SEGA’s E3 2012 lineup
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
SEGA is the third company of the day to announce its E3 2012 lineup. Highlights include Aliens: Colonial Marines and Sonic & All-Stars Racing Transformed.
The full listing of games can be found below.
Sonic & All-Stars Racing Transformed (PS3/360/PC/Vita/3DS) – Late 2012 launch
Aliens: Colonial Marines (PS3/360/PC/Wii U) – February 12, 2013; Wii U version = 2013
Super Monkey Ball Banana Splitz (Vita) – October 23
The Cave – (PS3/360/PC) – Early 2013
Hell Yeah! Wrath of the Dead Rabbit (PS3/360/PC) – Summer 2012
Virtua Fighter 5 Final Showdown (PSN/XBLA) – June 5/6
Jet Set Radio (PSN/XBLA/PC/Vita) – Summer 2012
Rumor: Ubisoft to announce Splinter Cell: Blacklist at E3
Posted on 12 years ago by Brian(@NE_Brian) in Rumors, Wii U | 0 comments
With just a few days left until E3, the game announcement rumors are just piling up. The latest speculation pertains to a new Splinter Cell.
One NeoGAF member claims to have seen a trailer for “Splinter Cell: Blacklist”. A supposed trailer features Sam Fisher in a full body suit and night vision goggles, with him sporting a “serious look” and lacking grey hair.
So why’s it subtitled Blacklist? The game will apparently focus on Fisher taking out enemies listed on his blacklist.
Assuming this is true, a reveal will be taking place at E3. This is somewhat backed up by another source, who says he was informed that a new Splinter Cell will be announced next week.
XboxGameZone published a story about Blacklist earlier today, but it has since been removed. The article indicated that the title will be heading to the Wii U, PlayStation 3, and Xbox 360.
NBA 2K13 announced, out for Wii U launch window
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
Even though we knew it was coming, 2K Sports has announced NBA 2K13. The game will launch on the usual platforms – PlayStation 3, Xbox 360, PC, Wii, and PSP on October 2.
2K has also revealed a Wii U version of the title. This will apparently “be available in the launch window, at a later date.”
The official announcement has been posted after the break.
Castlevania: Lords of Shadows 2 confirmed
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The latest issue of Nintendo Power has confirmed not one, but two Castlevania games. Along with Lords of Shadow – Mirror of Fate, MercurySteam is working on Lords of Shadow 2.
Nintendo Power’s article doesn’t actually say anything about the title. However, producer David Cox says that that Mirror of Fate contains a “climax that will set up the events of Castlevania: Lords of Shadow 2.”
Platforms weren’t confirmed, but it’s definitely going to be available on the PlayStation 3 and Xbox 360. There have been rumblings of a Wii U version as well.
It’d make perfect sense to bring the game to Nintendo’s new console. As some fans have suggested, Mirrors of Fate could act as a companion title to Lords of Shadows 2 on Wii U, perhaps introducing some connectivity between the two games.
Look forward to official announcements for Mirror of Fate and Lords of Shadow 2 Thursday night during Konami’s pre-E3 show.
Metro: Last Light not confirmed for Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Metro: Last Light isn’t in active development for Wii U according to global brand manager Mark Madsen. Madsen clarified that a port “could” happen, though he admitted it would be “correct” to say that it’s not a confirmed title for the console.
Madsen went on to say:
“Not at the moment, it’s not in development. If it does happen, it won’t sim-ship with the other SKUs, but if the opportunity arises we’ll take a look at it.”
Metro: Last Light was among a few third-parties games shown in a sizzle reel at Nintendo’s E3 2011 media briefing. One would think that all games shown in the video would actually be coming to the system. But even though development on a Wii U version hasn’t started, Madsen doesn’t believe showing it was untimely.
According to Madsen:
“No I don’t think it was a bit too early [to show the game at E3]. As we got along in the development process, we just really wanted to focus on what we knew, focus on PS3, 360 and PC. The verdict is out on what we can do to maximise the code for the Wii U, and we’ll see [what happens].”
These comments seem to contradict a statement from Metro: Last Light head of senior communications Huw Beynon. It was said that the Wii U version would arrive later than the PlayStation 3, Xbox 360, and PC versions, but Beynon did note that the team has been developing the Wii U title.
Jett Tailfin announced for Wii U, 3DS
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
This is far from a AAA game announcement, but yes, we do have another title confirmation for Wii U.
Maximum Games will be bringing “Jett Tailfin” to the new console as well as the 3DS this year. It’s being developed by Hoplite Research, LLC and Ilusis Interactive Graphics.
Jett Tailfin is a racing game with “a full range of control with multiple shortcuts and additional landscapes as racers attempt to find the best route to the finish line.” Maximum Games says it will incorporate “motion-blur shaders and other advanced underwater lighting effects.”
Atlantis Metropolis, Hawaiian Islands, Ship Graveyard, and Pirate’s Island are some of the title’s environments. Mini-games, multiplayer, and an unlockable character will be included.
You can find a bunch of additional details about Jett Tailfin in the press release below.
New Metro: Last Light screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Analysts comment on E3 expectations from Nintendo
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Nintendo’s E3 2012 media briefing will be taking place one week from today. It goes without saying that this conference is extremely important for the company.
This is the Wii U’s second chance in the spotlight, and a big show is needed to wipe away some of the doubts surrounding the console. We also shouldn’t forget that the 3DS can’t be forgotten, and how Nintendo intends to maintain the system’s momentum will be significant.
A number of analysts have offered some thoughts as to what they expect to see from Nintendo at E3. All of the responses can below.
More talk of no Unreal Engine 4 support for Wii U
Posted on 12 years ago by Brian(@NE_Brian) in Rumors, Wii U | 0 comments
Update: And here’s the latest from NowGamer:
“Epic Games has confirmed to NowGamer that it has yet to confirm which platforms Unreal Engine 4 will be compatible with – other than PC.”
A new tweet from industry insider and GT.TV host Geoff Keighley suggests that the Wii U won’t be able to run Unreal Engine 4.
Keighley, when asked if the technology would be compatibile with the new console, said “No, at GDC Mike Capps said Wii-U will be Unreal Engine 3.”
There had previously been some doubt about the engine’s ability to be supported on Wii U. Earlier this month, Epic Games founder Tim Sweeney said that the company is “aiming very high, and the intended platforms this is aimed at haven’t even been announced.”
Keighly does appear to be basing his information solely on knowledge gathered from Capps at GDC. That’s a bit odd, considering GT.TV will be featuring Unreal Engine 4 on its June 7 episode.
It could be possible that things may have changed since GDC. Also consider that the Wii U may also be able to support a modified version of the engine sometime down the road. At this point, we don’t know if any of the next-gen consoles will be running the technology at its full capabilities.
Havok dev on Wii U: Console has advantages that others don’t, lots more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
During GDC 2012, Havok VP of Engineering Dave Gargan discussed the company’s support for Wii U. We found out that Havok’s physics and animation technology would be making its way to Nintendo’s new console a few months back.
Gargan had much to say about Nintendo in an interview published today. There are a ton of interesting tidbits sprinkled throughout.
Gargan opened up on Havok’s relationship Nintendo, the engine’s actual capabilities, its functionality on the 3DS, and Wii U, including a comment that “we’ll see things done on the Wii U that we won’t see on another platforms”. He also mentioned that the “Wii U has specific advantages that no other platform has”.
You can find all of Gargan’s quotes after the break.