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Ghost Song: A Journey of Hope’s Kickstarter ended last night successfully. The game had already reached its funding goal long before the campaign’s conclusion.

Nintendo fans were hoping that the Kickstarter would manage to raise a total of $60,000 to secure a Wii U version of Ghost Song, but funds fell roughly $6,000 short. Still, as mentioned previously, creator Matt White said he’d be looking to bring the title to Nintendo’s console even if the stretch goal wasn’t met, and that’s something he reconfirmed following the campaign’s end a few hours ago.

White wrote in a new update:

“To those who may be lamenting about the Wii U goal — I’m working to make this happen anyway. That’s not official, but it’s a desire of mine and I hope to have that out at some point, if not at release, then following release.”

Source


This week’s North American Nintendo Downloads are as follows:

3DS download

Boulder Dash-XL 3D – $4.99
Darts Up 3D – $2.99

3DS VC

Summer Carnival ’92 Recca – $4.99

3DS retail

Sonic Generations – $29.99

Wii U download

Dungeons & Dragons: Chronicles of Mystara – $14.99
Giana Sisters: Twisted Dreams – $14.99
Spot the Differences: Party! – $5

Wii U VC

Breath of Fire II – $7.99

DSiWare

Jewel Adventures – $4.99 / 500 points

Source: Nintendo PR


This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Simple DL Series Vol. 16 THE Misshitsu Kara Dasshutsu Yukai na Saru to Family Restaurant – 500 yen
Dokopon Choice Shinseki Evangelion (Neon Genesis Evangelion) Vol. 1: 1-5-kan +Omake Pack – 2,850 yen
Dokopon Choice Zekky? Gakky? Vol. 1: 1-10-kan + Omake Pack – 3,500 yen
Dokopon Choice Mah? Sh?jo Lyrical Nanoha ViVid (Magical Girl Lyrical Nanoha ViVid) Vol 1: 1-5-kan + Omake Pack – 2,950 yen
Dokopon Choice Monster Hunter Senk? no Kariudo Vol 1: 1-5-kan + Omake Pack – 2,250 Yen
Dokopon Choice Dragon Ball Color-ban Son Goku Shugy?-hen 1-4-kan + Omake Pack – 1,150 yen (until 9/17 at 11:58 p.m., then 1,800 yen)
Little Doll Princess: Ry?ri-hen – 500 yen

Virtual Console
Valkyrie no B?ken: Toki no Kagi Densetsu (Famicom) – 500 yen

Wii U

Downloadable Titles
Tom Clancy’s Splinter Cell: Black List (retail title)

Virtual Console
TwinBee (Famicom) – 500 yen
Ganbare Goemon: Yukihime Ky?shutsu Emaki (The Legend of the Mystical Ninja, Super Famicom) – 800 yen

Source


Polygon has gone live with a new interview featuring Nintendo of America’s Dan Adelman, manager of business development licensing, and Damon Baker, senior manager of licensing marketing. Both had a whole lot to say regarding the company’s indie efforts, policies, and and more. You can find all of their comments after the break.


The Kickstarter campaign for Ghost Song: A Journey of Hope has come to an end. It was very much successful with funds exceeding $50,000 – well past the original $15,000 target.

However, the Kickstarter did miss out on the Wii U stretch goal, which was set at $60,000. How does this impact a potential release on the console?

Well, it sounds like a Wii U version may very well be in the cards regardless. Before the campaign ended, created Matt White sent out a message indicating that Ghost Song had a good shot at coming to Wii U even if the stretch goal wasn’t met:

Seriously, though, I’ve noticed a certain amount of chatter and lamenting statements about the Wii U stretch goal. Keep in mind that this is just a stretch goal, there is life beyond it, and indeed there’s so much to be positive about. I fully believe in this game. Like, utterly and completely. I similarly believe, and have reason to believe, that there will be many opportunities and opening doors down the road for this game as it comes closer to release and after it comes out.

More to the point: If this stretch goal is not met, I still think a Wii U version is something that’ll happen, if not at release, then a bit later. Is this a promise? No. Should you base your backing decisions on this? No, you probably shouldn’t. But if this is something that’s important to you, then hope remains alive no matter what happens tonight.

Source


Originally, Nintendo had a policy in place that prevented independent developers from creating digital games without a proper office space. It ended up being removed earlier this year.

Dan Adelman, manager of business development licensing at Nintendo of America, recently spoke about the policy reversal in an interview with Game Informer. As far as why it was removed, he said:

“We got rid of that policy because more and more indie developers are telling us they work from home and that they’re doing coding there and their artist lives in Nebraska and they do everything over Skype and they meet once every two years. So we are finally able to support that so we updated our policies to reflect that.”

Source



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