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Treyarch’s community manager has confirmed in an email that there will not be online co-op functionality in Call of Duty: World at War for Wii. Instead, there will only be offline co-op between two players – not even four. This comes at a great disappointment, especially after an interview was indicating that the Wii version of the game would be very close to its 360 and PS3 counterparts.

“Hi XXXXXXX-

I’m glad to see you are interested in Call of Duty: World at War.

Unfortunately, you’re trying to compare apples to oranges with the below listed games and Call of Duty: World at War. I don’t believe any of the games you listed utilize any form of DX9 shader technology, or any of the other numerous advancements with the CoD4: Modern Warfare engine which is now running on the Wii with CoD:WW. These ramifications for online play are far-reaching

We are proud to bring what we believe will be the best-looking Wii game this fall to the community, but that comes with technical trade-offs. The difference between competitive MP and co-op is non-trivial. Think of a size of an MP level, then compare that to an SP level. Then consider all the AI code, level scripting, and endless other content in a SP / co-op environment that is just too much for the Wii to sustain with our engine.


EA’s Leipzig lineup

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

EA has confirmed that the following titles will be present at this year’s Leipzig:

Tiger Woods PGA All Play – Wii
FIFA 09 – 360, PS3
FIFA 09 All Play – Wii
FIFA Manager – PC
Dead Space – PS3
Dragon Age – PC
Mirror’s Edge – PS3
Red Alert 3 – PC
SimAnimals -Wii
Sims 3 – PC
Left 4 Dead – PC
FaceBreaker – PS3
Battleforge – PC
Crysis Warhead – PC
Lord of the Rings Conquest – 360
MySims Kingdom – Wii
SimCity Creator – Wii
BOOGIE SuperStar – Wii
Family Game Night – Wii
Littlest Pet Shop – NDS
Harry Potter and the Half Blood Prince – Wii
Zubo – NDS


Gamasutra recently had a chance to speak with 2K Boston’s tech director, Chris Kline. Kline went on the record and stated that BioShock’s complexity is not preventing the game (or a similar experience) from coming to the Wii. “It seems like, on the Wii, there’s some education necessary for a large part of that demographic, in terms of, ‘Here’s why you should want to play this game, instead of Wii Fit.’ Every time I pick up a new game, I’m like, ‘Oh my god, they’ve changed the controller mappings again,’ and now I’ve got to, you know, reconfigure my head, just so I can start to enjoy this game. With something like the Wii, You just pick it up, and it’s natural. I don’t think there’s anything preventing the game complexity of BioShock from being on the Wii.”

Personally, I would love to see BioShock on the Wii. It’s truly one of the greatest games for the 360 and one of the best all-around titles this generation. Some sort of Wii version would be an excellent idea, although it’s all a matter of whether or not 2K games would think it would be profitable on the system.


Hudson has these titles lined up for Monday, but I’m sure you guys remember what happened last week.


While THQ has seen tripped losses – $27 million, in fact – the Wii and DS have been a brightspot for the company. According to GameIndustry.biz, both systems have provided earnings of $23.3 million – just slightly more than the PC. Ubisoft singled out Wall-E and Big Beach Sports as two of their top-sellers.

The top 10 list for THQ revenue can be seen below:

* 1. Nintendo DS ($27.3 million)
* 2. Nintendo Wii ($23.3 million)

* 3. PC ($23.2 million)
* 4. Xbox 360 ($20.1 million)
* 5. PlayStation 2 ($19.9 million)
* 6. PlayStation Portable ($10.4 million)
* 7. PlayStation 3 ($6.7 million)
* 8. Mobile ($5.1 million)
* 9. Game Boy Advance ($1.6 million)
* 10. GameCube ($53,000)


PSP 61,181
DS Lite 57,398
Wii 41,109

PS3 9,508
PS2 9,045
Xbox 360 5,359

Source


I’m going to try to make a goal on the site to post more videos. In some respects, funny videos can lighten up the mood on here and can be a nice break from the typical news and rumors.


“I can’t speak for Japan’s teams (I haven’t spoken with Takeuchi or Inafune about it), but at CEI, we are eagerly awaiting access to the SDK to see what it’s like to work with. We have a couple of projects we’re contemplating some sort of support if it makes sense as a supplimental control mechanism.” – Corporate Officer/VP of Strategic Planning & Business Development

How about Spyborgs? We don’t really know how that game is turning around, since the game is going through an overhaul. Perhaps MotionPlus could help if the game needs something to detect subtle rotation.


In case you haven’t heard, Brett Favre has been traded to the Jets. Unfortunately for EA, the company put art of Favre in his Green Bay Packers jersey on the cover of Madden NFL 09. The company is taking action, however, and is planning for both a roster update and a new downloadable box art which features Favre in his Jets uniform.

**Madden NFL 09 will hit stores on Aug 12 with Brett Favre on the cover in his Green Bay Packers uniform.

**We do not plan to re-issue packaging, but WILL offer a free downloadable cover in the coming days on easports.com featuring Brett Favre in a Jets uniform. Fans can print this new cover out and insert it into the case of Madden NFL 09.

**We’ll have a roster update available on August 11 with Brett Favre on the NY Jets. The game ships with Brett on an all-time greats team, but with the roster update that will be downloadable when product is available at retail, Brett Favre will be the starting QB for the New York Jets. The roster update is not mandatory – unless you are planning an online head to head game, or online league.

– EA statement

Source



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