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Square Enix is working on the first major expansion for Dragon Quest X known as “2nd Package”. We do know that it will be available at retail and as a download, and will offer new story elements, jobs, crafts, maps, systems, and more. A proper unveiling will take place at the Tokyo Game Show later this month.

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New Disney Infinity accessories could be launching on November 26. Polygon discovered listings over at the Disney Store and Toys R Us for the $4.99 Disney Infinity Power Disc Pack – Series 2 (including a round and hexagonal disc) and $30.99 Frozen Toy Box pack, based on the upcoming animated film. The November 26 date, while plausible, hasn’t been confirmed at this time.

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square_enix_tgs_2013_site

Square Enix’s official TGS 2013 website is now live. The page confirms most of the games that we heard about previously, but with a couple of additions like Bravely Default: For the Sequel and Skylanders: Spyro’s Adventure.

Square Enix will be hosting a number of live stage events for Dragon Quest X, Final Fantasy XIV: A Realm Reborn, and Lightning Returns: Final Fantasy XIII. A talk event with composers is also planned, featuring Kenji Ito, Yasunori Mitsuda, and Yoko Shimomura.

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Not much seems to have changed in terms of Bethesda’s stance on Wii U. The publisher still has no plans to support the console, but Bethesda’s Peter Hines had even more to say about Nintendo on a recent episode of GameTrailers’ Bonus Round.

Hines feels that the Big N should have adopted Sony and Microsoft’s approach of reaching out to developers before launching a new console. Developers and publishers have often spoke about how they were able to shape the outcome of the PlayStation 4 and Xbox One specs and hardware.

Hines’ words in full:

The time for convincing publishers and developers to support Wii U has long past. The box is out. You have to do what Sony and Microsoft have been doing with us for a long time and it’s not that every time we met with them we got all the answers we wanted. But they involved us very early on, and talking to folks like Bethesda and Gearbox, they say ‘here’s what we’re doing, here’s what we’re planning, here’s how we think it’s going to work’ to hear what we thought – from our tech guys and from an experience standpoint.

You have to spend an unbelievable amount of time upfront doing that. If you’re just going sort off deciding ‘we’re going to make a box and this is how it works and you should make games for it.’ Well, no. No is my answer, I’m going to focus on other ones that better support what it is we’re trying to do. So you’ve gotta spend more time trying to reach out to those folks before you even make the box, when you’re still designing and thinking about how it’s going to work

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GamesMarkt’s latest issue contains a report on Europe’s best-selling games of 2013 in the first half of the year, courtesy of data collected by Media Control GfK International GmbH. Sales from a total of twenty countries including the UK, France, Spain, and Germany were taken into account.

Below are the results:

europe_sales_2013_first_half

GamesMarkt also shared a listing of the top ten publishers based on software market share:

01. (=) Electronic Arts – 17,25% (-2,14%)
02. (?) Nintendo – 11,82% (+0,50%)
03. (?) Activision Blizzard – 11,51% (-1,79%)
04. (?) Sony CEE – 8,78% (+2,37%)
05. (?) Ubisoft – 8,54% (+0,67%)
06. (=) Take-Two Int. – 5,07% (+0,51%)
07. (?) Square Enix – 5,02% (k.v.m.)
08. (=) Namco Bandai – 4,22% (+0,60%)
09. (?) Microsoft – 4,11% (-0,18%)
10. (?) Warnet Interact. – 2,77% (k.vm.)

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The Wonderful 101 director Hideki Kamiya has expressed on more than one occasion that he’d love to make a sequel to the Wii U game. Generally speaking, developers use cut ideas from the first title when creating a follow-up for a new IP, but in the case of The Wonderful 101, the team used up everything.

That’s where the fans come in. Hideki Kamiya is interested in fielding ideas and suggestions for super heroes to join the cast in a potential sequel.

Twitter is the best (and only) way to get in touch with Kamiya. You can tweet at him here.

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Minecraft has been very well represented on gaming platforms. It’s been available on the Xbox 360 for quite some time. Minecraft will soon be making its way to the Xbox One, PlayStation 4, PlayStation 3, and PS Vita as well.

That leaves Nintendo as the odd man out. As of now, the game hasn’t been announced for either the Wii U or 3DS.

Responding to the possibility of Minecraft appearing on either platform, Nintendo business development manager Dan Adelman said:

“What can we say on that front? [laughs].”

Nintendo senior manager of marketing for licensing Damon Baker also commented:

“We’re big fans. We have a continuing relationship with Mojang, and respect all the work that they’re doing, but no announcements at this time.”

Baker went on to speak in general terms, noting that Nintendo keeps track of “what everybody’s doing”. In fact, one reason why Nintendo is present at PAX Prime 2013 is to have conversations with developers and find out “whether they’re making games for other platforms or not.”

“We’ve got our own favorites that we’ve had conversations with. So I think it’s always a work in progress.”

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