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Update: And here’s the latest from NowGamer:

“Epic Games has confirmed to NowGamer that it has yet to confirm which platforms Unreal Engine 4 will be compatible with – other than PC.”

A new tweet from industry insider and GT.TV host Geoff Keighley suggests that the Wii U won’t be able to run Unreal Engine 4.

Keighley, when asked if the technology would be compatibile with the new console, said “No, at GDC Mike Capps said Wii-U will be Unreal Engine 3.”

There had previously been some doubt about the engine’s ability to be supported on Wii U. Earlier this month, Epic Games founder Tim Sweeney said that the company is “aiming very high, and the intended platforms this is aimed at haven’t even been announced.”

Keighly does appear to be basing his information solely on knowledge gathered from Capps at GDC. That’s a bit odd, considering GT.TV will be featuring Unreal Engine 4 on its June 7 episode.

It could be possible that things may have changed since GDC. Also consider that the Wii U may also be able to support a modified version of the engine sometime down the road. At this point, we don’t know if any of the next-gen consoles will be running the technology at its full capabilities.


During GDC 2012, Havok VP of Engineering Dave Gargan discussed the company’s support for Wii U. We found out that Havok’s physics and animation technology would be making its way to Nintendo’s new console a few months back.

Gargan had much to say about Nintendo in an interview published today. There are a ton of interesting tidbits sprinkled throughout.

Gargan opened up on Havok’s relationship Nintendo, the engine’s actual capabilities, its functionality on the 3DS, and Wii U, including a comment that “we’ll see things done on the Wii U that we won’t see on another platforms”. He also mentioned that the “Wii U has specific advantages that no other platform has”.

You can find all of Gargan’s quotes after the break.


Dragon Quest X scan

Posted on 12 years ago by (@NE_Brian) in News, Wii, Wii U | 0 comments



Metro: Last Light was given a Q1 2013 date by THQ nearly two weeks ago. But whereas the PlayStation 3, Xbox 360, and PC versions will all be launching on the same day, the Wii U edition won’t be ready until later in the year.

When asked about the Wii U version of Last Light, head of senior communications Huw Beynon said the following:

“We’ve been working on the Wii U version. At the moment we’re focusing on current-gen or existing platforms and PC, so it’s unlikely that the Wii U verson will come out at the same time as those formats.”

You can find the entire video here with a little bit of footage.


01/01. [PS3] Resident Evil 6 (Capcom, 10/04/12) – 901 votes
02/03. [Wii] Dragon Quest X: Rise of the Five Tribes Online (Square Enix, 08/02/12) – 851 votes
03/05. [NDS] Pokemon Black & White 2 (Nintendo, 06/23/12) – 701 votes
04/04. [PSV] Persona 4 Golden (Atlus, 06/14/12) – 684 votes
05/07. [3DS] Dragon Quest Monsters: Terry’s Wonderland 3D (Square Enix, 05/31/12) – 490 votes
06/06. [3DS] Monster Hunter 4 (Capcom, TBA) – 438 votes
07/09. [3DS] Animal Crossing: Jump Out (Nintendo, 2012) – 376 votes
08/08. [PS3] Tokyo Jungle (SCEJ, 06/07/12) – 321 votes
09/11. [PS3] Lollipop Chainsaw (Kadokawa Games, 06/14/12) – 272 votes
10/10. [PS3] Final Fantasy Versus XIII (Square Enix, TBA) – 260 votes
11/13. [3DS] Rune Factory 4 (Marvelous AQL, 07/19/12) – 251 votes
12/22. [3DS] Bravely Default: Flying Fairy (Square Enix, 2012) – 245 votes
13/16. [PS3] Toki to Towa (Namco Bandai, 2012) – 228 votes
14/14. [3DS] Etrian Odyssey IV (Atlus, 07/05/12) – 226 votes
15/18. [PSP] Nayuta no Kiseki (Falcom, 07/26/12) – 222 votes
16/27. [3DS] Luigi’s Mansion 2 (Nintendo, 2012) – 217 votes
17/25. [PS3] Robitics;Notes (5pb., 06/28/12) – 204 votes
18/21. [PS3] Atelier Ayesha: Alchemist of the Ground of Dusk (Gust, 06/28/12) – 193 votes
19/26. [3DS] Devil Summoner: Soul Hackers (Atlus, 08/30/12) – 180 votes
20/29. [PS3] Metal Gear Rising: Revengeance (Konami, TBA) – 176 votes
21/17. [3DS] Culdcept (Nintendo, 06/28/12) – 173 votes
22/19. [PS3] 2nd Super Robot Wars OG (Namco Bandai, TBA) – 168 votes
23/—. [PS3] Yakuza 5 (Sega, December 2012) – 164 votes
24/—. [3DS] New Super Mario Bros. 2 (Nintendo, August 2012) – 158 votes
25/15. [PS3] Persona 4 Arena (Atlus, 08/02/12) – 154 votes
26/23. [PSP] God Eater 2 (Namco Bandai, 2012) – 146 votes
27/20. [PS3] The Last Remnant (Square Enix, TBA) – 142 votes
28/24. [3DS] Fantasy Life (Level-5, 2012) – 138 votes
29/—. [PSP] Super Danganronpa 2: Farewell School of Despair (Spike Chunsoft, 07/26/12) – 125 votes
30/—. [PS3] Dead or Alive 5 (Tecmo Koei, September 2012) – 115 votes

Source


Nintendo of America overlord Reggie Fils-Aime introduces you to the company’s Facebook page, which you can find here. It’ll feature the latest updates about the console leading up to its launch later this year.

Can’t you just smell the E3-ness in the air?!


THQ finally released its live-action trailer/short movie for Metro: Last Light yesterday. The video above takes you behind the scenes of the shoot by showing how the piece was created.

Source


Gearbox Software, the team behind Aliens: Colonial Marines, once again has high praise for Wii U. It’s certainly encouraging to read about positive feedback when E3 2012 is less than two weeks away.

Speaking about making Aliens: Colonial Marines for Wii U, Gearbox senior producer Brian Burleson told Eurogamer that it’s “been pretty easy”. He feels that Nintendo’s console is “a powerful, powerful machine” capable of performing “a lot of cool new things”.

He said:


Metro: Last Light boxart

Posted on 12 years ago by (@NE_Brian) in News, Wii U | 0 comments


The Wii U doesn’t have a boxart “template” yet, but this is the image we’ll be seeing on the Metro: Last Light packaging.


There’s an obvious reason as to why there has been a lack of significant Wii U news in the last year. Nintendo wanted all developers and publishers to keep quiet about the console until this year’s E3, when the company will finally be ready to blow the lid off everything.

So it really isn’t surprising that Vigil Games creative manager Jeremy Greiner has relayed the message that the studio can’t talk about the Wii U version of Darksiders II yet. He’s been given “a strict gag order”, meaning he can’t say much about the game or the console itself.

Greiner said:

“If I didn’t have a strict gag order on me, I’d love to talk about all the great features that we have, but what I can tell you is that it’s a next generation platform, and you should keep your eyes open. We’ll obviously be using the unique controller that it has to its utmost potential, but speaking to specific features or tech effects… well, that’s in Nintendo’s playground right now. And I know that they have plans for E3.”

Source



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