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It’s been a few months since Nordic Games acquired some of THQ’s key franchises, including Darksiders. Where do things stand at the moment?

Nordic’s Reinhard Pollice told Joystiq:

“It takes longer than expected getting everything together because THQ, there are not a lot of people there. There are just like five people and they’re mostly financial and administration guys. So the stuff that we need is really hard to get. I’ve been visiting them a lot of times, trying to make sure we get everything that we actually want, or that we should get.”

Darksiders was among the more interesting franchises picked up by Nordic. However, a new entry is still a very long ways off. Nordic is currently in contact with a few staffers from the now-defunct Vigil Games, though because a “certain core” of employees moved on to Crytek US, they probably won’t be working on any future Darksiders projects.

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Super Mario 3D World’s playable debut lacked nunchuck support when it came to multiplayer. At E3, people simply couldn’t use the controller add-on while playing with others.

This has been addressed for Super Mario World’s next build, which is on display at Gamescom. According to an EDGE report, it’s now possible to use the nunchuck in multiplayer. You won’t have to worry about controlling characters with the Wiimote’s d-pad any longer!

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DLC never made it into Rayman Origins. But for Rayman Legends – the game’s sequel for all intents and purposes – may very well have extra content.

Ubisoft’s Alain Corre told Engadget that the company is mulling over the possibility of such functionality. Nothing has been set, however.

Corre said:

“That’s something we are thinking of for Rayman Legends. There may be some extra things we can do for this game.”

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While Wii U has been struggling, the console’s biggest third-party supporter won’t be abandoning it anytime soon. Ubisoft will be coming out with a number of new titles for the system over the next few months, and it sounds like additional games will come in the future.

Ubisoft EMEA managing director Alain Corre told Polygon that the company believes in Nintendo, and they “feel there are some interesting things we can create.”

“We believe in Nintendo. Nintendo is a company that has proven in the last 30 years that they are able to fascinate tens of millions of gamers. Nintendo is a great game creator; they are magic to a lot of gamers. And we’ve had a lot of great experiences with Nintendo in the past, such as the Wii and the Just Dance franchise. It has become one of the major franchises on the Nintendo system and is growing on Wii U. The other reason is, we’re trying at Ubisoft, as a company, to be early on any new technology coming. We feel there are some interesting things we can create.”


The first review of Rayman Legends is in. ONM provided a verdict in its latest issue, and thought quite highly of the new Wii U game.

Rayman Legends was awarded a 92% score. ONM had high praise for the multiplayer features, stating how it’s “more welcoming that New Super Mario Bros U’s, mainly thanks to heroes being able to pass through each other and the absence of a life counter”. That being said, multiplayer can sometimes negatively impact single-player – mainly the Murphy stages.

Legends’ difficulty system was also praised. While ONM felt it was overall easier than Rayman Origins in terms of “core” stages – which last around seven hours – the optional and “invaded” levels can be very tough to complete.

Also worth mentioning, Rayman Legends apparently uses the Wii U controller quite well. The publication stated, “this is what the GamePad is for”.

Players can look forward to a great deal of replay value. As many of you know, 40 stages from Origins are returning. ONM also says the game possesses a very competitive edge attempted to best your own high scores.

In summary:

+ A turnaround of ideas to rival Mario Galaxy
+ Asymmetric Multiplayer finally done rights
– Not quite as good for the lone wolves

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Nintendo has published the second portion of Iwata Asks: The Wonderful 101. This time around, president Satoru Iwata is joined by director Hideki Kamiya and some of the game’s staffers to discuss the project in-depth. You can find the full talk here.



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