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Since its release, the Wii Mini has managed to sell 35,700 units in Canada. Nintendo of Canada’s Matt Ryan said that the “Canadian market has reacted positively to the great value the system has to offer, and we are seeing this reflected in the sales numbers.”

Wii Mini sales have been fairly strong since the console launched on December 7. Its performance likely motivated Nintendo of Europe to distribute the hardware throughout its various territories. Europe will be receiving the Wii Mini next month.

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Nintendo has experienced an amazing turnaround in the indie scene within the span of just a few years.

No one will forget how atrocious the Wii Shop Channel was. Developers were forced to put up with limits, the store itself was limited, and at the time, Nintendo maintained an overall poor image with smaller studios.

That has all changed with the 3DS and Wii U eShops. Even a developer like Vblank Entertainment – a studio that will release the last high-profile Wii Shop Channel game in Retro City Rampage – has a high opinion of Nintendo when it comes to indies.

In a tweet yesterday, Vlbank’s Brian Provinciano wrote:

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The Wii U eShop already offers a number of strong indie games including Nano Assault Neo, Mighty Switch Force! HD, and Trine 2: Director’s Cut. This is just the start of support for the digital store. Other titles such as Toki Tori 2, Mutant Mudds Deluxe, Cloudberry Kingdom, and Pokemon Scramble U are on the way.

Well over 20 projects are in store for the Wii U eShop. A near-final listing of upcoming games is posted below.

8 Bit Boy (Awesomeblade Software)
Aban Hawkins & the 1001 Spikes (Nicalis)
Anima: Gate of Memories (Anima Project Studio)
Armillo (Fuzzy Wuzzy Games)
Biker Bash (Slightly Mad Studios)
Cloudberry Kingdom (Pwnee Studios)
Cosmic Highway (Maestro Interactive Games)
Cryamore (NostalgiCO)
Days of Dawn (Bumblebee Games)
Dusty Raging Fist (PD Design Studio)
Fade into Darkness (Maestro Interactive Games)
Mutant Mudds Deluxe (Renegade Kid)
Noctemis (Lacuna Entertainment)
Oliver and Spike: Dimension Jumpers (Rock Pocket Games)
Pier Solar and the Great Architects HD (Watermelon Co.)
Pokemon Scramble U (Nintendo)
Project Y2K (Ackkstudios)
Scram Kitty and his Buddy on Rails (Dakko Dakko)
Spin the Bottle (KnapNok Games)
Star Beast: The Stellar War (Pixel Entertainment)
Super Ubi Land (Notion Games)
The Pinball Arcade (Farsight Studios)
The 90’s Arcade Racer (Nicalis)
Toki Tori 2 (Two Tribes)
Two Brothers (Ackkstudios)
Unepic (Enjoy Up Games)
Zen Pinball 2 (Zen Studios)

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Update: These colors are for the original 3DS. Sorry for the confusion!


Two new 3DS color variations are making their way to Japan. On March 20, the country will be receiving the “Light Blue” and “Gloss Pink” hardware models. Each will be available for 15,000 yen.

Thus far, all Japanese 3DS systems have come with a 2GB SD card. Nintendo will be packing in a 4GB card for the Light Blue and Gloss Pink releases.

A couple of photos of the new colors are posted above.


LEGO City: Undercover will have a lot for players to see and do. Executive producer Loz Doyle estimates that it’ll take players 40-50 hours to complete everything.

There are so many vehicles, characters and missions. There’s so much content in the game already – you’re talking 40-50 hours to get 100%, it’s difficult to imagine what we could put in. We wouldn’t rule it out, but it’d have to be the right thing to fit with the rest of the game.

…Initially in the San Francisco area at the start of the game you’re really focused on the story, but as you get more abilities you’ll see things that had locked icons before that you couldn’t use, and now you can. That’ll encourage you to explore and use those different game mechanics and abilities.

LEGO City truly packs in a massive amount of content. Players will be able to ride many different vehicles, collect different items, take advantage of an array of costumes, and more.

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A majority of THQ’s most-popular IPs have found new homes. There are some franchises, however, that have yet to be auctioned off.

By mid-May, THQ hopes to complete the bidding and sale process of numerous IPs that remain such as Darksiders and Red Faction.

Here’s the full listing:

  • Darksiders;
  • Red Faction;
  • Homeworld;
  • MX;
  • Other Owned Software, including Big Beach Sports, Destroy All Humans!, Summoner, and more; and
  • Other Licensed Software, including Marvel Super Hero, Supreme Commander, Worms, and more.

Initial bids are required to be submitted before April 1, while final bids are due by April 15. THQ says it will “determine the best and highest bid for each lot and designate a back-up bid. In May, the sales will be presented to the Court for final approval.”

THQ expects “a vigorous sale” of its various IP as it “has received more than 100 expressions of interest in purchasing various titles”.

Source: THQ PR


Ubisoft decided to delay the Wii U version of Rayman Legends so that it could launch the game alongside the PlayStation 3 and Xbox 360 versions. However, it won’t be sitting in a corner somewhere – the team will be using the extra time to improve the experience.

Ubisoft CEO Yves Guillemot suggested that Legends could see an increase in the amount of bosses and hinted at further social features:

“What’s very important to consider is that, when a team has more time, they are able to continue to improve the quality of the game. When we saw we had more time, we saw all of the possibilities. Some of the possibilities are the social features that we are seeing today, but also new bosses, new possibilities that will take the game to a level that people will love.”

Rayman Legends is now scheduled to launch in September. The Wii U version would have been out today, had Ubisoft not pushed back its release.

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Nintendo is publishing LEGO City: Undercover even though it isn’t being made internally. But while the Big N is tied to the game, the company mainly allowed developer TT Fusion to do its own thing without interfering.

Know that Nintendo wasn’t out of the picture completely. TT Fusion shared Undercover’s script and other elements, and Nintendo actually suggested that the team include references and cameos.

According to executive proudcer Loz Doyle:

“We were sharing information with them, the script and everything went to them to look at, and they were always keen to have a look at the game and let us know what they thought. They pretty much left us to it to develop the game, and only flagged things up if they thought there was a major problem, but on the whole they acknowledged the fact that we know how to make a LEGO game better than they do. So they were quite happy for us to make it. Nintendo cameo ideas came from them, as they suggested getting some of those references in there; which we obviously lapped up. Overall they were not that intrusive, but hands on in terms of getting the game to its finished state.”

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LEGO City: Undercover is being made by TT Fusion as opposed to the main TT Knutsford team. Undercover is Fusion’s first real shot at a console game.

Executive producer Loz Doyle explained the relationship between the two teams while speaking with Eurogamer:

“I think it’s fair to say that a lot of the guys here are very keen to work on consoles. At the same time, we do share the technology, so the engine was done in Knutsford. The cutscene team is shared. There’s quite a lot of crossover really. It feels like a team effort.”

Believe it or not, LEGO City: Undercover has been in the works for three years. Numerous prototypes – including one involving a Sim City-esque construction element – were considered when work began in 2010, and at that point, Nintendo wasn’t in the picture. The Big N approached the team in 2011, which was when Undercover started to round into form.

“That’s when Nintendo came to see us. They brought the Wii U with them, with the new game pad. We could instantly see it was a perfect match. All the design guys were like ‘Oh my god, the things we can do with this’. It just seemed to fit perfectly.”

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Above you’ll find what is apparently a screenshot from Assassin’s Creed IV: Black Flag. We won’t be able to verify its validity until Ubisoft announces the project, but it certainly looks real for now.

An Examiner report indicates that Edward Kenway will take center stage in Black Flag. Players way recognize the “Kenway” name from Assassin’s Creed III – Edward is Haytham Kenway’s father. Edward is described as “a Privateer, Assassin and occasional pirate.”

Assassin’s Creed IV will take place in the Caribbean. Gamers will venture into different islands such as Jamaica, Cuba and the Bahamas throughout the adventure.

Darby McDevitt is on board as Assassin Creed IV’s lead script writer. Black Flag is rumored to ship on both current-gen and next-gen consoles.

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