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Although I’m greatly interested in seeing the film, I can’t say I’ll be playing the Harry Potter and the Deathly Hallows Part 2 video game. The only Harry Potter game I’ve played is Chamber of Secrets for GBA, which, from what I remember years ago, wasn’t too shabby!


Well, this game kind of turned out to be a disappointment. Impressions of those who have purchased the game in Europe haven’t been too positive. Ah well…


360 – 350,000 (-23%)
Wii – 345,000 (-18%)
DS – 285,000 (-44%)

PS3 – 250,000 (-18%)
3DS – 150,000 (n/a)
PSP – 80,000 (-34%)
Total – 1,460,000 (-22%)

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Nintendo Week (7/11)

Posted on 13 years ago by (@NE_Brian) in 3DS, Videos, Wii | 0 comments

On this week’s episode: The Legend of Zelda: Ocarina of Time 3D, Mega Man 5, The Legend of Zelda: Link’s Awakening DX and Harry Potter and the Deathly Hallows Part 2.


Burnout Crash, a new Criterion game set for the PlayStation Network and Xbox Live Arcade, was originally a project for Wii. Director Alex Ward told Giant Bomb that the studio’s initial idea involved drawing the road with the Wiimote and user-generated content.

However, the team felt that it was “quite boring”, so the project saw an overhaul. It’s interesting to hear how what was most likely an original, retail title for Wii has become a downloadable release for PSN/XBLA.

“(Burnout Crash) started off a long time ago. The original version started on the Wii, and it was a user-created game where you drew the road with a wand, and we thought if we made Crash mode you can make it all yourself. We did that for a few months and it actually turned out to be quite boring. One of our philosophies at Criterion is just ‘cos we’ve made it doesn’t mean we can’t delete it. So if we have to throw something away and shelve it, we could talk for hours about the number of ideas we’ve just thrown away because you get there and it doesn’t quite work.”

I’m not too sure that Burnout Crash would have fit within the file restrictions of WiiWare. That might be one reason why the project is no longer slated for Nintendo’s console.

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Xbox 360 – 355,000 (-21%)
Wii – 325,000 (-23%)
DS – 290,000 (-43%)

PS3 – 240,000 (-21%)
3DS – 165,000

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