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Wii U

You may have caught this video during the Giants vs. Cowboys football game last night…



It’s hard to discern whether he’s saying that he likes working with Nintendo or what (a lot of people are phrasing it in a way that I don’t think is totally true…), but he is saying that the team behind Tekken’s Tremendously Triumphant Tag Team Tournament Two (Tekken Tag Tournament 2) was able to add some silly details to the Wii U version of the game- such as the Super Mushroom powerup- because of their working with Nintendo. Here’s the quote:

“It is kind difficult to mention much because we are focusing on the Xbox 360 and the PS3 versions as the PR focus. But we can say this – because we are collaborating with Nintendo we really wanted to create features like [the Mega Mushroom] that are only possible because we are collaborating with Nintendo. That’s just one example and we hope that everyone will be looking forward to the other things we have to show.” – Tekken Tag Tournemtn 2 Producer, Katsuhiro Harada

It sort of sounds like he might be hinting at the fact that there are more little bits of Nintendo-y goodness in the game, but I doubt we’ll learn about them until closer to the launch of the game and console.

Via NintendoLife



The image above could be the boxart for Tank! Tank! Tank!. Amazon added it to the game’s page, but Namco Bandai hasn’t officially confirmed that it’s the final photo.


Ubisoft still hasn’t resumed work on the Wii U version of Ghost Recon Online. According to producer Theo Sanders, the team has been focusing all of its efforts on the PC version.

“As of right now, the entire Ghost Recon team is focused on the PC version only. The Wii U version is on hold. If in the future we have an opportunity to address it again, we’ll make future announcements. But as of right now we’re focused completely on the PC version.”

Fortunately, Ubisoft didn’t move away from the Wii U version because of issues with the console. It was really just a matter of the team needing to concentrate all of its efforts on the PC game.

“It’s not a reaction to anything specific happening to [Wii U]. It was a really fun, cool platform to develop for. But you realise once you launch an online service that it’s an all-consuming effort, so we really wanted to have all hands on deck. It was the same dev team working on both SKUs, and [we] really wanted to focus on doing the PC version right. I’m not really in a position to talk about the Wii U, but our particular choice for Ghost Recon Online was purely based on the fact that we had one dev team working on both SKUs and it was an all-consuming effort with the PC launch. It’s tough launching an online game.”

So Ghost Recon Online may be out of the question for Wii U’s immediate future, but that doesn’t mean it won’t ever land on the system in the future.

“It’s hard to say how the future will go for Ghost Recon Online. I think in the future as different platforms evolve towards service models and towards being really online-driven, community-driven platforms, then we’ll definitely be looking at what our options are. I think it’s one of the strengths of the PC platform and I believe it’s something that all console manufacturers understand to be a strength of the PC platform, and will definitely be looking for interesting and innovative ways to bring their own experiences to.”

Source


Capcom published its annual report recently, and it contains a tidbit about Wii U.

A quote from CEO and chairman Kenzo Tsujimoto has been received quite a bit of attention for his remark about the hardware.

I won’t beat around the bush – take a look at the quote below:

“As for the outlook for the next fiscal year, although Nintendo will release the new game console Wii U and the market will be continue to be invigorated by the increase of DLC, time is required before the next generation console cycle begins in earnest.”

It is interesting that Capcom isn’t lumping the Wii U together with other next-gen consoles. Does the company consider it to be a current-gen system?

Source, Via


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