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Wii U

Epic Games VP Mark Rein has fired off a slew of comments about Wii U.

Rein first commented on his overall thoughts about the system. He said that he likes Wii U, noting that “E3 will be a big-eye opener for people.” Rein even hinted how it’s possible to accomplish more with the console than what was shown with the “gorgeous” Zelda HD experience.

He said:

“I like the Wii U. I think E3 will be a big eye-opener for people. I played Batman: Arkham City on the Wii U and they are doing some really cool stuff with the controller. Do you remember the Zelda demo they had on it? Would you not buy a Wii U just to play that? Of course you would. That’s what Nintendo is all about. Their hardware is the software delivery service for their great content. That Zelda demo was gorgeous and we can do even more than that with Unreal Engine 3. I think it will do great.”

Next, Rein talked about how Nintendo’s stable of franchises will boost sales. Additionally, Rein expressed confidence that parents are prepared to upgrade their children’s Wii’s. Even though he would’ve liked Wii U to be in store shelves last year, he’s still excited about it.

He said:

“It’s a great brand that a lot of parents really trust and they’re probably ready to buy their kids an HD Wii that does that much more than just being an HD Wii. I’d love it if they’d done it last year, but I’m excited for them to do it this year. I’d be shocked if it doesn’t do well. Did you play that Battle Mii game? Two players would play with a Wii Remote and Nunchuk and one would play with the Wii U controller? I would buy a Wii U to play that game in a heartbeat. And I hope people make those kind of games with our technology. I think we’ve yet to really see what the Wii U can do and I think at E3 this year they’re going to shock us.”

Epic’s confidence in Wii U means we’ll be seeing support from the company, right? Not so fast.

Rein said the following when asked about supporting the system:

“If I had 10 development teams I’d make a game for every single platform and make that the special game for that platform. If you’re the special game on that platform you do really, really well. Gears was one of the special ones on Xbox 360. Infinity Blade is a special game on the iPhone and iPad. Shadow Complex was a special game on Xbox Live Arcade. But we don’t have 10 development teams so it’s just a matter of picking and choosing what we do and doing the best thing we can for the idea that we have.”

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GamesRadar has published a massive interview with Super Mario 3D Land director Koichi Hayashida.

Hayashida did share a few nuggets about the 3D platformer, such as how Statue Mario barely made it into the game and how the team considered implementing a time limit on Fire Mario as was the case for the Galaxy games.

Speaking of Super Mario Galaxy, Hayashida basically said that it’s unlikely we’ll see a third game in the “series”. He doesn’t see a realistic scenario in which the staff would use leftover ideas from Galaxy 2 for a possible Galaxy 3 title.

Hayashida also confirmed that downloadable content is a possibility for Mario, discussed his thoughts about Wii U, and more.

Head past the break for all of Hayashida’s remarks!


Last month, Two Tribes delivered a promise that they would do everything in their power to bring Toki Tori 2. We now have a final confirmation that the game is coming to Nintendo’s new home console.

Two Tribes creative director and co-founder Collin van Ginkel has said that “it will be on Wii U. Definitely. Yes.”

That in itself is pretty fantastic news. But the company’s managing director Martijn Reuvers added that Toki Tori 2 might be available for the launch of Wii U.

He said:

“…we’re pretty sure that it’s going to happen really quickly after launch. Maybe at launch but we don’t know, depends on Nintendo plans.”

Source


Dragon Quest X details

Posted on 12 years ago by (@NE_Brian) in News, Wii, Wii U | 0 comments

Square Enix’s latest Dragon Quest X update features details about the jobs in the upcoming RPG. Additionally, the company has introduced a couple of characters from Ogleed.

The new details are as follows:

– Jobs aren’t like the ones in Final Fantasy
– Take on an actual job in the world and carry out job-specific things
– This includes making items and taking on certain quests associated with the job
– Use items you make as your own equipment
– Can sell items
– Quests include daily offerings and more complex mini story events
– Register at the Guild House to take on a job
– Need a recipe before you can make items
– Purchase recipes at shops
– Find rarer recipes in treasure boxes and secret areas
– Make items through a mini-game
– Example: As a weapon smith, pound away at the weapon and make sure each of the meters hits the green zone
– Job experience rises as does your level as you gain experience in your field
– Learn job-specific skills
– These skills can help make valuable items more easily
– King Bagudo: ruler of the Glenn kingdom
– Find the weapon smith guild at this area
– Bagudo is known by his people as a kind hero
– Eidos the Wise Man: can sense changes in the world
– He travels in an attempt to find/stop the source of these changes
– Eidos is a guiding force as you progress

You can find screenshots of the job system and the characters mentioned above right here.

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GDC is, well, for developers, so naturally folks attending the event are bound to hear a few things about the Wii U from various industry members.

Kotaku’s Stephen Totilo ran into a financial analyst and a developer today, and shared a couple of things about what he heard.

Totilo wrote:

“Wii U chatter was mixed on day 2. A financial analyst told me Nintendo is screwed. Not enough time to be out on their own. A developer told me their fortunes are mixed. Good ambition on Nintendo’s part, but, well… it’s Nintendo, everyone says it’s on Nintendo for the thing to succeed. Same as it ever was. It’s almost all on them.”

This is just one analyst and one developer, so I wouldn’t be concerned about the quotes above. And I really, really wouldn’t be surprised if the mystery analyst was Wedbush’s Michael Pachter…

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