Exchange customized characters between Smash Bros. Wii U/3DS
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Nintendo’s new Smash Bros. games for Wii U and 3DS will not be capable of cross-play functionality. However, Masahiro Sakurai confirmed to Joystiq that players will be able to take customized characters and transfer them to the Wii U version.
The specifics on the customizations aren’t entirely clear. But we do know that they aren’t related to costumes and won’t need to be unlocked through repetitive tasks. The developers want to avoid these kinds of tasks as the team makes a “stress free, easy connectivity” between the two versions.
In other news, Sakurai had nothing to say about the possibility of the level editor’s return, saying: “no comment.”
Donkey Kong Country: Tropical Freeze direct-feed footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Bayonetta 2 direct-feed footage with commentary
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Assassin’s Creed IV: Black Flag multiplayer footage
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Smash Bros. Wii U/3DS will have multiple air cancels
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
We have one more nugget about the new Smash Bros. games for Wii U and 3DS.
Masahiro Sakurai confirmed to Polygon that the game will have multiple air cancels.
Polygon editor Michael McWhertor shared the news through Twitter.
No tripping in Super Smash Bros. for Wii U and 3DS. Multiple air cancels in the game “at this point,” Sakurai says.
— Michael McWhertor (@MikeMcWhertor) June 13, 2013
Sakurai: Smash Bros. Wii U/3DS changes will be related to direction as opposed to fixes
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories, Wii U | 0 comments
Super Smash Bros. Wii U/3DS will be similar to Brawl in many ways, but there will be plenty of changes as well. Tripping, for instance, has been removed.
The new Smash Bros. will be a change in direction as opposed to changes pertaining to fixes. Sakurai reiterated what we heard earlier today regarding his team’s attempt to blend the feel of Melee and Brawl.
“I would consider the changes that we’re making this time around not as fixes, but that we’re changing the direction. And so the vision for the overall balance of the game in Smash Bros Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players, so it sort of leaned a little bit more in that direction. So now, for this time around, we’re sort of aiming for something that is in between those as far as the speed of the game. Because I don’t really think this time we’re in a situation where we’re trying to accommodate that many new players.”
Activision not changing Skylanders sales projections despite Disney Infinity’s impending arrival
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
Skylanders will be facing its first competition this year. Disney plans to launch Disney Infinity this summer, its own attempt at a video game that incorporates the usage of physical figures.
Despite the impending arrival of Infinity, Activision isn’t changing its sales projections for Skylanders Swap Force.
Activision Publishing CEO Eric Hirshberg told Joystiq:
“We’re still bullish on our projections. We feel like it was only a matter of time, given the scale of the success of Skylanders, that other competitors entered the genre. That’s to be expected. I get this question a lot on Call of Duty. We have tough competition every year. We have tough competition in every category we play in, it’s a part of the business. We try not to focus on it. We try to focus on making the best games we can and exceeding the expectations of our fans and bottling magic.”
Wind Waker’s removed dungeons were used in other Zeldas, why dungeons won’t be added to Wind Waker HD
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, News, Podcast Stories, Wii U | 0 comments
Zelda: Wind Waker HD can’t use any dungeons that were missing in the original version. That’s because they were used in future Zeldas – likely Twilight Princess and/or Skyward Sword.
Aonuma talked about Wind Waker’s cut dungeons and the decision to avoid adding new ones in the HD re-release in an interview with Eurogamer:
“Quite honestly, those dungeons we removed we used in other games, so we can’t use them in this version!”
“I’ve received many questions about additional content beyond what was in the GameCube version of the game, but our desire is to stay true of the story that was in the original. If we add dungeons then that will affect other parts of the GameCube version, which we really want to stay true to. If it felt like there were maybe too few dungeons then I feel that what was wrong with the GameCube version was the pacing. It was thrown off because it took longer to get to certain dungeons. There was a waiting period, and then when you arrived there the experience maybe didn’t feel as big, as you’d waited so long to get there. We’re tuning the game to alleviate all that. The pacing should feel appropriate to the overall experience this time… We need to tighten those [gaps] and make the overall experience and story feel tighter.”
Unfortunately, Aonuma couldn’t reveal which dungeons were cut in Wind Waker and used in other Zeldas.
Smash Bros. Wii U/3DS won’t use touch controls
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
The next Smash Bros. games won’t use touch controls – something that fans will probably be pleased to hear about.
Masahiro Sakurai explained to IGN that in order to balance the Wii U and 3DS versions, touch is something that needs to be avoided in order to preserve balance.
Sakurai explained:
“You can think of situations where, if you implemented touch controls on Wii U, then the GamePad player would have advantages over other players. We want to balance evenly across Wii U and the 3DS versions, so there’s a balance issue there, which means you would have to avoid using touch screen controls.”
“Back on Brawl, there was the possibility of incorporating motion control with the Wii Remote and Nunchuk controllers. Our priority has always been to allow players to use the controller they want to use. Having that balance amongst the different controllers is very important. We want to give each player the control experience they want while keeping gameplay balance.”