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I really want to know – is this a WiiWare exclusive or not?! As I’ve said before, I don’t think a multiplatform release would be too terrible, but Capcom recently said that Mega Man 9 would be releasing for WiiWare only.

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Who said magazines are currently obsolete due to the instant access of information through the Internet? Well, magazines have certainly been getting the edge over online news in some areas as of late. Nintendo Power gave us the lowdown on Mega Man 9 and Castlevania Judgement, and now the Official Nintendo Magazine may have just given a lucid indication that Animal Crossing Wii news is on the way. In the teaser page for its next issue, the Official Nintendo Magazine writes, “Its been a while! It’s time to revisit an old friend. How’s your village doing these days?’” We all know that E3 is next month, so it’s quite possible that in the next 30 days (at E3, most likely), we’ll finally see/hear about Animal Crossing Wii. The magazine also promises two exclusives on spaking-new Wii titles next month as well.

Thanks to Ducky9 for the news tip.


“It’s taken over three years to make Brawl but I actually stopped trying to include new ideas early on in development. What happened in the next year and a half was that we distilled the game down, worked out which ideas we had time to include and which we didn’t. Sadly, we had to trim out many great concepts just to keep within the time contraints. I had a lot more characters, for example.. but sadly I can’t discuss which ones didn’t make it. There are 39 characters in the game this time around and just adding a few more wouldn’t be enough to justify a new game in my opinion; I’d have to draw a line in the sand and have a new approach to make it worthwhile. As long as the fans enjoy it, though, that’s what matters and in the distant future, I guess that might be something I have to consider.” – Masahiro Sakurai, creator of Super Smash Bros.

I have to wonder…Were one of those “cut” characters Geno? Or how about Ridley? Either way, I do believe Brawl’s character roster is respectable, although in the future, some more fan favorites would be great.

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NES

1. The Legend of Zelda
2. Super Mario Bros. 3
3. Mega Man 2
4. Super Mario Bros.
5. Metroid
6. Mike Tyson’s Punch-Out
7. Contra
8. Super Mario Bros. 2
9. Castlevania III: Dracula’s Curse
10. Ninja Gaiden
11. Mega Man 3
12. Zelda II: The Adventure of Link
13. DuckTales
14. Castlevania
15. Castlevania II: Simon’s Quest
16. Maniac Mansion
17. Bionic Commando
18. Dragon Warrior IV
19. Final Fantasy
20. Kid Icarus

Game Boy/Game Boy Color

1. Tetris DX
2. Legend of Zelda: Link’s Awakening
3. Pokemon Red/Blue
4. Legend of Zelda: Oracle of Seasons
5. Legend of Zelda: Oracle of Ages
6. Pokemon Gold/Silver
7. Super Mario Land 2: 6 Golden Coins
8. Donkey Kong
9. Wario Land 3
10. Kirby’s Dream Land 2
11. Metal Gear Solid
12. Metroid II: Return of Samus
13. Pokemon Puzzle Challenge
14. Mega Man V
15. TMNT: Fall of the Foot Clan
16. Mario’s Picross
17. Dr. Mario
18. Kid Icarus: Of Myths and Monsters
19. Shantae
20. Operation C


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Note: Screen from PC version

Sheffield, July 1st 2008 – Lexicon Entertainment, a leading publisher and distributor of interactive entertainment software for video game console systems and personal computers world-wide, is pleased to announce the signing of CustomPlay Golf 2009 for release in October 2008 on PC and Q1 2009 on Nintendo Wii.

CustomPlay Golf 2009 revitalizes the golfing experience with a game packed with features that encompasses the full embodiment of this great sport along with some little extras that will please aficionados and the leisure player equally. From the detailed delights of 15 full 18 hole championship courses to some inventive crazy golf courses, no area is left untapped to present the ultimate in GOLF!

CustomPlay Golf 2009 builds on the solid base of CustomPlay Golf 2, built on realistic physics, swing mechanics, stunning courses and player customization. The new editor is fast and easy to use, allowing for the most realistic looking courses yet. In-game the whole course is always displayed in the distance and loading times between holes have been eradicated. Added to this are the following all new course types; Crazy Golf, Mini Golf, Par 3, Pitch and Putt and Driving Range, to make an all-encompassing golf experience.


TITLE: Mushroom Men – The Spore Wars
PLATFORM: Wii
DEVELOPER: Red Fly Studio
GENRE: Action Adventure
RELEASE DATE: October 2008

An ichorous green meteor plummets through the Earth’s atmosphere, fracturing and showering the earth with glowing green space dust that affects all forms of life nearby. Some plant life – mushrooms and cacti – acquire sentience while, the meteor twists and mutates other life forms, transforming insects and animals into semi-intelligent, warlike communities.

The story of Mushroom Men is told in Acts, each Act occurring in a completely unique environment. Each version of the game (DS and Wii) tells different portions of the history of the Mushroom Men universe. The DS and Wii versions are completely different stories from one-another. The DS version, Mushroom Men – Rise of the Fungi, is the first release and shows the development of the Mushroom Nations, starting very early in Mushroom Men history. The early days of the Mushroom Men were simpler times as the Mushroom Men were just learning to walk, communicate and interact with their world. As the Mushroom Men learn how their world works, they take the player with them, developing their skills, abilities and histories up to the start of the Spore Wars.

The Wii title, Mushroom Men – The Spore Wars, picks up during the escalating war between the mushroom factions. The world is more hostile and combat is more complex. New tools and weapons are developed to assist in the escalating battles. The player takes on the role of a misfit and unexpected hero destined to bring about the conclusion of the Spore Wars while solving his own personal quests. The game presents the story simply, providing a strong sense of continuity to the single-player game without intruding on the gameplay.


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 As we previously explained, the new Mario Kart Wii tournament mainly focuses on coin collecting in Coconut Mall. You can continue to send in your best times until July 10th.


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Luc had the original EC PC version commissioned by a coder external to Alten8. Alten8 is now porting to Wii the PC version code as supplied recently to us. We could not do this till the PC version was nearer completion. This game will be ported by Alten8’s in-house coders based in the Luton UK office, then rated for the various regions and put through the Nintendo system before going out on WiiWare, as always intended by us.

It will subject to actual rating and go out as closely as possible in Europe and NA regions. We aim to ultimately have it out in all regions, but realistically those two will be first.

We do not want to give specific time scales on its release other than to say now it is being ported from the supplied code. We are as a company working as fast as we can to do this porting and get it through the Nintendo system once done.

The versions Luc puts out himself on PC should not be confused with the Wii versions we will put out, and may differ in terms of final levels and game play. We aim again to bring the best game we can to Wii players and enhance it and make use of the Wii’s unique features.

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“We think we have a pretty robust story and we’re trying to do some things that tell it very stylistically. We want to start posing a lot of questions especially here in the first product we’ll be dropping a lot of breadcrumbs to see if people pick them up. We would like to see a sequel. We’ve got enough story in this and enough ideas that we can take this for a long time to come. But of course the market is going to determine sequels.” – Rob Nicholls, lead game designer of The Conduit

Of course, The Conduit is very far from release at this point, but many people have high expectations for High Voltage Software’s Wii effort. We still don’t know when the development team will announce its publisher, although hopefully, that news will come in the near future.

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Release Marks Iconic Franchise’s Next Generation Debut on Wii™ and its Entry Into the Fighting Game Genre Press release:

El Segundo, Calif. – July 1, 2008 – Konami Digital Entertainment, Inc. today announced that Castlevania Judgment, the first Castlevania title in the fighting game genre, is currently in development exclusively for Wii™. Developed by legendary Castlevania series producer Koji “Iga” Igarashi, Castlevania Judgment bridges the past with the present as it pits several generations of the Belmont clan against a host of characters that span the franchise’s 22-year history.

“We wanted to take this addition to the signature Konami franchise in a direction that really sets it apart from the previous Castlevania titles in the series,” said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. “The Wii Remote™ and Nunchuk capabilities, along with the iconic characters, make this game the ideal entry point into the fighting game genre. This combination is certain to thrill old and new fans of the franchise. “



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