First hour of Pandora’s Tower
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Will this be another game that isn’t localized for North America? Let’s hope not…
Disney Universe officially announced, Wii version confirmed
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Finally, a confirmation of a Wii version. Not sure why people were thinking this wasn’t heading to the console…
SUIT UP, POWER UP AND TEAM UP IN A MULTIPLAYER ACTION-ADVENTURE GAME FEATURING A UNIVERSE OF
BELOVED CHARACTERS IN DISNEY UNIVERSEPlayers Will Enter a Mix-Up of Disney and Disney•Pixar Inspired Worlds This Fall
BURBANK, Calif — (May 26, 2011) – Disney Interactive Studios announced today that Disney Universe, a fast-paced multiplayer action adventure game, is currently in development for PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft, Wii™ and Windows PC/MAC. In Disney Universe, players will experience non-stop action through a mix-up of worlds inspired by both animated and live action films from Disney, including titles from Walt Disney Animation Studios, Pixar Animation Studios and Walt Disney Pictures. Players will suit-up as iconic Disney and Disney•Pixar characters and embark on adventures to power up their hero, battle powerful adversaries and master challenging puzzles to save the universe. Disney Universe is slated for release in fall 2011.
“Disney Universe is a vast treasure chest of Disney properties with memorable characters, places and experiences that gamers, as well as Disney fans will enjoy,” said Adam Sussman, senior vice president of publishing, Disney Interactive Media Group. “The fast-paced, frenetic gameplay combined with wacky humor and hilarious situations make Disney Universe the perfect game to play with family and friends.”
Extended Disney Universe trailer
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
I’m going to assume that this game is coming to Wii. Some sites are saying that the game is PS3/360/PC only, whereas others claim it’s coming to Wii as well. The console’s logo appeared at the end of the trailer we posted earlier this week, so it sounds like it’ll be released for the system.
Japanese VC releases for June
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
SNES
Super Adventure Island
Treasure of Rudra
NEOGEO
Joy Joy Kid
Kizuna Encounter
Virtual Console Arcade
Puyo Puyo
Wonder Boy in Monster Land
New Retro City Rampage trailer
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Dragon Quest Anniversary Collection screenshots
Posted on 13 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
SEGA cancelled Sonic Generations for Wii due to graphical limitations
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Three exclusive Sonic titles have been released for the Wii since 2006 (those DS editions don’t count!). The last product was 2010’s Sonic Colors, and is arguably one of the blue blur’s finest 3D outings. The game was received well by critics, and, more importantly for SEGA, sold rather well. Due to Sonic’s success on Nintendo’s console, it was rather odd to see that a Wii version of the next title would not be released for the platform.
Interestingly, Sonic Generations was in the works for the system at one point. However, Sonic Team head Takashi Iizuka revealed to Nintendo Power that development was cancelled because the Wii’s hardware “wasn’t a good fit” for SEGA’s concept of “reimagining the series’ classic zones in vivid, high-definition graphics.”
“The primary goal for the console versions of Generations was reimagining the series’ classic zones in vivid, high-definition graphics. The Wii hardware wasn’t a good fit for that concept, so we abandoned development on that, and decided that for our Nintendo audience, we would make a fresh start with a N3DS version of Generations.”
Analysts weigh in on Mario for Project Cafe
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 0 comments
This information comes from Asif Khan of Panoptic Management Consultants…
“Miyamoto is a perfectionist and does not want to make a bad or mediocre Mario title. It is entirely possible that Project Cafe will launch without a Mario title. They can afford to do it as long as there are some titles to attract early adopters. Management has indicated that 3rd party releases will be more of a focus going forward. I would expect that we will hear about some Nintendo exclusives from the likes of Rockstar, Epic, or Valve going forward. This would draw in the hardcore gamer demographic that was MIA during the Wii console cycle. Nintendo has the cash hoard to secure such deals.”
This information comes from Billy Pidgeon of M2 Research…
“Mario is great IP, but there are no single game system sellers anymore — it will take a pipeline of great games for any system to gain significant share. Project Café may well launch without Mario. We won’t know more until next week, but a Mario launch title on its own won’t be sufficient to make or break a new system.”
This information comes from Jesse Divnich of EEDAR…
“I believe Nintendo’s strategy to release a Mario based title well after launch has to do with marketing sizing. With Mario being a key pillar for Nintendo, it may be best to launch a Mario title when enough of an install base exists. Typically, the first 12-month sales of any console is directly tied to the appeal of the key differentiating technology features and not necessarily the software. Software, however, drives the console sales long-term, hence why Nintendo has typically chosen to launch some of their key branded titles well after launch.
This information comes from Parks Associates analyst Pietro Macchiarella…
“In the case of the 3DS I think that they wanted to appeal to a more general customer base than the traditional Mario fan base by betting on more hardcore titles. Apparently that only partially worked. As for Project Café… If I were Nintendo I would not time Mario’s release too far off from the hardware launch. If they need to build momentum on the new platform, they might need their best IP.”
At the very least, I don’t think we’ll be seeing a 3D Mario adventure at launch. Because some of EAD Tokyo’s resources are being taken used for Super Mario 3DS, it’d be much more difficult to create a top-notch product. 2D is more likely if you ask me, but I wouldn’t be surprised if there was no Mario platformer at launch.
Tons of Pandora’s Tower footage
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
The winner for Europe’s alternative covert art for Xenoblade is…
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
This was a neat little thing of Nintendo of Europe to do. And it’s great to see the game being localized somewhere… let’s pray for a North American announcement at E3. By the way, I don’t live in Europe, but I still voted for the art above anyway!