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Wii U


Nintendo teamed up with Ubisoft in Europe to launch a ZombiU Wii U bundle, but NOA decided not to follow the same path. Now, however, one retailer is listing a similar product… for Canada.

Located on Best Buy’s site here is a new “Limited Edition” Wii U 32GB ZombiU Deluxe Set. Pricing is set at $399.99, and a February 17 release date is listed.

It’d be nice if Nintendo made this bundle available throughout North America!

Source


For the next ten weeks, Warner Bros. and NetherRealm Studios will allow fans to vote on Injustice: Gods Among Us characters that would come out on top in a particular fight. Winners will be decided on Friday and new match-ups will go live the following Monday (except for today). Characters that are victorious will be featured in new gameplay videos.

This week’s matchups are Batman vs. Bane and Wonder Woman vs. Harley Quinn. You can vote here.


Believe it or not, we’ve already been given a first look at Bayonetta 2.

Nintendo produced a new behind-the-scenes video for its Nintendo Direct presentation in January, and showed a very brief snippet of a monster at the end. That one second of footage was produced in real-time, according to director Yusuke Hashimoto.

Hashimoto tweeted a few days ago:

“The monster that appears at the end of the Bayonetta 2 ‘making-of’ video is done in real-time on the Wii U (the first in-game footage?).”

Hashimoto later tweeted that the developer video’s music is one of the new songs included and Bayonetta 2.

Last but not least, producer Atsushi Inaba also confirmed on Twitter that a ROM check on Bayonetta 2 has been completed. Good news, I suppose!

Source 1, Source 2, Via


Namco Bandai has shared its third quarter fiscal results. In the report, the publisher outlined new sales of titles released in recent months.

Below you’ll find figures for Tekken Tag Tournament 2, Tales of Xillia 2, and more.

Worldwide releases

Tekken Tag Tournament 2 (PS3/360/Wii U) – 1.35 million units
SoulCalibur V (PS3/360) – 870,000 units
Naruto Ultimate Ninja Storm Generations (PS3/360) – 660,000 units

Japan-only releases

Tales of Xillia 2 (PS3) – 500,000 units
Run for Money (3DS) – 450,000 units
Taiko Drum Master 3DS (3DS) – 410,000 units

Source


One could argue that Trine 2: Director’s Cut is among the best games of Wii U’s launch lineup. That begs the question: could we ever see the first Trine on the console?

The short answer is no. Frozenbyte vice president Joel Kinnunen recently said that bringing the first Trine to Wii U “would be quite a bit of work” because the game “is based on our older technology”. Kinnunen wouldn’t rule out the possibility completely, but don’t count on a port/remake happening anytime soon.

“…it’s unlikely. Trine 1 is based on our older technology, so something like this would be quite a bit of work. Who knows what happens in the future but we’re not working on any Trine 1 related things at the moment, and have no plans either. Sorry!”

Source


Digital Foundry has put together a comprehensive piece outing new technical details for Wii U. The information was deciphered thanks to reverse-engineering photos provided by Chipworks.

We’ve posted a few Wii U spec bits below. You can find Digital Foundry’s full report here, but if lack knowledge of hardware like us, you won’t understand most of it!

– Wii U GPU core: 320 stream processors, 16 texture mapping units, 8 ROPs
– GPU: close match to the Radeon HD 4650/4670
– Defecit in the number of texture-mapping units and a lower clock speed
– 550MHz clock speed
– “GCN hardware in Durango and Orbis is in a completely different league”
– RV770 does have 16 TMUs at 550MHz and texture cache improvements
– This puts it past Xbox 360’s Xenos GPU
– It’s 1.5 times the raw shader power
– 1080p resolution is around 2.5x that of 720p, so it’s unlikely that we’ll be seeing any complex 3D titles running at 1080p
– Some Wii U ports may be disappointing tecnically due to Wii U’s 1.2GHz CPU
– Nature of the second and third banks of RAM is currently unknown

Source


Scribblenauts Unlimited has been delayed in Europe, Nintendo has announced. The company said that the game requires “some changes” before launch. Nintendo apologizes “for any inconvenience this may cause and we hope to make further announcements on the European launch of these games very soon.”

Source: Nintendo PR


505 Games has shared the first details on Sniper Elite V2 for Wii U.

The shooter will feature new controls as well as “a level of interactivity only possible with the Wii U GamePad touch screen”.

505 also provided the following information:

“Players will enjoy the same thrilling, visceral experience as they guide American OSS agent Karl Fairburne around historical locations throughout Berlin and attempt to unravel the mysteries and dangers of the German V-2 rocket program but now with even greater tactical depth and flexibility thanks to brand new functionality through the GamePad – tag enemies and booby-traps, track enemy locations and activity, even monitor the blast radius of planted explosives – all with a glance at the touch screen and without leaving the battlefield for even a second.”

Sniper Elite V2 will also have the standard gameplay from the original release. It’ll feature the “kill cam” from the first Sniper Elite, and “skillful shots are rewarded with a slow-motion sequence of the bullet running its full trajectory before the target is rendered in graphic x-ray detail, showing the bullet entering the body and causing lethal damage.”

Jason Kingsley, CEO of Rebellion, commented:

“Sniper Elite is just the kind of mature game that is perfect for the different mechanics of the Wii U. It’s been a challenge to get it right, but thanks to our team and the fantastic support of our partners at 505 Games we believe we’ve brought the unique gameplay to a whole new platform.”

Sniper Elite V2 is hitting Wii U this spring.

Source: 505 Games PR



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