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Nintendo has kicked off a new video feature on its YouTube page for the Super Mario Maker Facebook hackathon. The first episode, “Play + Create”, is posted below. Look for the next episode on Wednesday.

Nintendo released a new Splatoon trailer today to highlight the recent 2.0.0 update and new content that has recently been added to the game. View it below.

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Update: Now confirmed for North America. It will be available from 3-5 PM PT on August 21-23.


Splatoon Global Testfire will be back up and running in Europe starting on August 22. At the following times, Wii U owners across the users can begin playing the demo once again:

19:00 – 20:00 on Saturday 22nd
19:00 – 20:00 on Sunday 23rd
09:00 – 10:00 on Monday 24th
09:00 – 10:00 on Tuesday 25th
15:00 – 16:00 on Wednesday 26th
15:00 – 16:00 on Thursday 27th
15:00 – 16:00 on Friday 28th


Splatoon Global Testfire recently wrapped up another run in Japan as well. We’ll let you know if we hear about any similar plans for North America.

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New screenshots are now available showing some of the elements that were announced for the game yesterday. That includes a look at the Keyblade, Good Dinosaur, and more.

This week’s Wii U/3DS-specific UK software sales are as follows:

Wii U

1. Splatoon – Nintendo
2. Yoshi’s Woolly World – Nintendo
3. Mario Kart 8 – Nintendo
4. Super Smash Bros. – Nintendo
5. LEGO Jurassic World – Warner Bros. Interactive
6. Mario Party 10 – Nintendo
7. Captain Toad: Treasure Tracker – Nintendo
8. Super Mario 3D World – Nintendo
9. The Wonderful 101 – Nintendo
10. Kirby and the Rainbow Painbrush – Nintendo

3DS

1. Tomodachi Life – Nintendo
2. Animal Crossing: New Leaf – Nintendo
3. Pokemon Omega Ruby – Nintendo
4. Pokemon Alpha Sapphire – Nintendo
5. Super Smash Bros. – Nintendo
6. LEGO Jurassic World – Warner Bros. Interactive
7. New Super Mario Bros. 2 – Nintendo
8. Monster Hunter 4 Ultimate – Nintendo
9. Zelda: Majora’s Mask 3D – Nintendo
10. Super Mario 3D Land – Nintendo

Source: Chart-Track

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This week’s UK software sales are as follows:

Individual Formats

uk-software-august-15-indiv

All Formats

uk-software-august-15-all

Source 1, Source 2

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Today, Nintendo of Japan kicked off a new Super Mario Maker video series. On different days of the week, it seems as though the company will be showing off different elements of the game. The first video is posted below.

Update (8/17): Bumped to the top. The original Miiverse post has been located, which would indicate that the costume is indeed featured in the game.


The image above has been making the rounds on social media today. If it’s a legitimate image (which is a big question at the moment), then it would confirm that Super Mario Maker has a Tingle outfit. Obviously there is no Tingle amiibo, so it would simply be an unlockable costume for 8-bit Mario.

It’s tough to say if the screenshot was taken from Super Mario Maker, or if it’s an edited image. What do you guys think?

Source

After a bit of a hiatus with Just a Chat, Daan are I are back to discuss the latest week of Nintendo news. That includes Super Mario Maker, Splatoon, Runbow, and more.



Stuff:

Brian’s Twitter
Daan’s Twitter

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In a recent issue of Famitsu, the magazine caught up with several of the developers behind Splatoon. The lineup included producer Hisashi Nogami, art director Seita Inoue, and designer Keisuke Nishimori. Toru Minegishi and Yuki Tsuji, who worked on the game’s sound, were also in the discussion.

We’ve been poking through Famitsu’s interview again, and came across a few more interesting excerpts. We now have those ready to share.

During the interview, Famitsu asks if things like the characters’ “heads tall” ratio were firmly decided when characters were still rabbits. The developers were basically asked about body proportions and how big the head was going to be compared to the body as a whole.

Inoue and Nogami replied:

Inoue: “That wasn’t changed to an extent. As this is an action game, if you don’t make the action easy to see to a certain degree, it feels out of touch, so it was decided to have big legs and hands.”

Nogami: “There was also a reason to have a low ‘heads tall’ ratio. You can tell when a character is covered in ink from an attack because the head is big. It isn’t so just to make them look cute.”

Another topic brought up during the interview was the design points of the Inkling boy and girl. Inoue mentioned that they wanted to make elements such as the eyes and tentacles easily visible, but the form and silhouette were given a great deal of attention.


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