Producer says lack of time and resources preventing Lords of Shadow 2 for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Castlevania: Lords of Shadow 2 producer David Cox has said time and time again that a Wii U version isn’t in the cards. However, we’ve never really seen any concrete reasons as to why it won’t be happening.
Cox was once again asked about Lords of Shadow 2 recently, but this time outlined reasons for the lack of a Wii U port.
It all comes down to resources. According to Cox, MercurySteam possesses “a limited amount of people working on the title.” He would anticipate needing to have an extra 20-30 staffers in order to complete a Wii U version. Development has also reached a certain point in which “it would be very hard for us to work on a Wii U version without negatively effecting the general development of the title.”
“The reason that we’re not making a Wii U version of Castlevania: Lords of Shadow 2 is because of our resources. We have a limited amount of people working on the title. About 60 people worked on the first title and that’s a pretty small team. With the sequel we have slightly expanded that team, but in order to make a Wii U-version, we need about 20 to 30 extra people. Next to that, we’re already pretty far into the development of Lords of Shadow 2, so it would be very hard for us to work on a Wii U version without negatively effecting the general development of the title. That’s the only reason there won’t be a Wii U-version, it’s not that we don’t want to make it, it’s just that it wouldn’t make sense for us to do so right now.”
Resident Evil: Revelations HD supports off-TV play, Pro Controller
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Resident Evil: Revelations HD details have started to arrive from the latest issue of ONM.
The magazine confirms support for off-TV play. With the feature, gamers will be able to experience the full title directly on the GamePad.
Revelations HD will also feature a refined version of 3DS version’s touch screen controls as well as an optional Wii U Pro Controller configuration.
Look out for more details about the new release of Resident Evil: Revelations soon.
Media Create software sales (1/28 – 2/3) – Top 50
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 0 comments
01./01. [3DS] Animal Crossing: New Leaf #
02./05. [3DS] Fantasy Life
03./02. [PS3] DmC: Devil May Cry
04./10. [3DS] New Super Mario Bros. 2 #
05./00. [PS3] PlayStation All-Stars Battle Royale
06./11. [3DS] Monster Hunter 3 Ultimate (Best Price!)
07./00. [PS3] Accel World: Kasoku no Chouten #
08./04. [PSV] Demon Gaze
09./16. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition #
10./00. [PSP] Accel World: Kasoku no Chouten #
11./12. [3DS] Inazuma Eleven Go 2: Chrono Stone – Neppuu / Raimei
12./07. [PS3] Kamisama to Unmei Kakumei no Paradox #
13./13. [3DS] Paper Mario: Sticker Star
14./08. [PS3] Hitman: Absolution
15./14. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb
16./09. [PSP] Digimon Adventure
17./17. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!
18./00. [PSP] Renai 0 Kilometer Portable #
19./15. [WIU] New Super Mario Bros. U
20./18. [PS3] Call of Duty: Black Ops II – Dubbed Edition
David Cox clarifies Castlevania: Mirror of Fate HD comments, dispels rumors
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
A few days ago, Castlevania: Lords of Shadow – Mirror of Fate producer David Cox made a few comments that seemed to leave the door open to a future re-release on new platforms.
First, Cox mentioned to CVG how the game’s assets were all initially produced in HD. He later told the site that an HD version for consoles could be considered, though didn’t indicate that anything was imminent.
Naturally, Cox’s comments spread and resulted in numerous rumors. In order to clarify his original statements, Cox took to Twitter and responded to fans:
@jimmyelgringito – Read the interview. It’s pure speculation and the word “probably” is a leap on the part of you and the journalist 🙂
— Dave Cox (@CastlevaniaLOS) February 4, 2013
@nooferu – Lol considering something and doing something are two very different things 🙂 truth is we don’t have any plans right now
— Dave Cox (@CastlevaniaLOS) February 4, 2013
Cox also flat-out denied a pair of rumors – one stating that an HD collection would be released on the Xbox 360 with Mirror of Fate, and another saying that the 3DS game will be heading to the PlayStation 3, Xbox 360, PC, and Wii U.
Thanks to Jake for the tip.
Dev says companies talked about canned Wii U games rather than new ones at DICE, more
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Developers and publishers from around the world gathered at the D.I.C.E. Summit earlier this week. For Wii U, the main piece of news stemming from the event concerns the delay of Rayman Legends. But that’s not all – there’s another concerning Wii U update to discuss.
Sidhe co-founder Mario Wynands writes that other devs and publishers were discussing “the Wii U projects that have just been cancelled” rather than “the new Wii U projects they have started”:
At DICE, nobody has been talking about the new Wii U projects they have started, only the Wii U projects that have just been cancelled.
Platform is in serious trouble.
Assassin’s Creed III Tyranny of King Washington DLC screenshots
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Injustice: Gods Among Us video with lots of footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Aliens: Colonial Marines opening cinematic
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Darksiders lead designer pretty much confirms series’ end
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Sadly, Darksiders is pretty much dead. The IP was one of the few assets that THQ was unable to successfully sell off.
Crytek did pick up a good majority of Vigil staffers – responsible for the Darksiders games – but left the series behind.
Rovio creative director Patrick Liu tweeted earlier this week: “No more Darksiders! 🙁 Whyyyyy Crytek…”. Responding to this, Darksiders’ lead designer Haydn Dalton wrote:
“Tis true Pat…sometimes good things come to an end. That’s why you’ve gotta enjoy them while you can.”
And thus Dalton confirms what we all expected at this point: Darksiders is gone.
[Interview] ‘A Hat in Time’ developer talks the decline of 3D “collectathon” platforming, whether his game will come to Wii U, more
Posted on 11 years ago by Austin(@NE_Austin) in Features, Interviews, Podcast Stories, Wii U, Wii U eShop | 0 comments
Author: Austin
Earlier this week I learned of a game.
I was scouring the internet for any sign of the dead 3D exploration platforming genre to no avail, and I turned to reddit to have a discussion on the topic, asking for any games people knew of that fit the bill. The response was pretty sizeable.
I was recommended games from Cave Story to Shadow Complex, Banjo Kazooie: Nuts and Bolts to Prince of Persia; none of these games quite scratched the itch I had though. There was always something “off” about them, either gameplay-wise or artistically. Perhaps they were too linear, or didn’t feature enough backtracking; maybe the atmosphere was closer to a Saturday morning cartoon than a charming game of the N64 era– each one had some different “flaw”. The point is that after ten hours, I figured that maybe the genre was dead, and I was looking for something that wasn’t there. Apparently developers had simply abandoned the genre overnight, and now a former industry staple was nowhere to be found.
But why?