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Wii U

Following the Wii U’s announcement, there’s no denying that there was confusion as to what the system actually was. Some believed it was an add-on to the Wii. Others had no idea it was Nintendo’s next console.

One thought people had was, if Nintendo called the console Wii 2, consumers would get a better understanding of the system. However, Reggie Fils-Aime told Kotaku recently that Wii U’s name isn’t an issue.

“The challenges we’re facing with Wii U are not issues of the name. The issue is the lack of a steady rate of software launches to motivate the consumer to drive buzz and engagement and to highlight the wide variety of uses of the GamePad. That’s the issue.”

Reggie also says that people do in fact know the Wii U exists. Its problem is simply a lack of strong titles.

“As we sit here today again I would say that’s not the issue. The consumer understands that we have a new system. But the consumer is saying: ‘What am I going to play? And what am I going to play that’s a new and unique and compelling experience vs. what I can do today, whether it’s on the Wii or any other system?’

“And that’s why experiences like Pikmin 3, like Wonderful 101, like Zelda Wind Waker HD, with the off-TV play, experiences like Super Mario 3D World—that’s why it’s critical that we launch those, have consumers experience them in malls across the country, which we’ll be doing. It’s critical that the consumer see for themselves the range and breadth of compelling software for the system.”

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The Wonderful 101 director Hideki Kamiya already wants to make a sequel to his just-released Wii U game.

Speaking with IGN, Kamiya said:

“I really have no idea at this point, but I would love to make a sequel to one of my own games. We put a tremendous amount of work into this game and it would be unfortunate if I would not get the chance to tell a new story with these characters. However, some of the bad guys you beat in this game won’t appear in a sequel. That’s kind of a depressing thought.”


Assassin’s Creed IV lead writer Darby McDevitt believes his team has created “the best pirate game ever made”.

McDevitt was asked if story-driven titles including like Uncharted are considered part of the competition. In response, he said:

“There’s no competition! This is the best pirate game ever made! Maybe even the best Assassin’s Creed game ever made. Maybe Wind Waker HD [laughs] Very different tone, though! But I think there hasn’t really been a good pirate game, and we worked very, very hard to make that economic loop very robust.”

“There are lots of upgrade options, the loop is all tied together with crafting, hunting, harpooning, looting other ships, getting wood, metal and money to upgrade yourself, your ship – you even have a hideout in this game. It’s all tied together very smartly, so that no system feels superfluous, so we hope at the end of the day it’s the best pirate game ever made.”

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Nintendo is planning on releasing a Zelda: Wind Waker HD Wii U bundle as well as a special version of the game including a Ganondorf figurine. Unfortunately, these items won’t be available in Australia or New Zealand. Keep in mind that the European versions should work in the two territories.

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Remember, you can nab the Ganondorf figurine by purchasing Zelda: Wind Waker HD at GameStop.


How does Reggie Fils-Aime feel about the competition? Not too strongly.

Regarding the PlayStation 4 and Xbox One launch lineups, Nintendo of America’s president gave a “Meh”. In contrast, he has good feelings about the Wii U’s upcoming titles and “the value proposition we’re putting out there for the consumer.”

“It’s all about the games. The competitive systems have announced their launch lineups. I’m allowed to say ‘Meh’. I look at our lineup of titles and I feel good about our lineup. We’ve got Zelda. We’ve got Mario. We’ve got Donkey Kong. In addition to great titles like Pikmin 3 and Wonderful 101, I feel very good about our lineup, and I feel very good about the value proposition we’re putting out there for the consumer.”

When asked how Nintendo can compete with new services offered by the competition such as cloud gaming and more, Reggie responded:

“We’ve got cloud technology that we’re delivering with Wii U. Nintendo TV is all cloud-based technology. But the difference is, we don’t talk about the tech. We talk about the experience. We make sure that the consumer has fun with the game experiences that we provide. And so I think as you compare and contrast Nintendo with other players in the space, for us it’s about games, about the fun, about the entertainment value, and not about the tech.”

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Update: Bumped to the front page with more images.


call of duty ghosts


“The cadence of the releases seems to have found a nice equilibrium with people’s appetite. There’s demand and excitement each and every time out. Then people are playing throughout the year. We don’t take anything for granted.”

“Having alternating studios is one of the secrets to the franchise’s success. You have different creative people who are strong-willed and have minds of their own. Everyone gets what makes a great Call of Duty game. Treyarch and IW are the masters, and have built this thing. So, there’s a lot of common DNA from year to year. But then people come in and want to top each other. There’s some healthy competition. There’s a desire within the creative team to not do the same thing and not be stagnant, the same way there is in the player community.”

– Activision Publishing CEO Eric Hirshberg


Hirshberg also mentioned how Call of Duty releases have become a sort of “pop culture event” that people want to take part in simply because it’s topical. He compared to to the release of Avatar (2009 movie), saying “a lot of non-hardcore sci-fi fans saw Avatar because it was an event. You felt you had to be a part of it. We’ve reached the status with Call of Duty of this sort of pop-cultural inevitability.”

Via Gamespot



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