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Another wave of updates have hit Miiverse today. Nintendo now has new guidelines for commenting, updated its terms of service, and plans to more directly inform users of happenings.

Here’s a summary:

– Receive updates directly from Nintendo
– These will be shown in a dedicated Miiverse community (can be accessed through User Menu)
– Nintendo will make announcements about changes to the service
– Tom (NOA) and Marty (NoE) will explain what to expect in Miiverse
– First update from Tom/Marty: talk about changes to the notification system
– Will receive messages when someone has decided to follow you
– After commenting on someone’s post, you will no longer get notifications from people who aren’t the original poster
– Can only post once every five minutes now
– Changes made to the Code of Conduct (“By Gamers, About Games” section)
– Nintendo doesn’t want off-topic posts any longer, don’t condone openly asking for friend requests or pushing for agreement on a certain topic


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Nintendo is launching a new Wii U application in Japan today. The previously-announced Wii Street U can be downloaded for free through May 31.

A new Iwata Asks covering Wii Street U has been posted on Nintendo’s Japanese site here. Chances are you won’t be able to understand it, but here’s an amazing photo from the interview featuring Satoru Iwata:



Since launch, Sonic & All-Stars Racing Transformed has shipped nearly 1 million units. SEGA’s third quarter fiscal results reveals that 930,000 copies were moved on the PlayStation 3, Xbox 360, Wii U, and PS Vita in North America and Europe. As that figure accounts for sales through December 1, Sonic & All-Stars Racing Transformed was able to achieve fairly high shipment number in roughly a month and a half.

Other shipment data from SEGA includes Football Manager 2013 (730,000 units, PC/PSP) and Yakuza 5 (580,000 units, Japan).

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Square Enix will finally be providing a substantial update on Dragon Quest X later this month. On the latest Famitsu Live, one of the show’s hosts said that an update is due on February 18. We’ll be learning when the beta will begin and when the full game will be launching in Japan.

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Assassin’s Creed III’s Tyranny of King Washington DLC was dated earlier today, but not the Wii U version. The DLC should be coming to the console eventually.



You guys have no idea how happy it makes me to be able to post about this game on our site! I found out about it just earlier today, emailed the developer about doing an interview, and got this wonderful little tidbit of information that brings utter joy to my heart. When asked whether or not the game could come to Wii U in the future, March the Slag (the game’s sole developer) said the following:


“Without making any promises, I think it will be likely that the game ends up on the Wii U. I have been in touch with a publisher that is interested in putting it on that console, and I’d be more than interested in seeing that happen!” – A Hat in Time developer Jonas Kærlev


That’s good enough for me! If you’ve yet to learn anything about this game, you should absolutely look into it. It’s an exploration platformer inspired by the likes of Conker’s Bad Fur Day, Banjo Kazooie, and Donkey Kong 64— but with a beautiful, somewhat Wind Waker-esque art style!

Full interview with Jonas about the game and platforming as a whole coming as soon as I get it done, which might be tonight. Or tomorrow. We’ll see.


Update: This has nothing to do with the ZombiU bundle listed on Best Buy Canada… rules out one possibility!

IGN editor Rich George is teasing some “interesting” news set to be revealed in the very near future. Whatever it is, we’ll find out about it tomorrow.

Unfortunately, George wouldn’t elaborate beyond his initial tweet.

He wrote:

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One thing that constantly amazes me is how much people say they dislike the Wii U without having played it, and then when I bring my console over and play it with them, they can’t stop talking about how much fun it is and how cool the second screen is. It really illustrates a stark contrast between U and the original Wii, which is that you can understand the Wii simply by seeing it: Everyone knows motion, after all. It’s intuitive, so when you watch someone turning a fake wheel to turn the wheel of a car in a game, or swinging a fake bat to swing a bat in a game, it just makes sense. With the Wii U that intuition isn’t as clear, and Ubisoft managing director Xavier Poix seems to think so too:


“The depth of what you can do with that console is really hard to get across unless you play with it. It’s different from the Wii, where seeing was believing. With the Wii U, people really need to experience it.” – Ubisoft managing director Xavier Poix


“The whole idea of the asymmetrical gameplay and using two screens to do two very different things is not simple to explain to people. ZombiU was designed to be a game for core players launching with a new Nintendo console. We should have communicated better in this respect to let people know what kind of experience to expect. It wasn’t obvious enough that there would be a new controller and new gameplay and a new skill set to develop.” – Ubisoft managing director Xavier Poix


Have any of you had a similar experience to this? Or do you think the Wii U just isn’t as inherently cool as the Wii was?

Via Gamespot



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