Details from Nintendo’s Unity GDC Europe session
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U, Wii U eShop | 0 comments
Nintendo’s second session at GDC Europe 2013 focused on the console’s support for Unity tools. Details from the presentation, courtesy of Polygon, can be found below.
– Devs can use just about all of the console’s features with Unity Wii U tools
– Unity tools can be acquired for free to those who are authorized Nintendo devs
– Simple click-through application
– License’s cost is waived for developers on Wii U
– Builds generated in Unity still have to run through a Wii U dev kit purchased from Nintendo
– Price unknown since devs must sign a non-disclosure agreement
– At the presentation, a Unity rep went through how the development tools had been optimized for the Wii U SDK version
– Wii U version of Unity supports DX10 level graphics, deferred rendering, GFX output support on the Wii U GamePad (using its forward-facing camera) and a few other specification-heavy tweaks
– Using similar console or PC inputs as the other versions of Unity, devs can use the GamePad, its second screen, camera, microphone, and secondary or Wii-generation devices
– Wii U Pro Controller, Wii Remote, Wii Motion Plus and Balance Board support
– Wii U software can also be accessed through Unity
– This allows devs to use Miiverse connectivity in their games through a native plugin distributed with the Wii U Unity installer
– Looking to develop a repository for these plugins to let devs take advantage of even more system-side tools like showcasing games users are playing on other players’ friends lists, user accounts and voice chat
– Wii U software demoed was a cinematic showing the tools’ visual capabilities
– Wooden Sen’Sey is a Unity project
– Game is playable at GDC Europe
– Wooden Sen’Sey was ported to Wii U within a couple of days of the dev owning a kit
– Release candidate for Unity for Wii U is available now
– Final release and launch of Unity-made games for Wii U eShop are unclear
Call of Duty: Ghosts producer says the game “looks better than ever” and is “the full featured experience”
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
– Infinity Ward senior executive producer Marcus Iremonger
GamesMaster review scores – October 2013
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Images, News, Wii U, Wii U eShop | 0 comments
This month’s GamesMaster review scores are as follows:
Saints Row IV – 81%
Pikmin 3 – 85%
Dota 2 – 90%
Payday 2 – 88%
The Walking Dead 400 Days – 70%
Scourge: Outbreak – 36%
Capsized – 74%
Call of Duty: Black Ops II – Vengeance DLC – 69%
Mount Your Friends – 89%
Tales of Xillia – 72%
Stealth Inc: A Clone In The Dark – 83%
Tokyo Jungle Mobile – 78%
Superfrog HD – 69%
Kung Fu Rabbit – 75%
Hotline Miami – 93%
EarthBound – 91%
Mighty Switch Force! 2 – 68%
Aqua Moto Racing 3D – 44%
Bugs vs. Tanks – 60%
Dillon’s Rolling Western – The Last Ranger – 60%
Urban Trial Freestyle – 72%
Tekken Revolution – 69%
Dynasty Warriors 8 – 70%
Time and Eternity – 36%
Ride to Hell: Retribution – 5%
Rogue Legacy – 80%
Thanks to joclo for the tip.
Video: Announcement of Call of Duty: Ghosts’ “Blitz” multiplayer mode
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Watch_Dogs DedSec Gamescom 2013 trailer
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Splinter Cell: Blacklist launch trailer
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Assassin’s Creed IV: Black Flag footage
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Ludosity says that their game “Ittle Dew” was originally pitched to Nintendo as a Zelda game, Wii U is easier to publish on than Steam
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U, Wii U eShop | 1 Comment
“It’s actually easier to publish on Wii U, than on Steam… The thing about Greenlight it that you just don’t know, there aren’t any clear answers and they seem to be changing their policy, and their CEO is saying one thing and they are acting in another way. I think a lot of developers are anxious about Greenlight, right now.”
– Ludosity’s Joel Nyström