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Yusuke Hashimoto and Hideki Kamiya prepared a few comments about Bayonetta 2 and The Wonderful 101 on the studio’s official Japanese blog. Messages from both can be found below.

Yusuke Hashimoto – Director, Bayonetta 2

This game presents a new feature where you can summon demons while repeating powerful attacks, called “Umbran Climax”, new situations as presented in Sky Battles, and it’s not just comprised of overturning bad and good, ‘Angels VS Demons’ theme, but features stages in the spirit world filled with squirming devils and new demons that provide you with an over flowing feeling of ‘climax’.

Please anticipate an evolved non-stop climactic action game in Bayonetta 2

Hideki Kamiya – Supervisor, Bayonetta 2

What was everyone’s reaction to seeing Bayonetta with a short hair for the first time? We’d been thinking about this idea since finishing development on the first game, to bring out a new charm for the fashionable Bayonetta by changing not only greatly altering her costume, but also her hair style.

This lively hair style was chosen from many ideas to match with the now more dynamic action scenes in the new game and we felt that it would fascinate many players and provide them with a new excitement for the character.

I hope you look forward to an even more bewitching and violent Bayonetta than the first game.

Hideki Kamiya – Director, The Wonderful 101

The conception of The Wonderful 101 began with the idea that I wanted to control many heroes at once while playing. These heroes will literally join together to form large fists to fight enemies and ladders and bridges to overcome dangerous paths. I hope that these brave heroes will light a fire in your hearts and bring out the spirit of a hero within yourself.

The joint powers of the heroes that we have shown off so far are just a small selection of what is in the game. From now, we will begin to introduce more and more, little by little, so please be on the look out. The hero who will save the world is you.

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Nintendo of Europe has launched a hub for the Year of Luigi. Access it here. You can get the lowdown on the three titles celebrating the Year of Luigi, and there’s a tease of “other activities” that will be taking place throughout the year.


Conker designer Chris Seavor seemed to hint at Wii U development a couple of weeks ago. Another Twitter comment appears to cement Seavor’s plans for the console.

When asked if he will be working on a Wii U game, Seavor responded:


I imagine that Seavor’s company, Gory Details, has something in store for Wii U.

Source


Ubisoft CEO Yves Guillemot has confirmed that three Assassin’s Creed games are in the works. The first should be Black Flag. Ubisoft is also likely developing Assassin’s Creed 2014 and Assassin’s Creed 2015.

Pushing out a new title every year could be risky. But Guillemot believes his teams will be able to avoid franchise fatigue.

“We are making sure the teams who are creating the different iterations have enough time—two years, three years, so that they can take risk and they can change the concept enough so that it can be appealing and fresh.”

“Our job is to make sure the teams have enough power, enough energy and enough time to take the necessary steps to create a high quality game.”

“Really, what we see is that we can have the capacity to regularly come with innovation. That is, for me, the formula: if you can really change the game on a regular basis and bring in innovation your fans want a product very regularly. Our job is to make sure the teams have enough power, enough energy and enough time to take the necessary steps to create a high quality game.”

Source


It has been a couple of months since Nordic Games purchased a majority of THQ’s major assets. The company has the rights to Darksiders, Red Faction, and plenty of other properties.

Reinhard Pollice, the man who is in charge of Nordic’s business and product development, told Joystiq about the next step:

“We want to carefully select which franchises are up for getting a sequel or new installment. We closely monitor the communities on that.”

According to Pollice, fans are showing the most interest in Darksiders, MX vs. ATV, Red Faction, and Titan Quest. Interestingly, Pollice himself has interest in seeing a new Deadly Creatures.


Wolfenstein: The New Order won’t be coming to Wii U. MachineGames, the project’s developer, confirmed that there are no plans to bring its game to the console. When asked if there are plans for the new Wolfenstein on Wii U, narrative designer Tommy Björk gave a simple “no”.

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New Super Luigi U is a big deal. It’s so big that Nintendo is preparing a unique disc-based release for the game.

This is exactly what the company had in mind when preparing New Super Luigi U. According to Takashi Tezuka, Nintendo wanted to “change what DLC is.”

“Most people think of downloadable content as just an add-on to a game — in Japanese you say ‘add-on content.’ But New Super Luigi U is such a large-scale thing — it’s like a completely different game. It was our idea to change what DLC is.”

Source


Eurogamer published a new interview with Eiji Aonuma today, who spoke about a number of different Zelda topics. Aonuma commented on returning to the world of A Link to the Past, making Zelda overworlds, expanding the Zelda single-player experience (which doesn’t necessarily mean multiplayer), new IP for Nintendo, and more.

For Aonuma’s responses, read on below.



“It’s just probably not going to be a great game. Not if the demo is any indication anyhow.”


System: Nintendo Wii U
Release Date: December, 2013
Developer: Nintendo EAD
Publisher: Nintendo


Author: Austin

It has been an exceptionally long time since a Mario title generated as much debate as has been seen following the announcement of Super Mario 3D World at E3 this past week. Truly, the skeptics are out in droves this time around and the Nintendo die-hards are ready and waiting to defend their beloved company to the bitter end, creating an atmosphere of discontent about the game that no one can seem to shake with ease.

Beyond all of that noise, however, there remains one question: If you can ignore the expectations– the past heights the series has seen– how does this game stack up?

Unfortunately, at its best, the answer to that question is a lackluster “fine”.



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