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“Technically speaking, the Goblin Menace expansion is not “exclusive” to Wii U as such. It’s exclusive as of right now because we haven’t had enough resources to look into getting it to XBLA and PSN. The levels in the expansion are quite a bit more demanding than the original campaign, so we’re not quite sure if we can squeeze them onto the older consoles properly. We probably could if we did some minor changes to the levels, but that can end up as quite a bit of work…”- Joel, Frozenbyte team

I know that technically speaking it’s better for more people to have access to a game, but man, it sure does feel good to hear stuff like this! He also went on to say that they don’t really like PSN or XBLA, and definitely prefer the Wii U’s eShop for releasing content:

“Truth be told we’re not very big fans of XBLA nor PSN at the moment, their processes are a bit too heavy to our liking and we also need to go through the XBLA/PSN publisher ATLUS, so it’s all a bit more complicated. And frankly there’s a big psychological factor as well – We had a very stressful time getting the game onto XBLA and PSN, and we feel like it wasn’t really up to us, so we dread having to do that again.”

There are a lot more comments from Joel, but I’ve yet to read through them all. As I do I’ll post em up!

Eurogamer via Reddit


“When we developed the DS, we started from the question, ‘If we make a high spec Gameboy Advance, is it something people will want?’ If you make the same sort of thing, there’s no uniqueness to it. When there’s nothing unique, all you get as a result is a price war. [Former Nintendo President] Mr. Yamauchi had no direct input in the development of the Wii U, but indirectly, you could say his idea from the DS is connected.” – Shigeru Miyamoto

The idea Miyamoto is referring to is Yamauchi’s philosphy of adding something new and unique to every console or handheld, a concept he applied to the original Nintendo DS, and then carried over (more than just functionally!) to the Wii U. I’d say this has worked out for the better so far for Nintendo, and– sales notwithstanding– it looks like it’s going to work out well for Wii U as well!

Via Kotaku



Nintendo has published the much-anticipated Reggie Asks: Nintendo TVii discussion. This is the first time Nintendo of America president Reggie Fils-Aime has participated in a talk focusing on the development of a product.

You can read the discussion here.


Capcom is bringing Monster Hunter 3 Ultimate to the Japanese Wii U eShop next week. The game will be available on December 27 for 4,300 yen.

Of course, Monster Hunter 3 Ultimate is also being sold as a packaged product.


One retailer in the UK is now selling individual Wii U GamePads. For £89, you can nab an extra controller from Very.

There isn’t much of a reason to own two GamePads at this point. Thus far, only games featuring one controller have been released – heck, there aren’t even any announced titles that will take advantage of two. Such experiences are planned for the future though.

In any case, if you’d really like to have another GamePad at your disposal, you can order one from Very here.

Source


Good news, Wii U Internet browser users: YouTube once again works on the console. Things are working properly once more after roughly a week of downtime. That means you no longer have to use the sluggish, inconvenient app to access video content from the site.


Nintendo CEO Satoru Iwata has been interviewing development teams behind the company’s big games for several years now in the well-known “Iwata Asks” columns. Starting with the 3DS, the series has expanded to include third-party studios as well.

Fans should be on the lookout for something completely different tomorrow. Nintendo of America will release a spinoff talk of sorts, called “Reggie Asks”, in which NOA president Reggie Fils-Aime talks with the team behind the upcoming Wii U app Nintendo TVii.

This makes you wonder – will it be a one-time thing or something more? In any case, it should be a fun read.

Source



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