Conduit 2 multiplayer screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
WiiWare/DSiWare downloads – block sizes (1/31)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
WiiWare
Zombie Panic in Wonderland (demo version) – 168 blocks
Magic Destiny – 117 blocks
Racers’ Islands – Crazy Racers (demo version) – 83 blocks
DSiWare
101 Dolphin Pets – 94 blocks
Mahjong – 45 blocks
myDiary – 32 blocks
All-Star Air Hockey – 29 blocks
Nintendo Download (2/4, Europe)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
WiiWare
Pucca’s kisses game
WiiWare Demos
Racers’ Islands – Crazy Racers
Virtual Console
S.C.A.T. (NES)
Nintendo DSiWare
Animal Boxing
Digger Dan & Kaboom
GLORY DAYS Tactical Defense
Gold Fever
High Voltage wants to see Conduit series continue after Wii
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
This information comes from art director Matt Corso…
“It won’t end with the Wii. We’re going to be around for a long time. Hopefully. That’s up for the fans to decide.”
The Conduit franchise has a pretty solid fanbase, so I think we’ll see the series move on to other platforms in the future. Plus, there have been a lot of hints that we’ll see a game on the 3DS…
THQ Reports Fiscal 2011 Third Quarter Results – uDraw Tablets ships 1.2 million
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
AGOURA HILLS, Calif.–(BUSINESS WIRE)–THQ Inc. (NASDAQ: THQI) today announced financial results for the three months ended December 31, 2010, that exceeded the company’s guidance due to strong sales of its new uDraw GameTablet.
“We posted a strong holiday quarter led by our new uDraw GameTablet, which shipped 1.2 million units. This owned intellectual property provides THQ with a new growth opportunity focused on innovative and creative game play”
For the fiscal third quarter ended December 31, 2010, THQ reported net sales of $314.6 million, compared with $356.7 million in the prior-year period. On a non-GAAP basis, for the three months ended December 31, 2010, the company reported net sales of $323.1 million, compared with $357.0 million a year ago.
Pucca’s Kisses Game smooches onto WiiWare this Valentine’s Day
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Lesquin, France, February 1st, 2011 – Bigben Interactive, a leading European distributor and publisher, and Vooz are spreading some Valentine’s love early with the news that Pucca’s Kisses Game will be available on February 14th for download from WiiWare™.
The game is based on the timeless original series. Click here to check out the official game trailer on Youtube : http://www.youtube.com/watch?v=7LXeTEyh-R4
How far will you go to get what you really want?
Iwata on the 3DS’ competition, Pokemon 3DS, lack of 3G, more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii | 0 comments
Iwata’s response to an opinion that people will expect less from home consoles in the future…
“The question was if the value (created by home consoles) or ‘the rich experiences which could be realized only by home console video game systems’ have changed. Until recently, it was true that the focus had been placed significantly on the ‘rich experiences’ which were available because of such advantages as it could use the home electricity and, accordingly, home consoles have less restrictions in terms of power consumption, unlike portable devices which require batteries to operate, and that large and dynamic graphics can be created for the large monitor screens. But are these ‘rich experiences’ the only unique characteristics which could be realized solely by home console video games in the first place?
If such ‘rich experiences’ were actually the only uniqueness, home consoles would lose their meaning when battery-operated portable devices become capable of reproducing similar rich experiences. On the contrary, and this is something which started to be discussed when Wii made its debut in 2006, bigger screen TVs were entering our living rooms around that time, which enabled people to use their living rooms for a more broad range of purposes. More specifically, living rooms had morphed into play areas where people could move their bodies. This is one of the unique entertainment features that home console systems, not handheld devices, were able to realize.