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Wii U

We’ll have to wait another day for new Wii U news. Tonight’s roundtable event will focus just on the Wii and 3DS. I guess that means we can look forward to third-party Wii U talk and details about the console’s online functionality tomorrow!

At Nintendo’s E3 2011 media briefing earlier today, Ubisoft teased a new Assassin’s Creed for the Wii U. Unfortunately, it was just a tease – literally nothing was said about the project.

It looks like that’ll be changing tomorrow, though. On a GameTrailers TV segment, Ubisoft’s CEO hinted that news will be shared tomorrow.

“During our live interview, Ubisoft CEO teased Assassins Wii-U news tomorrow night at third party roundtable.”

Nintendo is currently hosting a roundtable focusing on first-party developers and software. Tomorrow’s event, which takes place at 8:30 PM EDT, will feature third-party projects.

In this photo provided by Nintendo of America, Nintendo game designer Shigeru Miyamoto (R) helps conduct an orchestra performance commemorating the 25th anniversary of ‘The Legend of Zelda’ franchise, during opening day of the 2011 Electronic Entertainment Expo (E3), June 7, 2011 in Los Angeles. The E3 is the video game industry’s premier trade show.

Wii U controller video

Posted on 8 years ago by (@NE_Brian) in Videos, Wii U | 1 Comment

Shigeru Miyamoto on the influences for Wii U’s creation…

“There was nothing external that influenced us. What really brought about the idea for it stemmed from our original concept for the Wii. We talked about it as the system that would never sleep, using something like Wii Connect 24–meaning, people would be able to access the system very quickly at any time. But, what we found was that as people started getting larger TVs, turning on the TV began to take more and more time than it used to. It was no longer instantaneous. So that became a barrier for people, and people who were watching TV would essentially make the system unavailable for somebody who wanted to play a game or see what was new with the system that day.

And so, with those challenges in mind, we started to look at what we wanted to do for the next system, and started to think that if we can’t continue to always rely on the TV, we need to create a dedicated screen just for the system so people can quickly and instantly interact with it, regardless of what was happening on the TV.”

We now have come full circle with Project Cafe rumors. Game Informer, who originally reported on Nintendo’s next console, has reason to believe that the system will simply be called “Nintendo”.

That name would likely be received more warmly than “Wii”, though, admittedly, it’s not something that I would expect. Come Tuesday, we should know what the console will truly be named.


All of the details below popped up on 4chan recently, but I’m inclined not to believe any of it. It’s true that some information has been accurate on the site in the past, though that’s been pretty rare. In any case, since we’re so close to E3, we might as well post it! Just don’t take any of it too seriously…

The System:

– Uses a custom IBM triple-core CPU running at 3.6GHz per core
– The development kit contains 1gb RAM, but Nintendo have hinted that the console will actually have 1.5gb
– Nintendo will be releasing games that will run 1080p natively. Sources say that with Nintendo’s art style and the poewer the system, the games look ‘stunning’.
– The system does run on AMD R700 card, but the architecture is slightly different and the clock speeds are much higher.
– The System resembles JPN/EU SNES machines in color only and not in shape
– The development kit is about the size of a 360, not the console
– Close sources say it’s as if Nintendo is in “damage control” with 3rd party developers. Nintendo is trying really hard to get 3rd parties on board to develop games and have offered incentives such as not releasing big-title Nintendo games in holiday seasons to compete against 3rd party titles.
– Nintendo went to many 3rd party developers on guidance on what they were after with the new console in terms of system specs, controller and online system.