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You may know Straight Right as the developer behind Mass Effect 3 on Wii U – but that isn’t the only project the studio is working on.

Direct from the LinkedIn profile of technical project manager Chris Slater, Straight Right is “porting a triple-A Square Enix game to the yet-to-be-released Wii U platform.”

Straight Right CEO Tom Crago recently teased a “big game in a well known franchise that will be released in 2013.” This has to be the Square Enix project, right?

So what can it be? Tomb Raider immediately comes to mind, but Crystal Dynamics global brand director Karl Stewart shut down the idea a few months back. Maybe something changed since January?

If not Tomb Raider, perhaps it’ll be a port of an older title… there are quite a few possibilities!

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Rayman creator Michel Ancel has high praise for the Wii U – in particular, the console’s main controller.

Ancel has been very impressed with the technology behind the GamePad. Not only does it offer “crazy” response time, but Ancel also says that it responds well thanks to very low latency – which comes in at only 1/60 of a second.

Below are Ancel’s thoughts about the GamePad in full, which he provided while speaking with Nintendo Power this month:

“And I think this is where Nintendo is really out in front of things. The technology inside the controller is quite a bit more advanced than what people might think. It’s really responsive. The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive.

“It’s crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it’s still 60 frames per second. And the latency on the controller is just 1/60 of a second, so it’s one frame late. It’s crazy, it’s so fast. It’s almost instant. That’s why it responds so well. So it can be used as a real game-design thing.”


Green Arrow is making his playable debut at this year’s New York Comic Con. Here’s what we know about the character’s style, thanks to some impressions from the show floor:

– Green Arrow is a super zoner
– He uses his arrows to fight, but they don’t fire extremely quickly
– You can draw his bow back and hold it while moving or jumping
– If you do too much, the arrow will be released automatically
– Fire, ice, and electric arrows available
– Change out quivers by tapping in a quarter-circle forward or back, or double-tap down, and the special button
– Firing is done with the same button
– Arrows fire forward by default
– Use directional commands to get in some air defense or jumping shots
– Green Arrow can get in close if need be
– He doesn’t hit hard in close-combat, but he can use a slide move, blade move, and more

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There are a couple of ways to control the Wii U version of Marvel Avengers: Battle for Earth when it comes to head-to-head multiplayer. One option is to have both players using the Wiimote and nunchuck.

During a panel at New York Comic Con yesterday, a second control scheme was outlined.

GamePad users will be able to control characters on the touch screen, which obviously doesn’t call for motion controls. This only applies for one player – the second player will still need to perform certain motions for attacks and specials.

While Ubisoft didn’t indicate if the entire campaign can be played without motion controls, it would make perfect sense to include the option.

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During its NYCC 2012 panel, Marvel revealed that The Amazing Spider-Man is in the works for Wii U. The game was released earlier this year on Wii and other platforms.

Included in the Wii U version is all of the downloadable content made available on the PlayStation 3 and Xbox 360 up to this point – the Rhino Challenge Pack, the Oscorp Search and Destroy Pack, the Lizard Rampage Pack, and Stan Lee Adventure Pack.

On Wii U, players will be able to use the GamePad touch screen to navigate Osphone’s interface and map out a path through the city. Optional motion controls will be available as well.

The Amazing Spider-Man arrives on Wii U in Spring 2013.

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