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Wii U

The Wonderful 101 includes a number of difficulty modes, one of which was so tough that director Hideki Kamiya couldn’t complete it.

Nintendo’s Hitoshi Yamagami, producer Atsushi Inaba, and Nintendo director Shingo Matsushita shared the news in a new Iwata Asks. The three said:

Yamagami: That’s right. We’ve also prepared a really hard mode that should probably be called ‘A challenge from Kamiya.’ How hard is it? Probably only Kamiya-san and the super debuggers from Mario Club are able to beat it.

Inaba: No, Kamiya can’t do it.

Matsushita: It was so challenging, I asked Kamiya-san to help us out with the debugging process, but he said he couldn’t do it.

Source


Michael P. Hogan, executive VP of strategic business and brand development at GameStop, had new insight for Wii U during a recent financial call.

Holiday 2013 will be a “key” period for the console, according to Hogan:

We’ve been asked a number of times about the performance of the Wii U and how that factors into the model projections. In previous versions of the model, we assumed the success rate for the new 2013 consoles, the Sony and Microsoft consoles, at 80% to 85% of prior generation. Based upon what we knew at the time however, we had modeled the Wii U at a much lower multiple of prior generation sales for both hardware and software. Thus, we already had very conservative assumptions for the Wii U. And at launch, the Wii U exceeded those expectations. They all since then have been softer, but the key will be holiday 2013 performance.

Hogan also addressed the Wii U’s struggles, once again highlighting the importance of new games. GameStop’s own research has indicated that the lack of prominent software is the top reason for consumers’ disinterest. But with big releases scheduled to arrive over the next few months and leading into the holidays, Hogan said: “we do see the potential for significantly improved performance this fall and holiday.”

It is worth noting that in our PowerUp Rewards consumer research, the No. 1 reason consumers give for not yet purchasing the Wii U is the limited number of new games for this console. Post E3, we are excited about the number of new games from Nintendo, and we do see the potential for significantly improved performance this fall and holiday.

Source, Via


assassin's creed iv


“The cities operate very similarly to the way Assassin’s Creed 2 did it. We brought it back to an Assassin’s Creed 1/Assassin’s Creed 2 style with open-ended assassination. I don’t know if it was a response to [criticism of Assassin’s Creed 3], because we started developing the game a year before Assassin’s Creed 3 came out, but we were all fans of the open ended quality.”

“I think we were actually looking back at Assassin’s Creed Revelations and Assassin’s Creed 3, both of which had kind of gone towards a more linear Uncharted style of experience. We wanted to go back to Assassin’s Creed 1/Assasson’s Creed 2 style open-ended assassinations, so even before we saw the result of what Assassin’s Creed 3 was doing, we just knew this was a philosophy we wanted to follow.”

– Assassin’s Creed 4: Black Flag lead writer Darby McDevitt


Darby also talked about the character of Edward Kenway, saying he’s perhaps a bit more like Ezio (ACII, Revelations) than Connor (ACIII) in terms of personality, but ultimately he’s different than any other characters in the franchise.

Via NowGamer


The Wonderful 101 features the inclusion of a special hero. Believe it or not, it’s based on director Hideki Kamiya.

The hidden character was revealed in a newly published Iwata Asks today. Players will come across him if they “play it enough”. And according to Nintendo’s Shingo Matsushita, “he can do something a bit unique”.


Platinum Games has updated its Wonderful 101 blog with yet another post. You can find it here. Today’s update covers the leveling system.



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