Submit a news tip



Wii

Gods vs Humans trailer

Posted on 14 years ago by (@NE_Brian) in Videos, Wii | 0 comments


– Second player can use the Wiimote to stop attacking enemies
– Realistically shaded characters/flat shaded silhouette-like characters
– Flat shaded characters are the 5 students
– Black, Blue, Yellow, Pink, Red students
– Black invites the other characters to the ravine
– Black’s father owns the mansion at which they are staying
– Blue is kind/has a strong sense of justice
– Yellow was raised well and is pure hearted
– Pink states her opinion clearly
– Red is a leader, has a temper
– Red says “Let’s test our courage” and gets the mess started
– Don’t control Pink and Red
– Control Black, Blue, Yellow, “You”
– Will get attacked by creatures, but can’t defeat them
– Have to run away
– Will find a mysterious young girl
– This girl is friendly with Yellow

Thanks to Thomas N for the tip!


The Last Story details

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments

– 30 hours play time first time through the game
– Amount will vary if players redo quests/revisit dungeons
– Sakaguchi had hoped to make a game with a good tempo and a feeling of “denseness” about the story
– 12,000 lines of in-game voiced dialogue
– That number was more than Sakaguchi expected
– Can go online after arriving at the first save point
– Character’s level and how much you’ve strengthened your weapons are reflected during the online group boss battle, so you may want to do a bit of single-player first
– Battle royal mode only carries your physical appearance, not level and weapon strength
– Team battle royal mode online
– Online: random matches, play against someone you don’t know, play with friends, play with those with whom you’ve exchanged friend codes
– Replay single-player will all items in tact
– Team is balancing the game for second play throughs, will have specific drop items
– Many details at the game’s conference on the 27th

Thanks to Thomas N for the tip!

Source


WiiWare

Frobot – 194 blocks
Frobot demo 124 blocks
Inkub – 160 blocks

VC

Mario Party – 266 blocks

DSiWare

Dragon’s Lair II: Time Warp – 122 blocks
Cosmo Fighters – 74 blocks
Paul’s Monster Adventure – 51 blocks
Just SING! Christmas Vol. 2 – 41 blocks


Inkub footage

Posted on 14 years ago by (@NE_Brian) in Videos, Wii | 0 comments


01. [PSP] Monster Hunter Portable 3rd – 581,543 / 3,161,801
02. [PS3] Dynasty Warriors Gundam 3 – 185,908
03. [NDS] Inazuma Eleven 3: Ogre Edition – 175,604
04. [WII] Donkey Kong Country Returns – 152,990 / 316,300
05. [NDS] Pokemon: Black/White – 115,438 / 4,744,211
06. [PSP] Shining Hearts – 106,733
07. [WII] Wii Party – 92,949 / 1,411,824
08. [WII] Mario Sports Mix – 87,114 / 299,534
09. [NDS] Ninokuni: The Other World – 74,329 / 244,877
10. [NDS] Mario vs. Donkey Kong: Mini-land Mayhem – 54,628 / 163,929
11. [WII] Kirby’s Epic Yarn – 46,392 / 304,600
12. [NDS] Fossil Fighters 2 – 41,103 / 161,748
13. [NDS] Tongari Boushi to Mahou no Otana – 38,140 / 175,195
14. [WII] Wii Sports Resort with Wii Remote Plus – 37,239 / 123,348
15. [WII] Super Mario Collection Special Pack – 29,872 / 742,861
16. [WII] New Super Mario Bros. Wii – 27,543 / 4,106,019
17. [PS3] Castlevania: Lords of Shadow – 27,155 / NEW
18. [WII] Taiko no Tatsujin Wii: Minna de Party * 3-Yome! – 26,970 / 77,509
19. [PS3] Call of Duty: Black Ops (Dubbed Edition) – 23,253 / NEW
20. [WII] Mario Kart Wii – 22,579 / 3,044,425


PSP 162,558
Wii 99,681
DSi LL 72,146
DSi 71,804

PS3 49,515
DS Lite 4,227
Xbox 360 3,726
PS2 2,188
PSP go 1,949

For comparison’s sake, here are the hardware numbers from last week.

PSP – 158,029
Wii – 79,424
DSi LL – 59,709
DSi – 55,993

PS3 – 41,882
Xbox 360 – 3,695
DS Lite – 3,309
PS2 – 2,054
PSP go – 1,904


1. [PSP] Monster Hunter Portable 3rd
2. [PS3] Dynasty Warriors: Gundam 3
3. [DS] Inazuma Eleven 3: World Challenge!! The Ogre
4. [Wii] Donkey Kong Country Returns
5. [DS] Pokemon Black/White
6. [PSP] Shining Hearts
7. [Wii] Wii Party
8. [Wii] Mario Sports Mix
9. [DS] Ni no Kuni
10. [Wii] Mario Sports Mix


At E3, Shigeru Miyamoto said that The Legend of Zelda: Skyward Sword was nearly complete. In fact, at a roundtable discussion following Nintendo’s press conference, Miyamoto explained that the game would have already been released had Twilight Princess’ art style been used. It seemed as though only the game’s dungeons and bosses needed to be worked on before the title could ship to stores.

But perhaps Skyward Sword isn’t as far along as we thought. In an interview with Pocket-lint, Miyamoto stated that the game is “over half complete.” Based on the wording used, I wouldn’t be so sure that Skyward Sword will be released in early 2011, as was originally promised. Miyamoto went on to discuss his interest in making the game “very dense.”

“What we are focused on is creating gameplay mechanics so the gameplay experience feels very dense. In fact, the overall experience is going to feel more dense. We hope that people will want to go back and replay the game once they finish it.”



Manage Cookie Settings