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Gaijin Games co-founder Alex Neuse has fired off another round of comments which hint at a Wii U version of Bit.Trip Presents: Runner 2.

Last month, the game was pushed back to November. As far as whether or not Gaijin will be looking to make a Wii U version of Runner 2, Neuse said:

“(Smiles) I wonder. I wonder if that means that. Let me put it this way: we have a Wii U dev kit, and our game is coming out around the time that system launches, so that would be pretty cool.”

Neuse followed up with comments on how the Wii U controller excites him:

“I have to think of it in terms of Runner2 now — thinking about it broadly would be too much — but if we were to do a Wii U version, what if you could have a pick-up in the game that reveals hidden bonuses and stuff that you can’t see on your screen but have to hold the controller up? You’re still playing but it’s sort of like an X-ray vision.

“Yeah [sort of like a CommanderVideo detective mode], exactly! (laughs) You get a Silent Scope kind of feel. But anyway, if we do a Wii U version I don’t know what we would do with the controller. I would want to do something unique, but honestly we haven’t figured that part out.”

Gaijin Games even posted the following on Twitter today:

“What Wii U features would you like to see on the OFF CHANCE that we bring Runner2 to the platform?”

Runner (and the Bit.Trip series in general) made its debut on Wii. Wouldn’t it be nice to see Runner 2 on the console’s successor?

Source 1, Source 2


Zelda creator Shigeru Miyamoto has once again expressed interest in returning to A Link to the Past.

You may remember that, last year, Miyamoto discussed the possibility of bringing back the game in 3D. This time around he’s said that he would “be even more interested in creating something new maybe based on, or starting from, A Link To The Past.”

Miyamoto told EDGE:

“I think the answer would be the same if we’re talking about just porting, but I think I’d be even more interested in creating something new maybe based on, or starting from, A Link To The Past. I think it’s important to bring some really new software.”

Miyamoto was the producer when A Link to the Past was created back in 1991 and left a huge imprint on the title. That probably wouldn’t be the case again if Nintendo returned to the game. As such, Miyamoto would have to find the best director suited for the job:

“To be very honest and open, it really depends on the directors that have time at the moment as well. Some directors, I can give them the title and I know they will do something great with it.

“Other directors I’m not so 100 per cent confident [in], so they’re the ones I’d rather take a more remake approach to the title. It really depends on that as well.”

Miyamoto mentioned one director who he has great respect for: Koichi Kawamoto. Kawamoto has played a big role in the WarioWare series, made StreetPass Quest for the 3DS, and worked on The Legend of Zelda: Phantom Hourglass.

Regarding Kawamoto, Miyamoto said that he’s “a very strong figure [who] will play a very important role in the future.”

Last but not least, Miyamoto commented on the possibility of a new F-Zero game:

“I think at the time it was a really big surprise, a new thing, a product that made sense. I don’t see with current hardware how you could create a similar surprise.

“But maybe with future hardware, with Wii U coming up, maybe we could create something that does make sense, either as a smaller game, or a fully fledged title.”

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The listings below are based on data collected by Nintendo Power readers:

3DS

1. Paper Mario
2. Luigi’s Mansion 2
3. Kingdom Hearts 3D: Dream Drop Distance
4. Animal Crossing
5. Final Fantasy

Wii

1. The Last Story
2. Skylanders: Giants
3. LEGO Batman 2: DC Super Heroes
4. The Amazing Spider-Man
5. Men In Black

Wii U

1. Batman: Arkham City
2. Ninja Gaiden III: Razor’s Edge
3. Tekken
4. Darksiders II
5. LEGO City Stories


Gearbox Software community managed Chris Faylor strongly believes that the Wii U version of Aliens: Colonial Marines isn’t a port.

SEGA senior producer Matt Powers referred to it as “the Wii U port”. As soon as Faylor heard this, he ran over to Powers and said:

“I hate that word. The Wii U version is not a port. Remove it from your vocabulary.”

I suppose this bodes well for the Wii U version of Colonial Marines! Even if it is a port (don’t shoot me, Mr. Faylor!), it seems as though Gearbox really cares about their work on Nintendo’s console.

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Goichi Suda probably isn’t making a Wii U game right now. That’s because he still doesn’t have a development kit.

As far as whether or not he’s looking to get ahold of one, Suda 51 said:

“It’s hard to say. Maybe, maybe not. It’s really depending on publishers. We are developers, so it’s up to a publisher.”

It feels like it was ages ago when Suda 51 first said he’d like to make No More Heroes for Nintendo’s next console. As we now know, that’s the Wii U. But without a dev kit, he won’t be able to make No More Heroes 3…

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Resident Evil 6 isn’t coming to Wii U. For now, at least.

Producer Hiroyuki Kobayashi told IGN that the game “will not be available at this time on the Wii U.”

He said:

“Unfortunately, RE6 will not be available at this time on the Wii U. Right now we’re concentrating on the PlayStation 3 version, 360 version and the PC version of the game.”

Kobayashi didn’t rule out a Wii U version completely. Technically we could still see the game on the platform at some point…

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As we mentioned earlier, Gamers Digital and Big John Games brought Coaster Creator 3D to GDC 2012. While the game is in a pre-alpha state, the project is incredibly promising.

We think you’ll agree once you read up on the details below.

– Draw your track on the touch screen
– What your draw appears in 3D on the top screen
– Change the track in three dimensions with the stylus by pushing/dragging
– Track changes occur in realtime on the top screen
– “Brush system”: tune track radius by selecting larger sections at once
– Interface inspired by Maya (computer software)
– Parts library planned
– Basic customization of the track and seats in the demo
– Career mode: players will start off designing simpler tracks in a small family-run kid’s park that don’t involve too many G’s and will work their way through the industry designing more ambitious tracks
– Design other areas of the park, add concession stands, other rides, queuing lines, etc.
– Share tracks with QR codes
– Miis ride the cars with proprietary avatars
– They’ll respond to track conditions appropriately
– Might have a camera system like those found in real rides designed to take shots of the characters
– Record your own screams, will be played during the ride
– Arcade mode is planned
– In this mode, players would tilt the 3DS to collect stars as you pass by on the tracks

You can find some footage of Coaster Creator 3D footage here.

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Epic Mickey 2: The Power of Two is in development for a number of different platforms. However, the game won’t be coming to the Wii U.

There had been a rumor about a Wii U version/Wii U tablet support back in February, but based on recent comments from Junction Point’s Warren Spector, fans shouldn’t count on any Epic Mickey 2 action on the new console.

When asked if he had given any thought to a Wii U version in the latest issue of Nintendo Power, Spector said:

“We’ve certainly thought about it. It’s a really interesting piece of hardware. Unfortunately, we were already too far into development by the time it was announced. So there’s just no way we could get it out by the time Wii U launches. I mean, who knows what’s going to happen in the future? But for right now, there are no plans. There is all sorts of fun stuff we could do with that controller, though.”

Nintendo fans can get their Epic Mickey 2 fix on the Wii. It’ll also be made available on the PlayStation 3, Xbox 360, PC, and Mac. A 3DS spinoff is in the works as well.



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