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Players Continue the Adventures of the Green Lantern Film on Xbox 360®, PlayStation® 3, Wii™ and Nintendo DS™

BURBANK, Calif.–(BUSINESS WIRE)–Warner Bros. Interactive Entertainment and DC Entertainment today announced Green Lantern: Rise of the Manhunters an action-adventure title that will be available in conjunction with Warner Bros. Pictures’ epic superhero feature film Green Lantern scheduled for release Summer 2011. The game will be available for Xbox 360® video game and entertainment system from Microsoft, PlayStation® 3 computer entertainment system, Wii™ and Nintendo DS™ and delivers an immersive experience for GREEN LANTERN fans that the entire family will enjoy.

Green Lantern: Rise of the Manhunters is inspired by the feature film, which brings the enduringly popular DC COMICS SUPER HERO to the big screen for the first time and which stars Ryan Reynolds in the title role as HAL JORDAN, the newest member of the GREEN LANTERN CORPS. In the videogame players will utilize over a dozen constructs and take flight across the deepest parts of the Universe to restore intergalactic order by wielding the ultimate weapon: the Green Lantern power ring.

“Green Lantern: Rise of the Manhunters gives players the chance to experience the world of the Green Lantern mythology in an interactive way, going beyond the events of the film and comic books,” said Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment. “The game is the first to center around DC Comics’ Green Lantern franchise and we’re excited to give fans the opportunity to experience the power of the ring with engaging gameplay.”

Green Lantern: Rise of the Manhunters is in development for Xbox 360, PlayStation 3 and Wii by Double Helix Games and for Nintendo DS by Griptonite Games.

Source: Warner Bros. PR


Nintendo Wii

North America:
1. Super Mario Galaxy 2 (Nintendo)
2. New Super Mario Bros. Wii (Nintendo)
3. Just Dance (Ubisoft)
4. Wii Fit Plus with Balance Board (Nintendo)
5. Lego Harry Potter: Years 1-4 (Warner Bros.)

Japan:
1. Wii Party (Nintendo)
2. Dragon Quest Monsters: Battle Road Victory (Square Enix)
3. Super Mario Galaxy 2 (Nintendo)
4. Wii Fit Plus with Balance Board (Nintendo)
5. Xenoblade (Nintendo)

UK:
1. Super Mario Galaxy 2 (Nintendo)
2. Dance on Broadway (Ubisoft)
3. Just Dance (Ubisoft)
4. Lego Harry Potter: Years 1-4 (Warner Bros.)
5. EA Sports Active (EA Sports)

Nintendo DS

North America:
1. Dragon Quest IX: Sentinels of the Starry Skies (Nintendo)
2. Mario Kart DS (Nintendo)
3. New Super Mario Bros. (Nintendo)
4. Toy Story 3 (Disney)
5. The Legend of Zelda: Spirit Tracks (Nintendo)

Japan:
1. Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu (Nintendo)
2. Tokimeki Memorial Girls Side 3rd Story (Konami)
3. Inazuma Eleven 3: Sekai e no Chousen!! Spark (Level 5)
4. Love Plus+ (Konami)
5. Inazuma Eleven 3: Sekai e no Chousen!! Bomber (Level 5)

UK:
1. Dragon Quest IX: Sentinels of the Starry Skies (Nintendo)
2. Lego Harry Potter: Years 1-4 (Warner Bros.)
3. Professor Layton and Pandora’s Box (Nintendo)
4. New Super Mario Bros. (Nintendo)
5. Toy Story 3 (Disney)

Source


PSP – 26,786
DSi LL – 25,884
Wii – 22,239

PS3 – 19,473
DSi – 16,318
Xbox 360 – 5,936
DS Lite – 4,895
PS2 – 1,507
PSP go 1,155

For comparison’s sake, here are the numbers from last week.

DSi LL – 28,916
Wii – 24,604

PSP – 24,421
PS3 – 18,345
DSi – 17,356
Xbox 360 – 5,688
DS Lite – 4,992
PS2 – 1,558
PSP go – 1,046


“There’s something else that we’re going to reveal later on in the year that wasn’t at E3, which is just very, very innovative. There are very few people who know about it at the moment. It’s not another Kinect thing – it’s to do with the Wii. People are talking about Kinect and Move at the moment, understandably – but if we’d have had this at E3, people would have been talking about this as a significant step forward for the Wii as well. Maybe [we’ll show it at] Gamescom.” – global exec VP Ian Curran

Well, I’m certainly interested to hear more about this! THQ has brought some interesting titles to the Wii, such as de Blob and Deadly Creatures – the latter of which, unfortunately, sold terribly. It’s nice to see that they’re still looking to support the platform, and it sounds like the company is very excited about this new game.

Source


We’ve previously heard that the structure of The Legend of Zelda: Skyward Sword will be a bit different this time around compared to past games in the series. In other words, the traditional flow of moving from the field to dungeons won’t be as clearly defined. Skyward Sword producer Eiji Aonuma elaborated on this point in an interview with the Official Nintendo Magazine, but shared other interesting details with the magazine.

“It’s hard, obviously, to introduce major changes into the Zelda gameplay, and one of the reasons for that is that we have some traditional elements that we have protected and continued throughout the series. You have a field, you have dungeons, and there is a line across which area you are in, and which style of gameplay you are participating in. So what we’ve tried to do with Skyward Sword is to introduce some new elements. This time there are larger fields and dungeons that don’t really feel like dungeons or fields, but also incorporate some of those elements. We are re-imagining some of the traditional gameplay elements.”


“No, I mean, for our game – did I go through all the different controllers we’ve got? We’ve got Classic Controller play, we’ve got the Gamecube controller, we’ve got the Zapper, we’ve obviously got the Wiimote and nunchuk, and we’ve got all these different controllers. And then we have these different control schemes as well. So we’ve got control schemes for core gamers, control schemes for more casual gamers – so we’ve just totally made it accessible, and obviously Bond is a very popular license anyway, so I don’t see it as a challenge, you know. GoldenEye belongs on a Nintendo platform, we’ve got the accessibility there but also enough for the hardcore gamers, yes.” – Producer Dawn Pinkney

Pinkney also didn’t rule out the possibility of GoldenEye 007 losing its Wii-exclusivity in the future. When asked about the chances of a port, she said “that’s not something I can discuss.”

Source


Game Follows Second Season of Hit Animated TV Series and Features All-New Gameplay, Tricky Puzzle Elements, New Super Heroes, Super Villains and Super Powers

AGOURA HILLS, Calif., Jul 22, 2010 (BUSINESS WIRE) —

The legendary Marvel Super Hero Squad is back with an even larger team of Super Heroes, as THQ Inc. (NASDAQ:THQI) today announced Marvel Super Hero Squad: The Infinity Gauntlet, the sequel to its highly popular Marvel Super Hero Squad video game of 2009. An all-new adventure for the Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system, Wii(TM) and Nintendo DSi(TM) and Nintendo DS(TM) systems, Marvel Super Hero Squad: The Infinity Gauntlet has players using their super powers and super smarts to battle Doctor Doom’s Lethal Legion and search out the locations of the six lost Infinity Stones.

“We are excited to announce the next game in our Marvel Super Hero Squad franchise to an eager fan base,” said Martin Good, Executive Vice President, Kids, Family, Casual Games, and Global Online Services. “The new co-op Challenge Mode, super-powered action-combat and integrated puzzles truly elevate the series and further broaden the audience.”



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