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Wii U

Platinum Games has updated its Wonderful 101 blog with a ninth post. You can find it here. Today’s update covers Wonder-Pink.


People continue to ask Bethesda about potential support for Wii U, but the answer doesn’t change. It’s the same as it always has been: the console just isn’t in the publisher’s plans.

Once again, Bethesda’s current slate – The Elder Scrolls Online, Wolfenstein: The New Order, and The Evil Within aren’t coming to Wii U.

Bethesda VP of PR and marketing Pete Hines explained to Joystiq that the lack of support is “largely a hardware thing.” As far as whether the company will bring titles to Wii U in the future, Hines said: “I can’t say for sure, in our near-term focus it’s not on our radar.”

“None of the game’s we’ve announced are being developed for the Wii U, so it’s guaranteed that none of those games are coming to Wii U. Will any future ones come out? I can’t say for sure, in our near-term focus it’s not on our radar.”

“It’s largely a hardware thing. (Bethesda’s mantra is to) make the games that we want to make, on whatever platforms will support them as developed.”

Hines added that “it remains to be seen what the future holds.”

Source


NetherRealm Studios creative director Ed Boon has once again taken to Twitter and posted a clue for the next, unannounced character DLC for Injustice: Gods Among Us.

Here’s the latest:


Boon confirmed yesterday that an announcement regarding the new DLC will be made sometime this week.

Source


A new Nintendo Direct presentation will be broadcasted tomorrow, Nintendo has announced. The presentation will focus on “previously announced” Wii U and 3DS games launching this year.

You’ll be able to watch the proceedings here (or here for Europe, here for Japan). The stream will take place at 10 AM ET / 7 AM PT. Note that presentations are being held in both North America, Europe, and Japan.


Gamasutra recently had the chance to speak with Bayonetta 2 director Yusuke Hashimoto and producer Atsushi Inaba about the upcoming Wii U game as well as Platinum as a whole. Topics include working with Nintendo, elements of the actual game, and general talk about the studio.

You can find a few excerpts below, and the entire interview here.



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