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When the Wii U launched, Miiverse users could only write messages up to 100 characters in length. That limit has been increased with a new update to the social network today. Going forward, all Miiverse members can create notes that are up to 200 characters long.

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Super Smash Bros. director Masahiro Sakurai revealed an interesting nugget about the Animal Crossing Villager in his Famitsu column posted this week.

According to Sakurai, the character was previously considered for Brawl. However, he was removed “in the planning stages because he wasn’t suited for battle.”

“A lot of people understood Mega Man, but they kept asking me ‘Why did you go for the villager and the Wii Fit trainer?’, Neither of them are fighting characters, certainly. In fact, we had previously removed the villager from Super Smash Bros. Brawl in the planning stages because he wasn’t suited for battle.”


The latest Japanese hardware sales from Media Create are as follows:

3DS LL – 28,281
3DS – 14,988
Vita – 13,422
PS3 – 9,816
Wii U – 5,329
PSP – 5,091
Wii – 1,234
Xbox 360 – 282

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 29,533
3DS – 17,602
PS3 – 10,872
Vita – 10,664
Wii U – 5,983
PSP – 5,651
Wii – 1,461
Xbox 360 – 397


Eurogamer gathered up quotes from a whole bunch of folks at EA, who talked about the company’s dwindled Wii U support. One of the more common points discussed concerns the system’s poor sales and overall status at the moment. If things were to turn around, EA would be more willing to support the system.

DICE was also approached to comment on the lack of Battlefield titles on Wii U. The studio noted that bringing the series to Wii U “is a technical problem at its core because the Frostbite engine is not designed to run on that hardware, and the hardware is quite different from the next-gen consoles and the previous gen consoles.” But like the EA executives, DICE mentioned that it would be open to working with Wii U if its situation can improve.

Head past the break for the full commentary from EA and DICE.



Today’s Pikmin 3 Direct will be 21 minutes long. The presentation begins at 7 AM ET / 4 AM PT.

Updates from the broadcast can be found below.

– Game creation involves planning, as well as data and asset creation
– Matsumoto looked up Miyamoto on Wikipedia, learned about tea table upending
– Since Pikmin 2 was released, Matsumoto has gotten married and had kids
– Starting with story mode. Going to an unknown planet, meeting the Pikmin
– New characters are from a different planet than Olimar, though they look similar
– There’s an object like the GamePad in the game. Run into the yellow Pikmin first
– Throw Pikmin with the A button, and they take care of the shrooms. Call with B.
– Matsumoto doesn’t really need an explanation; Miyamoto need not be there.
– That’s the end of the day for the 1st character, Charlie. Here’s the 2nd, Alph.
– Pikmin will be tossed toward the on-screen target. Carry enemies, etc. to onion.
– Matsumoto can’t reach the GamePad with the red Pikmin. Use Z button to change cam.
– The Pikmin build a bridge out of the shingles. Matsumoto gets the appeal.
– A map is on the GamePad. See remaining Pikmin, allies. More Pikmin carry faster.
– Plucking Pikmin has been simplified. Just press A to pluck them all.
– Rock Pikmin are in the game. Blast off to a higher altitude at night than before.
– 7 to 10 min. missions are available for practice. Small Bulbears die quickly.
– Rescue Pikmin captured by a jellyfish-like creature by tossing rock Pikmin.
– Once the time limit is up, your score is tallied. You’ll get better with practice.
– Flying Pikmin can retrieve objects from otherwise inaccessible spots.
– There are lots of strategies to enjoy. Missions can be cleared in about 10 min.
– A replay feature allows you to see everything you did in that play session.
– Games can get under your skin and affect you unlike anything else, even frustrate.
– More will have to come up and continue creating Pikmin after Miyamoto’s gone.
– Presentation ends.

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Planning on downloading Pikmin 3 instead of going the retail route? Then you’ll need 5GB of storage space. An additional 31MB is required for saves. Note that there’s only one save slot per user.

Pikmin 3’s Japanese Wii U eShop page also mentions Internet connectivity for uploading online scores of some sort. You’ll also be able to send screenshots through Miiverse – something that was announced previously.

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Puissance Nintendo posted its interview with Super Smash Bros. director Masahiro Sakurai, which was conducted at E3 2013. Sakurai talked about how the Wii U and 3DS versions came to be, DLC, patching, why the Villager and Wii Fit Trainer made it in, and more. Sakurai’s comments can be found below.

Sakurai on how the new Smash Bros. came to be and differences between the two versions…

While the development of Kid Icarus: Uprising was at its end, Satoru Iwata came me propose to develop the new Smash Bros game, and asked me if he should be on 3DS or Wii U. We were arrived at a point where the series could not evolve too, and we wondered if the passage on handheld console was the solution. In the past, we have increased the number of characters and arenas, but this was not enough.


Ubisoft announced two next-generation games at E3 2013 – The Crew and The Division – but neither was confirmed for Wii U. There was always hope of both titles hitting the console, however. Remember: it took ages for Ubisoft to confirm Splinter Cell: Blacklist and Watch_Dogs for Wii U.

Unfortunately, it’s sounding unlikely that Ubisoft will be putting The Crew and The Division on Wii U. When asked about the possibility of the two games coming to Nintendo’s new system, a source speaking with The Examiner said: “I’m not sure, but I seriously doubt it.”

We normally wouldn’t be keen on posting rumors from anonymous sources, but today’s speculation comes from a site that leaked details on The Crew prior to its reveal at E3 2013 earlier this month.

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