Nintendo Power’s most wanted games – October 2012
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
3DS
1. Luigi’s Mansion: Dark Moon
2. Paper Mario: Sticker Star
3. Animal Crossing
4. Fire Emblem
5. Scribblenauts Unlimited
Wii
1. Disney Epic Mickey 2: The Power of Two
2. LEGO Lord of the Rings: The Video Game
3. Skylanders Giants
4. Wreck-It Ralph
5. Just Dance 4
Wii U
1. New Super Mario Bros. U
2. Pikmin 3
3. Nintendo Land
4. Scribblenauts Unlimited
5. Game & Wario
GAME says Wii U pre-orders “are exceeding expectations”
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Wii U pre-orders have been strong in the U.S. thus far. The console seems to be doing just fine in Europe, too.
GAME has send out a statement about Wii U pre-orders, stating that there has been “lots and lots of interest.” The retailer added that they’ve been “exceeding expectations”.
“As expected with such a highly anticipated announcement of Wii U, we’ve had lots and lots of interest. Pre-orders are exceeding expectations with the black console proving the most popular so far.”
Sumo says Sonic & All-Stars Racing Transformed’s frame rate is fine
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The Wii U version of Sonic & All-Stars Racing Transformed has been playable for a few months now. While the actual game content hasn’t been criticized, those who have tried it out have said that it suffers from frame rate issues.
Sumo Digital executive producer Steve Lycett, addressing fans on the official SEGA forums, stated that “the Wii U version is now the closet to the target frame rate” on consoles. Maybe this will ease the concerns of fans a bit?
You may be interested to hear that the Sonic & All-Stars Racing Transformed demo hasn’t changed since July. Sumo has been busy working on the final product, so it hasn’t had time to prepare new content for expo attendees. If this really is true, one would definitely expect the Wii U racer to have improved.
Latest GT.TV featuring Assassin’s Creed III and Reggie
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 0 comments
There’s lots of Assassin’s Creed III footage and a bunch of details to check out in the video above, for those who weren’t able to watch the show earlier today. Reggie’s interview bits are towards the end.
Reggie: Miyamoto, EAD, Retro working on “fantastic projects” for Wii U, news could be at E3
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The latest episode of GameTrailers TV just wrapped up a few minutes ago, as did the show’s interview with Reggie Fils-Aime.
During the discussion, Geoff Keighley asked the Nintendo of America president about first-party titles that are in development for Wii U. Reggie responded by assuring that Shigeru Miyamoto, the staffers at EAD, and Retro are working on “fantastic projects.”
“… Rest assured, Mr. Miyamoto, the team at EAD are working on fantastic projects. Rest assured that Retro is working on a fantastic project. We’ve got big games in development that will be coming that will continue to drive the install base of the system. All of that’s going to be there.”
Reggie was then probed about when we could be hearing about these projects. He said that news will be shared “in all likelihood during E3”, adding that it “really depends on the progress of the games.” Announcements could be made a little bit before E3, or perhaps a littler bit after.
Team Ninja: Wii U could get people interested in consoles again, Miiverse excitement
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Ninja Gaiden III director Yosuke Hayashi is very much a supporter of Wii U. In an interview with the Official Nintendo Magazine, Hayashi noted that the GamePad and hardware “could get many people to pay attention to console games once again.”
“The biggest difference compared to other Nintendo hardware released until now is that it is not trying to complete with ‘only one’ feature. Obviously, the Wii U GamePad is a huge feature, but the Wii U isn’t only about that. There’s the hardware performance, network capabilities and, of course, the titles that fully utilise these aspects. From this all-encompassing gaming abilitity I get the impression that this hardware could get many people to pay attention to console games once again.”
Hayashi went on to discuss Miiverse, which he believes “has the potential to become a kind of virtual amusement park for game fans.” On a personal note, he’s excited about the feature.
“The biggest change of direction from the Wii would be the Miiverse. It’s usually introduced as a social networking tool, but I feel it has the potential to become a kind of virtual amusement park for game fans. With SNS [Social Networking Sites] making a lot of unique advancements, as a gamer, I am excited to see how the Miiverse will grow within the realm of console games.”
Call of Duty: Black Ops II multiplayer footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Reggie: Multiplatform games for Nintendo-only users is a “big opportunity”, Pro controller wasn’t made to satisfy Activision
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Wii U | 0 comments
Here’s a sneak peak of Geoff Keighley’s interview with Reggie Fils-Aime that will be featured on tonight’s episode of GT.TV:
Grid 2 not ruled out for Wii U, same goes for other Codemasters games
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
At the moment, Grid 2 isn’t heading to Wii U. Codemasters actually doesn’t have any titles in the works for the console that we know about.
That being said, the company is leaving the door ajar for future possibilities.
Grid 2 associate producer Iain Smith told Joystiq that “there’s every opportunity at some point down the line” of a Wii U version. He added that other Codemasters games aren’t being ruled out for the system either.
Smith stated:
“It’s not being ruled out certainly. And certainly [that applies] across all Codemasters titles. Some platforms are more appropriate for certain types of games, but we just have to make decisions as and when they’re appropriate. We can’t say too much more at the moment.”