cool & luminous by night, or warm & vibrant by day.”

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Nicklas Nygren of Nifflas fame has talked a tiny bit more about his upcoming Wii U title with KnapNok Games.

According to Nygren, the project takes some inspiration from Steel Battalion.

Nygren teased:

“I shouldn’t reveal too much without Knapnok’s permission, but so the reason it is for the Wii U is uhmm… *thinks* Actually, when I heard about the Wii U for the first time, the fact that it would have a separate touchscreen built-in with the controller I got quite excited. Because you know… Okay, you know the old game Steel Battalion for I think the first Xbox? This came with this huge controller, which was designed just because for that specific game. I guess it is kind of tricky to sell something like that, since you need to sell the hardware. The game essentially makes… wouldn’t be able to play without having these buttons and stuff. I guess what the Wii U did by having a separate touchscreen and a controller at the same time, was that it opened up for a new like… I would say for that kind of game, where you can have more an advanced control system and menu. At the same time, it doesn’t have to clutter what’s happening in the game with a lot of elements that pop up on the screen. I started to think about what kind of games would be really excellent with this kind of hardware and what would work specifically well for the Wii U and we came up with this idea.”

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Mysterious Cities of Gold: Secret Paths was always a sure thing for the Wii U and 3DS, but a Kickstarter for the new video game launched last week in hopes of providing a better localizing effort.

The campaign goal has since been reached after funds reached $30,000. As a result, Secret Paths will be fully localized in English with voice-acting dubbing of cinematic scenes and dialogue. Spanish subtitles will also be included, and a PC port has been guaranteed.

There’s still 23 days remaining in the Kickstarter campaign. If donations exceed $40,000, the team will add in Italian, German, Portuguese, Brazilian Portuguese, and Swedish subtitles. There are also plans for a free Polish translation thanks to some assistance from a professional translator fan.

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Armillo went through a number of graphical changes as outlined by developer Fuzzy Wuzzy Games on Twitter. You can find a number of screenshots and tweets from the studio below, which are filled with sample screenshots and an explanation of the different styles.


Nintendo of Europe’s business development manager Ed Valiente delivered a presentation at the Indie Games Collective “How 2” workshops event earlier today. Valiente’s talk was all about the eShop – how there are few barriers when it comes to indie titles, ideals and functionality that Nintendo promotes, and more. We also received confirmation that Miiverse is coming to the 3DS “soon” and dedicated Miiverse smartphone apps are on the way.

A summary of what was shared during Nintendo’s event can be found below.

– No paid featured slots in the eShop
– It has always been possible to self-publish
– No concept approval
– Not required to use Nintendo features
– Doesn’t have to be an exclusive game
– Set and control your own prices on the eShop
– eShop doesn’t have a sales threshold
– Once again, you also don’t need an office to be a developer on Nintendo platforms
– Nintendo gives out free promo codes and 3DS QR codes before launch
– Nintendo’ Be a licensed dev. Get dev kit. Request game code. Make game. Lotcheck. Set price/rel date. Launch’ simple to self pub
– Devs can get ‘verified’ Miis to be able to interact with their game’s community in Miiverse on Wii U and soon on 3DS
– “We want to surprise people & put smiles on their faces so if your game can do that then bring it to us”
– Smartphone apps will be available for Miiverse
– Nintendo on 4P-games: “For us social gaming is not about people spamming on social networks but playing together in the same room.”
– No indie ghetto: “make a platformer, you’ll appear alongside Mario; an RPG alongside Zelda” on the eShop
– Free-to-play games allowed
– Nintendo curates based on quality
– Change a game’s price whenever you want
– Industry standard revenue share
– Easily update games

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Giana Sisters: Twisted Dreams hasn’t been out too long on Wii U. It’s only been around a couple of weeks on the European eShop, and just launched in North America yesterday. Still, thus far, developer Black Forest Games managing director Adrian Goersch says sales are “at the same level as on the other consoles.”

He added:

“Nintendo sales always have been strong around X-mas so it will be very interesting for us to compare these figures in January.”

Twisted Dreams may very well see downloadable content in the future. According to Goersch, there’s a “high chance” of that happening, though how the game is received will be a factor.

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