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Wii U

‘TEKKENTM’ UNDER DEVELOPMENT FOR Wii UTM AND NINTENDO 3DSTM

TOKYO, JAPAN – June 7th, 2011 – Leading video game publisher and developer NAMCO BANDAI Games Inc. today announced that two new TEKKENTM titles are under development on two Nintendo platforms; Wii UTM, which Nintendo Co., Ltd. is expected to launch in 2012, and Nintendo 3DSTM.

Selling more than 40 million units globally, the TEKKEN™ franchise is one of the most popular fighting game series of all time, featuring unique characters, fastaction, and original storylines for each of the title’s iconic characters. The TEKKEN™ franchise has a rich history with Nintendo, having first appeared on the company’s platforms 11 years ago with ‘TEKKEN ADVANCE™’, which released in December 2001 for GAME BOY ADVANCE™.


Skip to about 4:25 in the video and you’ll hear Michael Pachter talking about Guitar Hero for Wii U…

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So, the internet in our hotel is about dial up speed, which means I had to let this upload overnight and then attempt to put it up this morning. Basically we just talked about everything we played yesterday, such as Super Mario 3D, Kid Icarus, Skyward Sword, etc etc, and then we answer your questions as well! It’s a good time overall, so check it out and listen to it while you continue to catch up on all the E3 news!


Man, I really think this looks incredible. Not everyone has been impressed, but I definitely am! I’d actually sign up for a Zelda Wii U game that looks exactly like this right now.


Everyone pretty much knew that Nintendo would share any launch related news for the Wii U. The console is at least a year away, so we won’t be getting any details until a few months before the system is ready to ship.

However, Satoru Iwata told Nikkei that Wii U won’t be sold at the Wii’s current price. Shocker, isn’t it? This means that the console will probably cost more than ¥20,000.

In other Iwata news, the Nintendo president indicated that the Wii won’t immediately disappear once the Wii U is out in stores, just like the 3DS and DS situation.

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This information comes from Shigeru Miyamoto…

“As we have been working on the Wii U hardware I have been thinking that it is the perfect system for Pikmin, so we are going to make it on that. Because we have been working on Pikmin on Wii for a while, maybe it won’t take too long for it to be finished.”

I could see Pikmin Wii U being a launch title at this point. Even though it wouldn’t be a system-seller like Mario, it’d be nice to finally see the plant creatures return and get some time in the spotlight. Besides, it’s been way too long since Pikmin 2 was released.

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Confirmed:

  • Pikmin 3
  • Smash Bros.
  • Lego City Stories
  • Darksiders II
  • Ninja Gaiden: Razor’s Edge
  • Batman: Arkham City
  • New Ubisoft FPS IP
  • New Ubisoft multi-sports family IP
  • Ghost Recon Online
  • Assassin’s Creed
  • Rabbids

Probables:

  • Aliens: Colonial Marines (showreel – prototyped, considered)
  • Dirt (showreel)
  • Metro Last Light (showreel)
  • Tekken (showreel)
  • FIFA
  • Battlefield
  • Madden NFL

Possibles:

  • BioShock (Ken Levine was a talking head on video at Nintendo conference)
  • Zelda HD (one of the demos)
  • New Super Mario Bros. Mii (one of the demos)

Demos:

  • Chase Mii
  • Shield Pose
  • Zelda HD
  • New Super Mario Bros. Mii
  • Battle Mii

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*Note- this feature article was not written by me. I did not write this. This is not from me. It was written by somebody else. It was written by Jack from GamingEverything.

Day One at E3

After arriving at the Los Angeles Convention Center in downtown LA with Laura via bus, Austin, Laura, and I walked into a gigantic line, which we presumed to be the line to determine your place in line for the major company’s demo booths. Since waiting in line is a bit less fun than eating, we decided to check out the media hospitality room to grab some free grub. Unfortunately, we were greeted with another line, and after a thirty minute wait while chatting and taking photos with a cool dude from XboxPulse.com, we received some filling chicken sandwich meals.

Once we got done stuffing ourselves with free food, we hopped on over to the enormous West Hall to see all that Nintendo had to offer. Austin was the only one of us who got to see the Nintendo press conference in person (or at all, for that matter), and since I had been busy getting to the convention center earlier that morning, I had only heard secondhand reports of the goings-on in the Nokia Theater at that point. I was very excited to see the new system in person, to demo all of the announced 3DS games, and hopefully to put my Skyward Sword fears to rest. Once again however, there was a monstrous line waiting for us, so monstrous that we were unable to get hands-on with the freshly christened ‘WiiU’ that day (you’ll be able to see the six hour line in all its glory in That One Show: Episode 17).



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