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Castlevania: Lords of Shadow 2 producer David Cox has said time and time again that a Wii U version isn’t in the cards. However, we’ve never really seen any concrete reasons as to why it won’t be happening.

Cox was once again asked about Lords of Shadow 2 recently, but this time outlined reasons for the lack of a Wii U port.

It all comes down to resources. According to Cox, MercurySteam possesses “a limited amount of people working on the title.” He would anticipate needing to have an extra 20-30 staffers in order to complete a Wii U version. Development has also reached a certain point in which “it would be very hard for us to work on a Wii U version without negatively effecting the general development of the title.”

“The reason that we’re not making a Wii U version of Castlevania: Lords of Shadow 2 is because of our resources. We have a limited amount of people working on the title. About 60 people worked on the first title and that’s a pretty small team. With the sequel we have slightly expanded that team, but in order to make a Wii U-version, we need about 20 to 30 extra people. Next to that, we’re already pretty far into the development of Lords of Shadow 2, so it would be very hard for us to work on a Wii U version without negatively effecting the general development of the title. That’s the only reason there won’t be a Wii U-version, it’s not that we don’t want to make it, it’s just that it wouldn’t make sense for us to do so right now.”

Source, Via


Resident Evil: Revelations HD details have started to arrive from the latest issue of ONM.

The magazine confirms support for off-TV play. With the feature, gamers will be able to experience the full title directly on the GamePad.

Revelations HD will also feature a refined version of 3DS version’s touch screen controls as well as an optional Wii U Pro Controller configuration.

Look out for more details about the new release of Resident Evil: Revelations soon.


01./01. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 65.740 / 2.431.866 (-20%)
02./05. [3DS] Fantasy Life (Level 5) {2012.12.27} (¥5.800) – 20.606 / 208.378 (-18%)
03./02. [PS3] DmC: Devil May Cry (Capcom) {2013.01.17} (¥6.990) – 15.157 / 157.213 (-52%)
04./10. [3DS] New Super Mario Bros. 2 #
(Nintendo) {2012.07.28} (¥4.800) – 12.546 / 1.899.022 (-2%)
05./00. [PS3] PlayStation All-Stars Battle Royale (Sony Computer Entertainment) {2013.01.31} (¥5.980) – 11.758 / NEW
06./11. [3DS] Monster Hunter 3 Ultimate (Best Price!) (Capcom) {2012.11.15} (¥3.800) – 11.330 / 207.573 (-6%)
07./00. [PS3] Accel World: Kasoku no Chouten # (Bandai Namco Games) {2013.01.31} (¥7.330) – 10.551 / NEW
08./04. [PSV] Demon Gaze (Kadokawa Games) {2013.01.24} (¥6.090) – 10.424 / 35.740 (-59%)
09./16. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # (Bandai Namco Games) {2012.11.29} (¥5.040) – 10.125 / 377.290 (+48%)
10./00. [PSP] Accel World: Kasoku no Chouten # (Bandai Namco Games) {2013.01.31} (¥6.280) – 8.633 / NEW
11./12. [3DS] Inazuma Eleven Go 2: Chrono Stone – Neppuu / Raimei (Level 5) {2012.12.13} (¥5.500) – 7.754 / 408.085 (-13%)
12./07. [PS3] Kamisama to Unmei Kakumei no Paradox #
(Nippon Ichi Software) {2013.01.24} (¥7.140) – 7.606 / 31.024 (-68%)
13./13. [3DS] Paper Mario: Sticker Star (Nintendo) {2012.12.06} (¥4.800) – 7.537 / 511.644 (-8%)
14./08. [PS3] Hitman: Absolution
(Square Enix) {2013.01.24} (¥7.980) – 7.490 / 29.723 (-66%)
15./14. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb (Bandai Namco Games) {2012.07.12} (¥5.040) – 7.450 / 408.575 (-2%)
16./09. [PSP] Digimon Adventure (Bandai Namco Games) {2013.01.17} (¥6.280) – 7.397 / 69.195 (-47%)
17./17. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! (Bandai Namco Games) {2012.07.05} (¥5.040) – 7.288 / 413.432 (+8%)
18./00. [PSP] Renai 0 Kilometer Portable # (Alchemist) {2013.01.31} (¥7.140) – 6.884 / NEW
19./15. [WIU] New Super Mario Bros. U (Nintendo) {2012.12.08} (¥5.985) – 6.338 / 454.929 (-8%)
20./18. [PS3] Call of Duty: Black Ops II – Dubbed Edition
(Square Enix) {2012.12.20} (¥7.980) – 6.166 / 119.129 (+1%)


A few days ago, Castlevania: Lords of Shadow – Mirror of Fate producer David Cox made a few comments that seemed to leave the door open to a future re-release on new platforms.

First, Cox mentioned to CVG how the game’s assets were all initially produced in HD. He later told the site that an HD version for consoles could be considered, though didn’t indicate that anything was imminent.

Naturally, Cox’s comments spread and resulted in numerous rumors. In order to clarify his original statements, Cox took to Twitter and responded to fans:

Cox also flat-out denied a pair of rumors – one stating that an HD collection would be released on the Xbox 360 with Mirror of Fate, and another saying that the 3DS game will be heading to the PlayStation 3, Xbox 360, PC, and Wii U.

Thanks to Jake for the tip.

Source


Developers and publishers from around the world gathered at the D.I.C.E. Summit earlier this week. For Wii U, the main piece of news stemming from the event concerns the delay of Rayman Legends. But that’s not all – there’s another concerning Wii U update to discuss.

Sidhe co-founder Mario Wynands writes that other devs and publishers were discussing “the Wii U projects that have just been cancelled” rather than “the new Wii U projects they have started”:

At DICE, nobody has been talking about the new Wii U projects they have started, only the Wii U projects that have just been cancelled.

Platform is in serious trouble.


Sadly, Darksiders is pretty much dead. The IP was one of the few assets that THQ was unable to successfully sell off.

Crytek did pick up a good majority of Vigil staffers – responsible for the Darksiders games – but left the series behind.

Rovio creative director Patrick Liu tweeted earlier this week: “No more Darksiders! 🙁 Whyyyyy Crytek…”. Responding to this, Darksiders’ lead designer Haydn Dalton wrote:

“Tis true Pat…sometimes good things come to an end. That’s why you’ve gotta enjoy them while you can.”

And thus Dalton confirms what we all expected at this point: Darksiders is gone.

Via



NintendoEverything sits down with ‘A Hat in Time’ developer Mecha the Slag, pretending to spend a quiet evening sipping on tea, talking about where all of the awesome platforming games went– and how he’s going to unintentionally bring them back.


Author: Austin

Earlier this week I learned of a game.

I was scouring the internet for any sign of the dead 3D exploration platforming genre to no avail, and I turned to reddit to have a discussion on the topic, asking for any games people knew of that fit the bill. The response was pretty sizeable.

I was recommended games from Cave Story to Shadow Complex, Banjo Kazooie: Nuts and Bolts to Prince of Persia; none of these games quite scratched the itch I had though. There was always something “off” about them, either gameplay-wise or artistically. Perhaps they were too linear, or didn’t feature enough backtracking; maybe the atmosphere was closer to a Saturday morning cartoon than a charming game of the N64 era– each one had some different “flaw”. The point is that after ten hours, I figured that maybe the genre was dead, and I was looking for something that wasn’t there. Apparently developers had simply abandoned the genre overnight, and now a former industry staple was nowhere to be found.

But why?



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