Submit a news tip



Wii U

Gearbox Software co-founder and chief creative officer Brian Martel was very positive when talking about the Wii U with IGN. But one the more interesting comments he shared is that Wii U is “going to be a really cool stop-gap in between this generation and the next generation.” I don’t think Nintendo has any plans for Wii U to be a stop-gap! I’m sure that they want the console to stick around for at least five years.

Martel’s full comments about Wii U are below:

“Right now we’re still finding out what kind of final tech specs the Wii U is going to have. But we like the system a lot; we think it’s going to be a really cool stop-gap in between this generation and the next generation. We think it’s really smart of Nintendo, and the fact that as a platform it’s a lot more capable for hardcore first-person shooter-style gaming – for us that’s fantastic. We’ve got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you’re going to see textures at a resolution that you haven’t seen on [the current] generation. But the thing we’re most excited about is: what can we do with the controller? So the obvious thing for us is that we can do the motion tracker [on the controller screen], or the sentry gun information – all that kind of stuff. That stuff is really sexy for us. Getting the information off the screen and onto this device is a fantastic idea, right? So can we have a HUD-less environment? Yeah, probably. That would be fantastic, right?”

Source


Satoru Iwata on how the Wii U will better appeal to hardcore gamers compared to Wii…

“When we considered what to do with the graphics capability of the Wii, we put more attention and focus on the ability to create new experiences rather than the quality of the graphics. For popular genres in the Western world such as the shooter games, the picture quality is actually very important. And as a result, we have not been able to provide hardcore video game players with the option they really want with the Wii. That sort of picture-processing issue is going to be solved this time around.


Unfortunately, the Wii has suffered from a number of “droughts” throughout its lifecycle. One such drought was in 2009 for Japan, when there just weren’t many games to play. Nintendo president Satoru Iwata told investors last week that this was a result of the unpredictable nature of development and lack of support from third-parties:

I would like to explain about it in an organized way. First, in the first half of 2009, when the Wii lost its momentum, we could not offer new titles for a certain period of time. We ourselves have to reflect on this situation. We usually plan to release software in a way like, first we release this, then this and then that. But the development does not always proceed as it is planned. For example, if we feel that certain software will end up being boring if we continue to develop it in the same way, we will have to polish it. We sometimes change the content substantially, and in that case, the date of the release schedule has to be significantly changed.


Vigil Games general manager David Adams and technical director Colin Bonstead have provided some commentary about Wii U for Game Informer in an eight minute interview. Unfortunately, I don’t believe the video can be embedded, so you’ll just have to watch the interview for yourself here. However, I’ve transcribed some of the important bits from the video for those who aren’t interested in viewing it…

– David Adams has always loved Nintendo platforms
– Excited to be involved with a new console and launch
– Was also a challenge since the corporate office asked if they could pull it off in time for E3
– Took about a week to get their base libraries up and running on the console without graphics
– Another week and a half to get graphics to a point where you could seen something on the screen and play the game (basically rainbow colors)
– Then worked on getting the features and graphical features in
– Took about 5 weeks in total from when they found out about it


Vigil Games has been very pleased with Wii U so far. David Adams, general manager of Vigil, told Game Informer that Nintendo has been supportive towards the studio by providing early access to kits and the company’s development site quickly. Adams believes that Nintendo is dedicated to assisting third-parties by providing them with knowledge to get their content running on the console.

Vigil was able to create a running build of Darksiders II on the console in the span of just five weeks. What’s impressive is that only three developers were working on most of the project. Although it took some time to learn the system’s quirks, Adams said that it became easier to work with the platform as the team gained more experience.

Adams also seems to think that developing for Wii U is easier than what he encountered on the PlayStation 3 and is roughly similar to Xbox 360. He told Game Informer:

“…You can tell the way the software is organized, the way the APRs are writen, that very shortly, it will become a pretty easy platform to develop for. Personally, I don’t really get into the what’s easier and that, but definitely from a pure programmer point of view, it’s definitely a lot easier than say the PS3 was. It’s probably on par with like the 360 as far as just ease of APIs, simplicity of how you interact with the hardware, and that sort of thing.”

Source


When Nintendo’s newest console, the Wii U, was unveiled at this year’s E3, there was no denying that the console was full of new ideas. But actual games? Not so much. Sure, there were a few titles announced by third-party developers, but it’s tough to get excited over ports of games that are already coming to other consoles or anything titled “Killer Freaks From Outer Space.” All the more reason to write a whole article doing nothing but speculate on all the series and genres we’d most like to see represented on the Wii U. If Nintendo aren’t going to announce anything, why not just make stuff up?


Reggie on how Nintendo can explain Wii U to those who haven’t played it…

“What we are doing with Wii U is creating an ability for games to leverage two different screens; the big screen in your room, and the smaller handheld screen in front of you. By doing so it opens up all of these different experiences. The experience I use to describe it to someone is to imagine a first person shooter, where instead of constantly having to look at the screen, now I’ve got things happening all around me.

“It’s a great experience. I don’t think it’s going to be a hard sell. I think that communicating to consumers through the magic of the second window, you can have a totally unique experience, with another player still in the room… I don’t think it’s a difficult sell.”


Here’s what Griptonite Games said when asked about Wii U…

“It would be awesome to work on Wii U, if just to explore new ideas. That handheld screen could open up some great possibilities for a tabletop kind of experience with friends, among others. Nintendo has always been known for its innovation and the Wii U is no exception. We’re not only tempted but itching to develop for it!”

Shinobi Wii U? Ah wait… it’s way too premature to be talking about that. Although I have to admit I’m very curious as to how the 3DS game will turn out…

Source


At E3 last month, only a few specific third-party games were announced for Wii U. Capcom is one of many publishers that didn’t announce actual support for the console. However, that doesn’t mean that the company won’t be bringing any games to the platform in the future.

On the latest “Ask Capcom” segment, Christian Svensson said that Capcom has been having conversations about how to approach the platform. Although he wouldn’t provide further information, he did admit that Capcom is “close with Nintendo.” In other words, you can probably expect Capcom to show some support for Wii U down the line – at next year’s E3, perhaps.

“Coming to the topic of Wii U, we continue to have conversations about best to tackle that. I have nothing to confirm right now, but we’re close with Nintendo. That’s probably the best way I’d put it. You can draw your own conclusions from there.”



Manage Cookie Settings